Masters Of Doom

Autore: David Kushner
Editore: Random House
ISBN: 9781588362896
Grandezza: 24,17 MB
Formato: PDF, ePub, Docs
Vista: 1605
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“To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.” —Mark Leyner, author of I Smell Esther Williams Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. From the Hardcover edition.

Masters Of Doom

Autore: David Kushner
Editore: Random House Incorporated
ISBN: 0812972155
Grandezza: 43,35 MB
Formato: PDF, Docs
Vista: 465
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Presents a dual biography of John Carmack and John Romero, the creators of the video games Doom and Quake, assessing the impact of their creation on American pop culture and revealing how their success eventually destroyed their relationship.

Masters Of Doom

Autore: David Kushner
Editore: Random House Incorporated
ISBN: 0812972155
Grandezza: 56,80 MB
Formato: PDF, ePub
Vista: 7337
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Presents a dual biography of John Carmack and John Romero, the creators of the video games Doom and Quake, assessing the impact of their creation on American pop culture and revealing how their success eventually destroyed their relationship.

The Black Dogs Of Doom

Autore: Anthony Masters
Editore: Bloomsbury Publishing
ISBN: 9780747550815
Grandezza: 35,83 MB
Formato: PDF, Kindle
Vista: 4595
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The Ness - 600. A time and place of peace, until the black dogs arrive, spreading discord and ultimately doom. But that is many years ago, and Simon and his mother are unaware of their links to this far away time when they come to live with old Mrs Chemaly and her old, battered book. Ages 10+.

Jacked

Autore: David Kushner
Editore: John Wiley & Sons
ISBN: 0470936371
Grandezza: 24,19 MB
Formato: PDF, Docs
Vista: 4793
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Offers a high-octane history of the Grand Theft Auto video game franchise, including its creation by a pair of British brothers, its evolution from one entry in the series to the next, the controversies surrounding it and much more.

Fantastic Four

Autore:
Editore: Marvel
ISBN: 9780785129677
Grandezza: 52,14 MB
Formato: PDF
Vista: 8178
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"Contains material originally published in magazine form as Fantastic Four #562-569"--P. [2] of cover.

Doom

Autore: Dan Pinchbeck
Editore: University of Michigan Press
ISBN: 0472051911
Grandezza: 53,76 MB
Formato: PDF, ePub
Vista: 7837
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A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today

Lego Ninjago 8 Destiny Of Doom

Autore: Greg Farshtey
Editore: Papercutz
ISBN: 1597079081
Grandezza: 33,56 MB
Formato: PDF, Kindle
Vista: 1507
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The Masters of Spinjitzu must save the world, and they can't do it without help from their good friend . . . Lord Garmadon?! After Jay, Cole, Zane, and Kai defeated Lord Garmadon once and for all, the skeletal baddie actually joined the good guys! Garmadon and his son Lloyd are reunited, and the new powerful team, led by Sensei Wu, is totally unstoppable . . . unless they have to face one of their own. Before Garmadon turned, he had placed terrible doomsday devices all over Ninjago, timed to activate in the event of his defeat. Now he must lead the ninjas in a quest around the world to battle these maniacal menaces, and hope that their first mission together isn't their last! The blockbuster graphic novel best-seller continues in this thrilling tale of endings and new beginnings!

Rise Of The Dungeon Master

Autore: David Kushner
Editore: Nation Books
ISBN: 1568585608
Grandezza: 37,37 MB
Formato: PDF, ePub
Vista: 7142
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Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

The Masters Of Deception

Autore: Michele Slatalla
Editore: Harper Perennial
ISBN: 9780060926946
Grandezza: 41,67 MB
Formato: PDF, Docs
Vista: 608
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The bestselling account of a band of kids from New York who fought an electronic turf war that ranged across some of the nation's most powerful computer systems. "An immensely fun and -- one cannot emphasize this enough -- accessible history of the first outlaws in cyberspace."--Glamour