Autore: Jesse Russell
Editore: Book on Demand Limited
ISBN: 9785511023298
Grandezza: 25,18 MB
Formato: PDF, ePub, Mobi
Vista: 6301
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High Quality Content by WIKIPEDIA articles! Heartbreaker is the seventh and final album by English rock group Free, that provided them with one of their most successful singles, "Wishing Well." It was recorded in late 1972 after bassist Andy Fraser had left the band and while guitarist Paul Kossoff was ailing from an addiction to Mandrax (contemporary photographs show him looking gaunt and emaciated), and features a different line up to previous albums: Tetsu Yamauchi was brought in to replace Fraser, while John "Rabbit" Bundrick became the band's keyboard player to compensate for the increasingly unreliable Kossoff (singer Paul Rodgers played keyboards on the previous album Free at Last, but was nowhere near as proficient a player as Bundrick). Both Yamauchi and Bundrick had played with Kossoff and drummer Simon Kirke on the album Kossoff, Kirke, Tetsu Rabbit during that period in late 1971 when the band broke up. Also, several other musicians were used on the album. This, plus the fact that the album was co-produced by Andy Johns as well as Free, resulted in the most professional and well-produced album they ever released, and also one that is considerably mellower and more mature than any previous efforts. Indeed, there are almost no points of comparison between this and their debut Tons of Sobs from 1968.

Java For Dummies

Autore: Barry Burd
Editore: John Wiley & Sons
ISBN: 1118128303
Grandezza: 11,86 MB
Formato: PDF, ePub
Vista: 8585
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Autore: David Besanko
Editore: John Wiley & Sons
ISBN: 0470563583
Grandezza: 61,43 MB
Formato: PDF, ePub, Docs
Vista: 4381
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Business professionals that struggle to understand key concepts in economics and how they are applied in the field rely on Microeconomics. The fourth edition makes the material accessible while helping them build their problem-solving skills. It includes numerous new practice problems and exercises that arm them with a deeper understanding. Learning by Doing exercises explore the theories while boosting overall math skills. Graphs are included throughout the mathematical discussions to reinforce the material. In addition, the balanced approach of rigorous economics gives business professionals a more practical resource.

J2ee Design Patterns

Autore: William Crawford
Editore: "O'Reilly Media, Inc."
ISBN: 9781449378882
Grandezza: 48,98 MB
Formato: PDF, Mobi
Vista: 5913
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Architects of buildings and architects of software have more in common than most people think. Both professions require attention to detail, and both practitioners will see their work collapse around them if they make too many mistakes. It's impossible to imagine a world in which buildings get built without blueprints, but it's still common for software applications to be designed and built without blueprints, or in this case, design patterns.A software design pattern can be identified as "a recurring solution to a recurring problem." Using design patterns for software development makes sense in the same way that architectural design patterns make sense--if it works well in one place, why not use it in another? But developers have had enough of books that simply catalog design patterns without extending into new areas, and books that are so theoretical that you can't actually do anything better after reading them than you could before you started.Crawford and Kaplan's J2EE Design Patterns approaches the subject in a unique, highly practical and pragmatic way. Rather than simply present another catalog of design patterns, the authors broaden the scope by discussing ways to choose design patterns when building an enterprise application from scratch, looking closely at the real world tradeoffs that Java developers must weigh when architecting their applications. Then they go on to show how to apply the patterns when writing realworld software. They also extend design patterns into areas not covered in other books, presenting original patterns for data modeling, transaction / process modeling, and interoperability.J2EE Design Patterns offers extensive coverage of the five problem areas enterprise developers face: Maintenance (Extensibility) Performance (System Scalability) Data Modeling (Business Object Modeling) Transactions (process Modeling) Messaging (Interoperability) And with its careful balance between theory and practice, J2EE Design Patterns will give developers new to the Java enterprise development arena a solid understanding of how to approach a wide variety of architectural and procedural problems, and will give experienced J2EE pros an opportunity to extend and improve on their existing experience.

Italian Foreign Policy In The Interwar Period 1918 1940

Autore: H. James Burgwyn
Editore: Greenwood Publishing Group
ISBN: 9780275948771
Grandezza: 17,82 MB
Formato: PDF, Kindle
Vista: 6453
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Details Italian diplomacy in the interim period between the two world wars.

In The Footsteps Of The Ancients

Autore: Ronald G. Witt
Editore: BRILL
ISBN: 9780391042025
Grandezza: 64,33 MB
Formato: PDF, Kindle
Vista: 5801
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This monograph demonstrates why humanism began in Italy in the mid-thirteenth century. It considers Petrarch a third generation humanist, who christianized a secular movement. The analysis traces the beginning of humanism in poetry and its gradual penetration of other Latin literary genres, and, through stylistic analyses of texts, the extent to which imitation of the ancients produced changes in cognition and visual perception. The volume traces the link between vernacular translations and the emergence of Florence as the leader of Latin humanism by 1400 and why, limited to an elite in the fourteenth century, humanism became a major educational movement in the first decades of the fifteenth. It revises our conception of the relationship of Italian humanism to French twelfth-century humanism and of the character of early Italian humanism itself. This publication has also been published in hardback, please click here for details.

Vb 6 For Dummies

Autore: Wang
Editore: For Dummies
ISBN: 9780764509865
Grandezza: 50,14 MB
Formato: PDF, ePub, Docs
Vista: 6263
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The Art Of Coaching

Autore: Elena Aguilar
Editore: John Wiley & Sons
ISBN: 1118421027
Grandezza: 72,29 MB
Formato: PDF, ePub, Mobi
Vista: 6413
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Hands-on resources for new and seasoned school coaches This practical resource offers the foundational skills and tools needed by new coaching educators, as well as presenting an overview of the knowledge and theory base behind the practice. Established coaches will find numerous ways to deepen and refine their coaching practice. Principals and others who incorporate coaching strategies into their work will also find a wealth of resources. Aguilar offers a model for transformational coaching which could be implemented as professional development in schools or districts anywhere. Although she addresses the needs of adult learners, her model maintains a student-centered focus, with a specific lens on addressing equity issues in schools. Offers a practical resource for school coaches, principals, district leaders, and other administrators Presents a transformational coaching model which addresses systems change Pays explicit attention to surfacing and interrupting inequities in schools The Art of Coaching: Effective Strategies for School Transformation offers a compendium of school coaching ideas, the book's explicit, user-friendly structure enhances the ability to access the information.

Killer Game Programming In Java

Autore: Andrew Davison
Editore: "O'Reilly Media, Inc."
ISBN: 9780596552909
Grandezza: 65,20 MB
Formato: PDF, Mobi
Vista: 2973
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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.