Homo Ludens

Autore: Johan Huizinga
Editore: Taylor & Francis
ISBN: 9780415175944
Grandezza: 24,77 MB
Formato: PDF, ePub, Docs
Vista: 8023
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First published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.

Homo Ludens Ils 86

Autore: J. Huizinga
Editore: Routledge
ISBN: 1317834054
Grandezza: 42,26 MB
Formato: PDF
Vista: 1275
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First published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.

Homo Ludens As A Comic Character In Selected American Films

Autore: Artur Skweres
Editore: Springer
ISBN: 3319479679
Grandezza: 71,28 MB
Formato: PDF, Mobi
Vista: 6942
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This book reveals the hitherto critically disregarded ludic elements in popular American comedy films, building on and expanding the theories developed by Johan Huizinga in his classic study Homo Ludens (1938) and Roger Caillois in Les jeux et les hommes (1958). To address the lack of attention paid to the play principle in film comedy studies, this book focuses exclusively on the elements typical of play that can be found in movies. It introduces two new categories describing play: óneiros and pragma, which allow analysis of how play in comedies is influenced by the relations between the player and non-players. The text is supplemented by the use of the author’s drawings, which, because of their analytical and selective nature, are used as a tool for visual study. The play principle has a long tradition in American humor and the films examined here were chosen for their popularity and wide appeal, often acting as vehicles for Hollywood stars (e.g. Chevy Chase, Dan Aykroyd, Bill Murray, Steve Martin, Eddie Murphy, Goldie Hawn, Mike Myers, Jackie Chan or Chris Tucker). The actors’ status allowed the filmmakers to construct situations in which the protagonists distanced themselves from the fictional situation. It is argued that the playful detachment from reality, typifying many of the fictional characters portrayed by actors with star status, is characteristic of the play principle in film. Another major consideration is the hotly debated notion of the accomplishment of goals in playful activities, and the book strongly supports the position that in narratives, play can (but does not have to) yield important results. The introduction of the categories of óneiros and pragma in play serves to highlight the complex relation between playfulness and practicality in the films discussed. Building on a comprehensive analysis of the ludic elements in selected popular American comedies, the book makes an important contribution to film studies, providing a unique perspective through its focus on the concept of homo ludens as a comic hero.

Homo Ludens Homo Aestheticus

Autore: Nancy Webb Kelly
Editore:
ISBN:
Grandezza: 23,50 MB
Formato: PDF, Mobi
Vista: 3813
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Contemporary Homo Ludens

Autore: Halina Mielicka-Pawłowska
Editore: Cambridge Scholars Publishing
ISBN: 1443898104
Grandezza: 18,14 MB
Formato: PDF, ePub, Mobi
Vista: 1972
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Play allows the fulfilment of one’s dreams, yet also teaches subjugation to the norms governing daily life. Furthermore, traditional forms of play, transmitted from one generation to another, guarantee a culture’s continuance and perpetuation in time. Contemporary forms of play integrate a populace, creating a specific community of laughter which places a high value on individuality and the ability to lead social games. Play invalidates social divisions, but also diversifies behaviours through the introduction of changes in the rules, depending on the age of those engaged. Furthermore, it adapts to the forms by which social reality is created, as well as that reality’s goals, which, in turn, impart sense and meaning to something which, of its own nature, seems deprived thereof.

Homo Ludens In The Loop

Autore: Markus Krause
Editore: tredition
ISBN: 3849592073
Grandezza: 45,94 MB
Formato: PDF, ePub, Docs
Vista: 8797
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The human mind is incredible. It solves problems with ease that will elude machines even for the next decades. This book explores what happens when humans and machines work together to solve problems machines cannot yet solve alone. It explains how machines and computers can work together and how humans can have fun helping to face some of the most challenging problems of artificial intelligence. In this book, you will find designs for games that are entertaining and yet able to collect data to train machines for complex tasks such as natural language processing or image understanding. You will also find concepts and solutions for some of the various challenges of these games.

Homo Ludens

Autore: Jann Huizenga
Editore:
ISBN:
Grandezza: 20,67 MB
Formato: PDF, ePub
Vista: 5009
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Homo Ludens

Autore: J. Huizinga
Editore: Amsterdam University Press
ISBN: 9089640037
Grandezza: 60,56 MB
Formato: PDF, ePub, Mobi
Vista: 9121
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In addition to his historical works, and his biographies, as his life was drawing to a close, Huizinga spent his time studying general cultural theories. Huizinga saw the instinct for play as a central element in human culture: ‘In myth and ritual the great instinctive forces of civilized life have their origin: law and order, commerce and profit, craft and art, poetry, wisdom and science. All are rooted in the primeval soil of play.’ In Homo Ludens Huizinga attempts to show the impact of play on almost every aspect of culture, in other words how culture is shaped by play. The importance of this endeavor is that it identifies play as an independent phenomenon. Play for Huizinga has its own organizational forces, its own purposes and its own space.

Homo Ludens Der Ursprung Der Kultur Im Spiel

Autore: Rebecca Müller
Editore: GRIN Verlag
ISBN: 3638956563
Grandezza: 23,35 MB
Formato: PDF, ePub, Mobi
Vista: 3238
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Studienarbeit aus dem Jahr 2006 im Fachbereich Medien / Kommunikation - Theorien, Modelle, Begriffe, Note: 2,3, Westfalische Wilhelms-Universitat Munster, 7 + 2 online Quellen im Literaturverzeichnis, Sprache: Deutsch, Abstract: Das Spiel hat in der menschlichen Gesellschaft bereits eine sehr lange Tradition, die bis in die Anfange menschlichen Zusammenlebens zuruckreicht. Rund um den Globus kennt man bereits seit Menschengedenken die unterschiedlichsten Spiele, die von Karten- und Brettspielen uber Rollenspiele bis hin zu Wurfelspielen reichen. Archaologische Funde beweisen, dass sich bereits die alten Agypter mit Spielen beschaftigten. So wurden in einigen Graber auf einem pradynastischen Friedhof in Umm el-Qaab bei Abydos einige Grabbeigaben entdeckt, die als Uberreste von Spielsteinen und Wurfelstaben interpretiert wurden. (Vgl. Dreyer 1998: 150 ff.) Auch in unserer heutigen Gesellschaft wird dem Bereich des Spielens ein grosses Gewicht zugemessen. Dies wird schon deutlich, wenn man die zahllosen Spielwaren betrachtet, die in jedem Jahr punktlich zu Weihnachten auf den Markt gebracht werden. Richten sich diese noch zu einem grossen Prozentsatz an Kinder, existiert doch ebenfalls eine grosse Bandbreite an Spiele fur Erwachsene. Schon das in beinahe jeder Zeitung abgedruckte Kreuzwortratsel zahlt in diese Kategorie. Der Volkerkundler Johan Huizinga beschaftigte sich bereits in den 30'er Jahren des vergangenen Jahrhunderts mit dem Phanomen des Spiels. Jedoch ging er in seinen Betrachtungen uber die Ebene der bereits erwahnten Spiele hinaus und beschrieb das Spiel als ein Verhalten, dass nicht nur den Menschen sondern auch den Tieren zu Eigen sei. Das Spiel von jungen Hunden miteinander und der Balztanz der Vogel sind fur ihn mit dem menschlichen Spielverhalten wenn nicht als gleichwertig so doch als von den gleichen Prinzipien ausgehend zu betrachten. Basierend auf diesen Uberlegungen entwickelte er eine komplexe Theorie uber den Zusammenhang von Spielverhalten und de"

Homo Ludens

Autore: Johan Huizinga
Editore: Alianza Editorial
ISBN: 9788420663784
Grandezza: 25,60 MB
Formato: PDF, ePub, Mobi
Vista: 4717
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