The Art Of Bioshock Infinite

Author: Julian Murdoch
Editor: Dark Horse Comics
ISBN: 1621157334
Size: 18,77 MB
Format: PDF, ePub, Docs
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In The Art of BioShock Infinite, delve deeper into the city of Columbia—the fabled floating metropolis that serves as a beacon of technology and achievement for the early 1900s! This deluxe hardcover features production designs and concept illustrations focusing on main characters Booker DeWitt, Elizabeth, and Songbird from the BioShock Infinite video game. See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

Bioshock And Philosophy

Author: Luke Cuddy
Editor: John Wiley & Sons
ISBN: 1118915887
Size: 12,70 MB
Format: PDF, ePub, Mobi
Read: 166
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Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

Bioshock Rapture

Author: John Shirley
Editor: St. Martin's Press
ISBN: 9780765367358
Size: 18,27 MB
Format: PDF, Mobi
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A prequel to the video-game franchise explains how the technologically advanced undersea city called Rapture came to be and how it eventually devolved into a chaotic dystopia.

The Art Of Alice Madness Returns

Author: American McGee
Editor: Dark Horse Comics
ISBN: 1621154335
Size: 14,16 MB
Format: PDF, Docs
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Legendary game designer American McGee created one of the most visually arresting games of all time in Alice. Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic—Alice: Madness Returns! Dark Horse and Spicy Horse studio invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at the creation of this magnificent and disturbing world. With an introduction by McGee, The Art of Alice offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece! * American McGee's Alice received a 94 percent rating from ign.com! * The original Alice game has sold 1.5 million copies!

The Art Of Fallout 4

Author: Various
Editor: Dark Horse Comics
ISBN: 1630086525
Size: 14,27 MB
Format: PDF, ePub
Read: 271
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Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.

Diablo Iii Book Of Cain

Author: Blizzard Entertainment
Editor: Simon and Schuster
ISBN: 1683831829
Size: 12,87 MB
Format: PDF, Docs
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An exceptionally illustrated fiction for millions of Blizzard fans, Diablo III: Book of Cain is the source book for Blizzard Entertainment's Diablo franchise and the best-selling Diablo III game, as told by the games' core narrator, Deckard Cain. In Blizzard Entertainment’s Diablo® and Diablo II, the recurring character of Deckard Cain delivered quests, accompanied the brave adventurer, and, as the last of the Horadrim, provided a link to the greater history of the world of Sanctuary. Ever mysterious during these appearances, Cain hinted at a larger story, providing snippets of it in his notebook. Diablo III: Book of Cain is Cain’s formal record of this greater tale—a dissertation on the lore of the Diablo universe, told by one who has witnessed and participated in some of the epic events that make up the eternal conflict between the High Heavens and the Burning Hells. Designed as an “in-world” artifact from the Diablo universe, Diablo III: Book of Cain includes Cain’s revealing meditations, as well as dozens of sketches and color artworks depicting the angelic and demonic beings who wage constant war with one another.

Bioshock Hardcover Ruled Journal

Author: Insight Editions
Editor: Insights
ISBN: 9781608879946
Size: 16,81 MB
Format: PDF, ePub, Mobi
Read: 181
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Experience the dystopian world of BioShock with this finely crafted journal showcasing iconic imagery and brilliant concept art from the game. Since the original game’s debut in 2007, the BioShock series has engaged a legion of fans with incredible worlds, complex characters, dynamic storylines, and exceptional graphics. The first atmospheric game introduced players to Rapture, a city at the bottom of the ocean where the only creatures that dare to roam are the Little Sisters and their Big Daddy protectors. Featuring images and concept art from the first BioShock game, this journal offers players the chance to record their own journeys and adventures.

Designing Games

Author: Tynan Sylvester
Editor: "O'Reilly Media, Inc."
ISBN: 144933802X
Size: 10,40 MB
Format: PDF, Kindle
Read: 219
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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

The Art Of Darksiders Ii

Author: THQ
Editor: Udon Entertainment Corporation
ISBN: 9781926778532
Size: 16,28 MB
Format: PDF, Docs
Read: 694
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Collects artwork from the video game, including character and environment designs, weapons, and unused concept art.

The Art Of Dead Space

Author: Martin Robinson
Editor: Titan Books (UK)
ISBN: 9781781164266
Size: 20,41 MB
Format: PDF, ePub, Mobi
Read: 457
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Collects concept images and sketches of the video game's characters, settings, and weapons, and features commentary from the artists.