Realistic Architectural Visualization With 3ds Max And Mental Ray

Autore: Roger Cusson
Editore: CRC Press
ISBN: 1136141669
Grandezza: 23,63 MB
Formato: PDF, ePub
Vista: 1354
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Revitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max. Full-color step-by-step tutorials give you a firm understanding of the processes and techniques needed to create impressive interior and exterior visualizations. You'll learn how to prepare materials, light a daytime interior scene, use mr Physical Sky, and how to save time during complex renders. The companion website includes all of the tutorial files and sample files from the book.

Rendering With Mental Ray And 3ds Max

Autore: Joep van der Steen
Editore: CRC Press
ISBN: 1136141421
Grandezza: 27,82 MB
Formato: PDF, Mobi
Vista: 8423
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Create stunning renders of your 3ds Max models in mental ray with this concise guide. Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting. Rendering with mental ray and 3ds Max, Second Edition is now revised to cover Autodesk Revit and special effects. The companion website includes all of the necessary project files from inside the book.

Architectural Rendering With 3ds Max And V Ray

Autore: Markus Kuhlo
Editore: Taylor & Francis
ISBN: 1136129650
Grandezza: 25,77 MB
Formato: PDF, ePub, Mobi
Vista: 9236
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Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering application for 3ds Max. The companion CD includes all the project files that you need to recreate each of the projects presented within the book.

Mastering Mental Ray

Autore: Jennifer O'Connor
Editore: John Wiley & Sons
ISBN: 9780470644478
Grandezza: 23,67 MB
Formato: PDF, Mobi
Vista: 514
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Autodesk 3ds Max 2013 Essentials

Autore: Dariush Derakhshani
Editore: John Wiley & Sons
ISBN: 1118238486
Grandezza: 39,41 MB
Formato: PDF, ePub
Vista: 1542
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A four-color, task-based Autodesk Official Training Guide covering the core features of 3ds Max Beginning users of this popular 3D animation and effects software will find everything they need for a thorough understanding of the software's key features and functions in this colorful guide. The authors break down the complexities of learning 3D software and get you going right away with interesting, job-related projects. You'll learn the basics of modeling, texturing, animating, lighting, visualization, and visual effects with 3ds Max, exploring the methods and why they are used as they are. An Official Training Guide endorsed by Autodesk and ideal for those new to 3D software Written by CG professionals, featuring hands-on, real-world projects that offer realistic, job-related professional challenges Teaches the basics of modeling, texturing, animating, lighting, visualization, and visual effects, explaining the entire program to help you learn about the entire production pipeline Covers everything a beginner needs to know for a solid foundation in 3ds Max, with illustrated tutorials and full-color screen shots Companion website features starting and ending files for the exercises and additional learning tutorials available for download Autodesk 3ds Max Essentials is the ideal beginner's guide to the exciting world of 3D software.

3ds Max Design Architectural Visualization

Autore: Brian L. Smith
Editore: Taylor & Francis
ISBN: 1136146776
Grandezza: 16,39 MB
Formato: PDF, Mobi
Vista: 1132
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Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.

3ds Max 5 Fundamentals Courseware

Autore: Discreet
Editore: Autodesk Incorporated
ISBN: 9781564440266
Grandezza: 12,35 MB
Formato: PDF, ePub, Mobi
Vista: 1761
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Programas De Computador De Edi O 3d

Autore: Fonte: Wikipedia
Editore: Books LLC, Wiki Series
ISBN: 9781232536901
Grandezza: 73,15 MB
Formato: PDF, Docs
Vista: 1744
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Fonte: Wikipedia. P ginas: 28. Cap tulos: Blender, AutoCAD, SketchUp, CINEMA 4D, Rhinoceros 3D, 3ds Max, QC Pro, Modelagem tridimensional, ZWCAD, POV-Ray, Art of Illusion, Blender Publisher, MASSIVE, Autodesk Softimage, Promob, 3DMLW, SolidEdge, ZBrush, DataCAD, Maya, ACIS, LDraw, TrueSpace, ArchiStation, LightWave, MLCAD, VTK, SolidWorks, Mental ray, Autodesk Inventor, Cheetah 3D, BlueBrick, LeoCAD, Bricscad, BlockCAD, Track Designer, Wings 3D, Anim8or, Corel Bryce, Visible Human Project, L3P, TrackDraw, LGEO. Excerto: Blender (tamb m conhecido como blender3d) um programa de computador de c digo aberto, desenvolvido pela Blender Foundation, para modelagem, anima o, texturiza o, composi o, renderiza o, edi o de v deo e cria o de aplica es interativas em 3D, tais como jogos, apresenta es e outros, atrav?'s de seu motor de jogo integrado, o Blender Game Engine. Est dispon vel sob uma licen a dupla: BL / GNU General Public License. O Blender possui ainda partes licenciadas sob a Python Software Foundation License. O programa multiplataforma, estando portanto dispon vel para diversos sistemas operacionais. O Blender implementa ferramentas similares ?'s de outros programas propriet rios, que incluem avan adas ferramentas de simula o, tais como: din mica de corpo r gido, din mica de corpo macio e din mica de fluidos, ferramentas de modelagem baseadas em modificadores, ferramentas de anima o de personagens, um sistema de composi o baseado em "n s" de texturas, cenas e imagens, e um editor de imagem e v deo, com suporte a p s-produ o. Inclui suporte a Python como linguagem de script, que pode ser usada tanto no Blender, quanto em seu motor de jogo. Suporta v rios idiomas, inclusive o portugu?'s brasileiro. Ton Roosendaal, produtor do curta-metragem Big Buck Bunny e presidente da Blender Foundation.Originalmente, o Blender foi desenvolvido como uma aplica o in-house pelo est dio holand?'s de anima o NeoGeo Studio, co-fundado por Ton Roosendaal em 1988. Em ...