Masters Of Doom

Autore: David Kushner
Editore: Random House Incorporated
ISBN: 0812972155
Grandezza: 77,41 MB
Formato: PDF, Docs
Vista: 9765
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Presents a dual biography of John Carmack and John Romero, the creators of the video games Doom and Quake, assessing the impact of their creation on American pop culture and revealing how their success eventually destroyed their relationship.

Masters Of Doom

Autore: David Kushner
Editore: Random House
ISBN: 9781588362896
Grandezza: 62,77 MB
Formato: PDF, Mobi
Vista: 2560
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“To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.” —Mark Leyner, author of I Smell Esther Williams Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. From the Hardcover edition.

Jacked The Unauthorized Behind The Scenes Story Of Grand Theft Auto

Autore: David Kushner
Editore: HarperCollins UK
ISBN: 0007434871
Grandezza: 42,72 MB
Formato: PDF, ePub
Vista: 3275
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The behind the scenes story of the world’s most notorious and controversial video games company - Rockstar Games.

Lego Ninjago 8 Destiny Of Doom

Autore: Greg Farshtey
Editore: Macmillan
ISBN: 1597079081
Grandezza: 78,94 MB
Formato: PDF, Docs
Vista: 9365
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The Masters of Spinjitzu must save the world, and they can't do it without help from their good friend . . . Lord Garmadon?! After Jay, Cole, Zane, and Kai defeated Lord Garmadon once and for all, the skeletal baddie actually joined the good guys! Garmadon and his son Lloyd are reunited, and the new powerful team, led by Sensei Wu, is totally unstoppable . . . unless they have to face one of their own. Before Garmadon turned, he had placed terrible doomsday devices all over Ninjago, timed to activate in the event of his defeat. Now he must lead the ninjas in a quest around the world to battle these maniacal menaces, and hope that their first mission together isn't their last! The blockbuster graphic novel best-seller continues in this thrilling tale of endings and new beginnings!

Jonny Magic And The Card Shark Kids

Autore: David Kushner
Editore: Random House
ISBN: 1407089544
Grandezza: 33,89 MB
Formato: PDF, ePub, Mobi
Vista: 7639
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A magnet for bullies at school, Jon Finkel grew up heckled and hazed until he discovered the trading-card game Magic: The Gathering. As Magic exploded from nerdy obsession into the mainstream, the teenage Finkel emerged as its first world champion. The young shark - now known to his friends and rivals as Jonny Magic - moved on to storm poker rooms, from the underground clubs of New York City to high-stakes tables online, until he landed on the largest card counting blackjack team in the country, taking Vegas for millions and becoming one of the biggest players in town. Finally, they took on the biggest game of all - the World Series of Poker...

The Black Dogs Of Doom

Autore: Anthony Masters
Editore: Bloomsbury Publishing
ISBN: 9780747550815
Grandezza: 25,40 MB
Formato: PDF, Docs
Vista: 7002
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The Ness - 600. A time and place of peace, until the black dogs arrive, spreading discord and ultimately doom. But that is many years ago, and Simon and his mother are unaware of their links to this far away time when they come to live with old Mrs Chemaly and her old, battered book. Ages 10+.

The Making Of Doom 3

Autore: Steven L. Kent
Editore: McGraw-Hill Osborne Media
ISBN:
Grandezza: 56,99 MB
Formato: PDF, Kindle
Vista: 9534
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Meant for Doom fanatics. This book goes beyond the strategy guides and the magazines to bring fans an inside look at the creators, the art and music, the design, and the history of Doom.

The Armpit Of Doom

Autore: Kenn Nesbitt
Editore: Purple Room Publishing
ISBN: 098837630X
Grandezza: 10,97 MB
Formato: PDF, ePub, Docs
Vista: 9107
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Kids love Kenn Nesbitt's hilarious poetry! With their rollicking rhythms, playful rhymes, and mischievous twists, kids can't stop reading these poems. The Armpit of Doom includes seventy new poems about crazy characters, funny families, peculiar pets, comical creatures, and much, much more.

Console Wars

Autore: Blake Harris
Editore: Atlantic Books Ltd
ISBN: 1782395288
Grandezza: 30,93 MB
Formato: PDF, ePub
Vista: 3244
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In 1990 Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about video games and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It's the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

The Ultimate History Of Video Games

Autore: Steven Kent
Editore: Three Rivers Press
ISBN: 9780307560872
Grandezza: 75,31 MB
Formato: PDF, Mobi
Vista: 1418
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Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: ·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick. From the Trade Paperback edition.