Getting Started With Littlebits

Author: Ayah Bdeir
Editor: Maker Media, Inc.
ISBN: 1457186667
Size: 15,13 MB
Format: PDF, ePub, Docs
Read: 99
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littleBits are electronic building blocks with over 60 modules and trillions of combinations. With littleBits, anyone can harness the power of electronics, microcontrollers, and the cloud--regardless of age, gender, technical ability, or educational background. You can combine these simple, snap-together, magnetic bricks to make simple electronic circuits, or build robots and devices that combine sensors, microcontrollers, and cloud connectivity. This book, co-authored by littleBits founder Ayah Bdeir, along with top-selling author Matt Richardson (Getting Started with Raspberry Pi), teaches you just enough electronics to start making things with littleBits and takes you on up through connecting littleBits to the cloud and programming with its Arduino-compatible module.

Littlebits

Author: Amber Lovett
Editor: Cherry Lake
ISBN: 1634714237
Size: 12,42 MB
Format: PDF, ePub
Read: 137
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With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

From Video Games To Real Life Tapping Into Minecraft To Inspire Creativity And Learning In The Library

Author: Mary L. Glendening
Editor: ABC-CLIO
ISBN: 1440843791
Size: 14,88 MB
Format: PDF, ePub, Docs
Read: 962
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This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. • Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning • Assists librarians in supporting STEM and STEAM initiatives • Offers specific guidance for dozens of hands-on activities

Makey Makey

Author: Sandy Ng
Editor: Cherry Lake
ISBN: 1634714229
Size: 20,52 MB
Format: PDF, ePub, Docs
Read: 830
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Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Free To Make

Author: Dale Dougherty
Editor: North Atlantic Books
ISBN: 1623170745
Size: 17,83 MB
Format: PDF, ePub, Docs
Read: 780
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Free to Make is a call to join what Dougherty calls the "renaissance of making," an invitation to see ourselves as creators and shapers of the world around us. As the internet thrives and world-changing technologies - like 3D printers and tiny microcontrollers - become increasingly affordable, people around the world are moving away from the passivity of one-size-fits-all consumption and command-and-control models of education and business. It explores how making revives abandoned and neglected urban areas, reinvigorates community spaces like libraries and museums, and even impacts our personal and social development - fostering a mindset that is engaged, playful, and resourceful.

Getting Started With Beaglebone

Author: Matt Richardson
Editor: Maker Media, Inc.
ISBN: 1449345336
Size: 19,47 MB
Format: PDF, ePub
Read: 474
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Many people think of Linux as a computer operating system, running on users' desktops and powering servers. But Linux can also be found inside many consumer electronics devices. Whether they're the brains of a cell phone, cable box, or exercise bike, embedded Linux systems blur the distinction between computer and device. Many makers love microcontroller platforms such as Arduino, but as the complexity increases in their projects, they need more power for applications, such as computer vision. The BeagleBone is an embedded Linux board for makers. It's got built-in networking, many inputs and outputs, and a fast processor to handle demanding tasks. This book introduces you to both the original BeagleBone and the new BeagleBone Black and gets you started with projects that take advantage of the board's processing power and its ability to interface with the outside world.

Making Simple Robots

Author: Kathy Ceceri
Editor: Maker Media, Inc.
ISBN: 1457183595
Size: 15,45 MB
Format: PDF, ePub, Docs
Read: 555
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Making Simple Robots is based on one idea: Anybody can build a robot! That includes kids, school teachers, parents, and non-engineers. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its environment. And if you can figure out how to use the apps on your smart phone, you can learn enough programming to communicate with a simple robot. Written in language that non-engineers can understand, Making Simple Robots helps beginners move beyond basic craft skills and materials to the latest products and tools being used by artists and inventors. Find out how to animate folded paper origami, design a versatile robot wheel-leg for 3D printing, or program a rag doll to blink its cyborg eye. Each project includes step-by-step directions as well as clear diagrams and photographs. And every chapter offers suggestions for modifying and expanding the projects, so that you can return to the projects again and again as your skill set grows.

Getting Started With Raspberry Pi

Author: Matt Richardson
Editor: "O'Reilly Media, Inc."
ISBN: 1449344232
Size: 19,72 MB
Format: PDF, Mobi
Read: 143
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What can you do with the Raspberry Pi, a $35 computer the size of a credit card? All sorts of things! If you’re learning how to program, or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more. Get acquainted with hardware features on the Pi’s board Learn enough Linux to move around the operating system Pick up the basics of Python and Scratch—and start programming Draw graphics, play sounds, and handle mouse events with the Pygame framework Use the Pi’s input and output pins to do some hardware hacking Discover how Arduino and the Raspberry Pi complement each other Integrate USB webcams and other peripherals into your projects Create your own Pi-based web server with Python

Getting Started With 3d Carving

Author: Zach Kaplan
Editor: Maker Media, Inc.
ISBN: 1680450956
Size: 17,12 MB
Format: PDF, Kindle
Read: 834
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3D printing has been the hot topic in the maker world for years now, but there's another type of desktop manufacturing that's become the go-to choice for anyone who needs durable results fast. Instead of slowly depositing layers of plastic, a 3D carver starts with a solid block of material and carves it away using a rotating metal bit. It's faster than 3D printing, offers a wider choice of materials, and creates durable, permanent parts that look great. This book covers the basics of designing and making things with a 3D carver, and gives you several projects you can build yourself including a guitar, clock, earrings, and even a skateboard.

Encyclopedia Of Electronic Components Volume 3

Author: Charles Platt
Editor: Maker Media, Inc.
ISBN: 144933427X
Size: 13,28 MB
Format: PDF
Read: 580
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Want to know how to use an electronic component? This third book of a three-volume set includes key information on electronics parts for your projects--complete with photographs, schematics, and diagrams. You'll learn what each one does, how it works, why it's useful, and what variants exist. No matter how much you know about electronics, you'll find fascinating details you've never come across before. Perfect for teachers, hobbyists, engineers, and students of all ages, this reference puts reliable, fact-checked information right at your fingertips--whether you're refreshing your memory or exploring a component for the first time. Beginners will quickly grasp important concepts, and more experienced users will find the specific details their projects require. Volume 3 covers components for sensing the physical world, including light, sound, heat, motion, ambient, and electrical sensors. Unique: the first and only encyclopedia set on electronic components, distilled into three separate volumes Incredibly detailed: includes information distilled from hundreds of sources Easy to browse: parts are clearly organized by component type Authoritative: fact-checked by expert advisors to ensure that the information is both current and accurate Reliable: a more consistent source of information than online sources, product datasheets, and manufacturer's tutorials Instructive: each component description provides details about substitutions, common problems, and workarounds Comprehensive: Volume 1 covers power, electromagnetism, and discrete semi-conductors; Volume 2 includes integrated circuits, and light and sound sources; Volume 3 covers a range of sensing devices.