Zbrush Creature Design

Author: Scott Spencer
Editor: John Wiley & Sons
ISBN: 1118236262
Size: 19,20 MB
Format: PDF, Mobi
Read: 111
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Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.

Zbrush Creature Design

Author: Scott Spencer
Editor: John Wiley & Sons
ISBN: 1118024338
Size: 10,72 MB
Format: PDF, Kindle
Read: 180
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Provides instructions on using the ZBrush to sculpt creatures and characters, covering such topics as digital sculpting, texture painting, rendering, and 3D printing.

Zbrush Creature Design

Author: Scott Spencer
Editor: John Wiley & Sons
ISBN: 1118222067
Size: 12,67 MB
Format: PDF, Kindle
Read: 382
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Zbrush Character Creation

Author: Scott Spencer
Editor: John Wiley & Sons
ISBN: 1118037065
Size: 17,69 MB
Format: PDF
Read: 125
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Zbrush Digital Sculpting Human Anatomy

Author: Scott Spencer
Editor: John Wiley & Sons
ISBN: 9780470599877
Size: 15,35 MB
Format: PDF, Mobi
Read: 271
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Zbrush Studio Projects

Author: Ryan Kingslien
Editor: John Wiley & Sons
ISBN: 9781118067727
Size: 11,73 MB
Format: PDF, ePub, Mobi
Read: 482
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Zbrush Professional Tips And Techniques

Author: Paul Gaboury
Editor: John Wiley & Sons
ISBN: 1118236335
Size: 15,80 MB
Format: PDF, ePub, Docs
Read: 498
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Learn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios Improve your productivity and quality of work with this helpful, easy-to-understand resource.

Secrets Of Zbrush Experts

Author: Daryl Wise
Editor: Cengage Learning
ISBN: 1435458982
Size: 15,22 MB
Format: PDF, ePub
Read: 826
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Step inside the studios of some of today's top artists, illustrators, designers, and photographers working with digital art tools. SECRETS OF ZBRUSH EXPERTS: TIPS, TECHNIQUES, AND INSIGHTS FOR USERS OF ALL ABILITIES allow you one-on-one access to the crea

Introducing Zbrush 3rd Edition

Author: Eric Keller
Editor: John Wiley & Sons
ISBN: 1118330463
Size: 17,97 MB
Format: PDF, Kindle
Read: 689
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Learn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more. Introduces you to ZBrush, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models Fully updated for the newest version of ZBrush, ZBrush 4R3, including full coverage of its robust rendering tools Includes a DVD with helpful video examples and files to help you complete the tutorials Design remarkably realistic creatures, people, and objects with ZBrush and the new edition of this top-selling guide. The DVD is not included as part of the e-book file, but is available for download after purchase.

Character Modeling With Maya And Zbrush

Author: Jason Patnode
Editor: Taylor & Francis
ISBN: 1136141812
Size: 10,84 MB
Format: PDF, ePub, Mobi
Read: 647
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Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel