Homo Ludens Ils 86

Autore: J. Huizinga
Editore: Routledge
ISBN: 1317834046
Grandezza: 57,35 MB
Formato: PDF
Vista: 4024
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First published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.

Homo Ludens

Autore: Johan Huizinga
Editore: Taylor & Francis
ISBN: 9780415175944
Grandezza: 53,53 MB
Formato: PDF, Mobi
Vista: 9460
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First published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.

Homo Ludens

Autore: Johan Huizinga
Editore: Beacon Press
ISBN: 0807097098
Grandezza: 56,28 MB
Formato: PDF, ePub, Docs
Vista: 6919
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In Homo Ludens, the classic evaluation of play that has become a “must-read” for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or “Man the player” through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come. "A happier age than ours once made bold to call our species by the name of Homo Sapiens. In the course of time we have come to realize that we are not so reasonable after all as the Eighteenth Century with its worship of reason and naive optimism, though us; "hence moder fashion inclines to designate our species asHomo Faber: Man the Maker. But though faber may not be quite so dubious as sapiens it is, as a name specific of the human being, even less appropriate, seeing that many animals too are makers. There is a third function, howver, applicable to both human and animal life, and just as important as reasoning and making—namely, playing. it seems to me that next to Homo Faber, and perhaps on the same level as Homo Sapiens, Homo Ludens, Man the Player, deserves a place in our nomenclature. "—from the Foreward, by Johan Huizinga

Homo Ludens

Autore: Jann Huizenga
Editore:
ISBN:
Grandezza: 65,66 MB
Formato: PDF, Kindle
Vista: 1983
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Contemporary Homo Ludens

Autore: Halina Mielicka-Pawłowska
Editore: Cambridge Scholars Publishing
ISBN: 1443898104
Grandezza: 27,62 MB
Formato: PDF, Docs
Vista: 2961
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Play allows the fulfilment of one’s dreams, yet also teaches subjugation to the norms governing daily life. Furthermore, traditional forms of play, transmitted from one generation to another, guarantee a culture’s continuance and perpetuation in time. Contemporary forms of play integrate a populace, creating a specific community of laughter which places a high value on individuality and the ability to lead social games. Play invalidates social divisions, but also diversifies behaviours through the introduction of changes in the rules, depending on the age of those engaged. Furthermore, it adapts to the forms by which social reality is created, as well as that reality’s goals, which, in turn, impart sense and meaning to something which, of its own nature, seems deprived thereof.

Homo Ludens As A Comic Character In Selected American Films

Autore: Artur Skweres
Editore: Springer
ISBN: 3319479679
Grandezza: 65,74 MB
Formato: PDF, ePub, Docs
Vista: 2904
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This book reveals the hitherto critically disregarded ludic elements in popular American comedy films, building on and expanding the theories developed by Johan Huizinga in his classic study Homo Ludens (1938) and Roger Caillois in Les jeux et les hommes (1958). To address the lack of attention paid to the play principle in film comedy studies, this book focuses exclusively on the elements typical of play that can be found in movies. It introduces two new categories describing play: óneiros and pragma, which allow analysis of how play in comedies is influenced by the relations between the player and non-players. The text is supplemented by the use of the author’s drawings, which, because of their analytical and selective nature, are used as a tool for visual study. The play principle has a long tradition in American humor and the films examined here were chosen for their popularity and wide appeal, often acting as vehicles for Hollywood stars (e.g. Chevy Chase, Dan Aykroyd, Bill Murray, Steve Martin, Eddie Murphy, Goldie Hawn, Mike Myers, Jackie Chan or Chris Tucker). The actors’ status allowed the filmmakers to construct situations in which the protagonists distanced themselves from the fictional situation. It is argued that the playful detachment from reality, typifying many of the fictional characters portrayed by actors with star status, is characteristic of the play principle in film. Another major consideration is the hotly debated notion of the accomplishment of goals in playful activities, and the book strongly supports the position that in narratives, play can (but does not have to) yield important results. The introduction of the categories of óneiros and pragma in play serves to highlight the complex relation between playfulness and practicality in the films discussed. Building on a comprehensive analysis of the ludic elements in selected popular American comedies, the book makes an important contribution to film studies, providing a unique perspective through its focus on the concept of homo ludens as a comic hero.

Homo Ludens In The Loop

Autore: Markus Krause
Editore: tredition
ISBN: 3849592073
Grandezza: 29,75 MB
Formato: PDF, ePub
Vista: 6327
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The human mind is incredible. It solves problems with ease that will elude machines even for the next decades. This book explores what happens when humans and machines work together to solve problems machines cannot yet solve alone. It explains how machines and computers can work together and how humans can have fun helping to face some of the most challenging problems of artificial intelligence. In this book, you will find designs for games that are entertaining and yet able to collect data to train machines for complex tasks such as natural language processing or image understanding. You will also find concepts and solutions for some of the various challenges of these games.