Masters Of Doom

Autore: David Kushner
Editore: Random House
ISBN: 9781588362896
Grandezza: 37,77 MB
Formato: PDF, Docs
Vista: 625
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“To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.” —Mark Leyner, author of I Smell Esther Williams Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. From the Hardcover edition.

Masters Of Doom

Autore: David Kushner
Editore: Random House Incorporated
ISBN: 0812972155
Grandezza: 33,97 MB
Formato: PDF
Vista: 1893
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Presents a dual biography of John Carmack and John Romero, the creators of the video games Doom and Quake, assessing the impact of their creation on American pop culture and revealing how their success eventually destroyed their relationship.

Masters Of Doom

Autore: David Kushner
Editore: Random House Incorporated
ISBN: 0812972155
Grandezza: 54,18 MB
Formato: PDF, Docs
Vista: 6769
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Presents a dual biography of John Carmack and John Romero, the creators of the video games Doom and Quake, assessing the impact of their creation on American pop culture and revealing how their success eventually destroyed their relationship.

Rise Of The Dungeon Master

Autore: David Kushner
Editore: Nation Books
ISBN: 1568585608
Grandezza: 67,98 MB
Formato: PDF
Vista: 3421
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Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

I Am The Wolf

Autore: Mark Lanegan
Editore: Da Capo Press
ISBN: 9780306825279
Grandezza: 24,75 MB
Formato: PDF, Mobi
Vista: 9957
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With a voice that Pitchfork has called "as scratchy as a three-day beard yet as supple and pliable as moccasin leather," former Screaming Trees and Queens of the Stone Age vocalist Mark Lanegan draws frequent comparisons to wounded masters of doom like Tom Waits, Nick Cave, and Leonard Cohen. But Lanegan's talents aren't limited to his vocal skills. His lyrics are on par with the best of them, exploring with Blakeian insight the stark and scorched emotional terrain that exists somewhere beyond sadness, addiction, trauma, and spiritual longing. Now, for the first time ever, the reclusive singer presents a comprehensive look at his lyrics, the stories behind them, and the making of his albums. I Am the Wolf gives fans a rare and candid glimpse into the inner workings of a living--and singular--rock legend.

The Black Dogs Of Doom

Autore: Anthony Masters
Editore: Bloomsbury Publishing
ISBN: 9780747550815
Grandezza: 41,35 MB
Formato: PDF, Mobi
Vista: 7829
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The Ness - 600. A time and place of peace, until the black dogs arrive, spreading discord and ultimately doom. But that is many years ago, and Simon and his mother are unaware of their links to this far away time when they come to live with old Mrs Chemaly and her old, battered book. Ages 10+.

Jonny Magic And The Card Shark Kids

Autore: David Kushner
Editore: Random House
ISBN: 1407089544
Grandezza: 28,54 MB
Formato: PDF
Vista: 4418
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A magnet for bullies at school, Jon Finkel grew up heckled and hazed until he discovered the trading-card game Magic: The Gathering. As Magic exploded from nerdy obsession into the mainstream, the teenage Finkel emerged as its first world champion. The young shark - now known to his friends and rivals as Jonny Magic - moved on to storm poker rooms, from the underground clubs of New York City to high-stakes tables online, until he landed on the largest card counting blackjack team in the country, taking Vegas for millions and becoming one of the biggest players in town. Finally, they took on the biggest game of all - the World Series of Poker...

Jacked The Unauthorized Behind The Scenes Story Of Grand Theft Auto

Autore: David Kushner
Editore: HarperCollins UK
ISBN: 0007434871
Grandezza: 42,59 MB
Formato: PDF, ePub, Docs
Vista: 6106
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The behind the scenes story of the world’s most notorious and controversial video games company - Rockstar Games.

Fantastic Four

Autore:
Editore: Marvel
ISBN: 9780785129677
Grandezza: 78,21 MB
Formato: PDF, Docs
Vista: 1790
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"Contains material originally published in magazine form as Fantastic Four #562-569"--P. [2] of cover.

March Of The Vanderpants A Branches Book The Notebook Of Doom 12

Autore: Troy Cummings
Editore: Scholastic Inc.
ISBN: 1338034545
Grandezza: 78,29 MB
Formato: PDF, ePub
Vista: 2168
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Pick a book. Grow a Reader! This series is part of Scholastic's early chapter book line Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow! In book 12, the S.S.M.P. needs to track down the boss-monster and get their monster notebook back! Alexander, Rip, and Nikki are keeping their eyes open for clues. Then Alexander spots Principal Vanderpants carrying a white bucket filled with spaghetti through that mysterious locked door on the 13th floor. Why is the principal acting so strangely? Could SHE be the boss-monster?