Zelda Cronaca Di Una Saga Leggendaria

Autore:
Editore:
ISBN: 9788863551839
Grandezza: 10,37 MB
Formato: PDF, ePub, Mobi
Vista: 9479
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Pixel Fra Le Nuvole

Autore: Francesco Toniolo
Editore: Delos Digital srl
ISBN: 8865309288
Grandezza: 71,37 MB
Formato: PDF, Mobi
Vista: 9426
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SAGGIO (89 pagine) - SAGGI - Fumetti e videogiochi sono due mondi che, nel corso degli anni, sono stati attraversati da molteplici e reciproche influenze. Il saggio offre una rapida introduzione ai rapporti fra i due media, attraverso numerosi esempi fumettistici e videoludici fra la fine degli anni '70 e giorni nostri. Delimitata l'area di indagine, tramite una panoramica sulle definizioni ed i contenuti di questi oggetti d'analisi, il testo si divide in tre differenti sezioni. Le prime due illustrano i passaggi di estetiche, forme espressive e personaggi dai fumetti ai videogiochi e dai videogiochi ai fumetti, con particolare attenzione per alcuni prodotti che hanno recuperato dall'altro medium elementi strutturali o iconici. Segue una terza parte dedicata alle tangenze, ai punti in comune fra i due media, a proposito della modalità di lettura del testo, della presenza di soglie e del concetto di polifonia. Francesco Toniolo (1990) si è laureato nel 2014 in Filologia moderna all'Università Cattolica di Milano, con una tesi di Letterature comparate sul videogioco "Mass Effect". Attualmente è dottorando di ricerca presso la stessa università. Si interessa di "game culture", con particolare attenzione per i rapporti tra videogiochi e forme espressive tradizionali. Ha scritto interventi per libri, riviste e siti e pubblicato altri due saggi ("Effetto di Massa. Fantascienza e robot in Mass Effect", 2014 e "Queste anime oscure. Da Demon's Souls a Bloodborne", 2015), oltre ad aver partecipato a diversi incontri e convegni sui videogiochi.

Vr Induced Tourism Dalla Realt Virtuale Alle Esperienze Oltre Il Visore

Autore: Fabrizio Berardone
Editore: Youcanprint
ISBN: 8892618512
Grandezza: 70,52 MB
Formato: PDF, ePub, Docs
Vista: 6881
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Le nuove prospettive tecnologiche e in primis la Realtà Virtuale, con i suoi visori interattivi, offrono al turismo molte applicazioni utili che meritano maggiore attenzione da parte dei ricercatori del turismo e professionisti. La riflessione dell’autore s’innesta in un filone di studi alquanto giovane e nel contempo, per alcuni versi, già “datato”, visto l’incalzante e inarrestabile procedere dell’innovazione tecnologica. Tuttavia, le tesi qui esposte riescono a mantenere ancora una 'freschezza' empirica intricante e aperta a futuri sviluppi. Le prospettive sembrano alquanto interessanti e dai primi approcci pare che l’industria del turismo non abbia mostrato alcun segno di insofferenza per tale tecnologia, anzi, sembrerebbe sfruttarla a proprio vantaggio in un’ottica pubblicitaria piuttosto 'immersiva', offrendo sempre più spesso ormai, grazie anche all’enorme potenziale della 'Rete', dei tour virtuali delle mete scelte, prima che il turista vi si rechi fisicamente. “Il dado è tratto”, ora non resta che muoversi lungo il percorso.

Atari To Zelda

Autore: Mia Consalvo
Editore: MIT Press
ISBN: 0262034395
Grandezza: 29,99 MB
Formato: PDF, Kindle
Vista: 632
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The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of "Japaneseness."

Hamlet

Autore: Harold Bloom
Editore: Chelsea House Pub
ISBN: 9780791079812
Grandezza: 13,42 MB
Formato: PDF, Mobi
Vista: 3591
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- Examines the most complex and memorable characters in Western literature - A selection of critical essays provides in-depth analysis of the character considered in each volume - A concise character profile discusses the character's key personality traits and physical attributes - Contains an editor's note and introduction by Harold Bloom

Exposed To You

Autore: Beth Kery
Editore: Penguin
ISBN: 1101612290
Grandezza: 28,33 MB
Formato: PDF, Mobi
Vista: 8265
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From the author of the unforgettable Because You Are Mine... Losing control is just the beginning… “What would you do if the sexiest man in the world was bent on bringing you unbearable pleasure again and again? Joy Hightower wasn’t sure she could survive the experience…or live without it." It’s not often you’re hired to paint a body tattoo—and what a body—on a total stranger at a Hollywood film set. A reserved and careful art teacher, Joy would never forget it. In a rare fit of raw desire she gave herself completely, knowing she’d never see him again, or ever repeat such a shameless, naked impulse. Little did she know, the man with whom she shared that lightning bolt of lust was star Everett Hughes. For Everett, women and sex came as easily as fame. But how could he hope to convince the guarded Joy that beneath the hard body and sexy façade of celebrity was a real man who wanted only one, real woman? In the heat of an intoxicating affair, Everett endeavors to break down her barriers, gain her trust, and expose himself as the real deal. But can Joy do the same, and reveal to him the vulnerable woman who longs to be loved, wanted, and desired forever?

Masters Of Doom

Autore: David Kushner
Editore: Random House
ISBN: 9781588362896
Grandezza: 48,16 MB
Formato: PDF, Docs
Vista: 6394
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“To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.” —Mark Leyner, author of I Smell Esther Williams Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. From the Hardcover edition.

Au Revoir Les Enfants Goodbye Children

Autore: Louis Malle
Editore: Grove Press
ISBN: 9780802131140
Grandezza: 59,62 MB
Formato: PDF, Kindle
Vista: 1312
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Provides the screenplay of Louis Malle's film about the friendship between a young Catholic boy and his Jewish friend, who is sent off to the Nazi death camps

Dungeons And Desktops

Autore: Matt Barton
Editore: CRC Press
ISBN: 1439865248
Grandezza: 70,23 MB
Formato: PDF, ePub, Docs
Vista: 6449
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Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard’s Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for both the computer game enthusiast and the more casual computer game player, this book explores the history of the genre by telling the stories of the developers, games, and gamers who created it.

The Ice Dragon

Autore: George R. R. Martin
Editore: Tor Teen
ISBN: 1466885785
Grandezza: 68,44 MB
Formato: PDF, ePub, Mobi
Vista: 4776
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The Ice Dragon is an enchanting tale of courage and sacrifice for young readers and adults by the wildly popular author of the #1 New York Times bestselling Song of Ice and Fire series, George R.R. Martin. Lavish illustrations by acclaimed artist Luis Royo enrich this captivating and heartwarming story of a young girl and her dragon. In the world of A Song of Ice and Fire the ice dragon was a creature of legend and fear, for no man had ever tamed one. When it flew overhead, it left in its wake desolate cold and frozen land. But Adara was not afraid. For Adara was a winter child, born during the worst freeze that anyone, even the Old Ones, could remember. Adara could not remember the first time she had seen the ice dragon. It seemed that it had always been in her life, glimpsed from afar as she played in the frigid snow long after the other children had fled the cold. In her fourth year she touched it, and in her fifth year she rode upon its broad, chilled back for the first time. Then, in her seventh year, on a calm summer day, fiery dragons from the North swooped down upon the peaceful farm that was Adara's home. And only a winter child—and the ice dragon who loved her—could save her world from utter destruction. This new edition of The Ice Dragon is sure to become a collector's item for fans of HBO's megahit Game of Thrones. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.