Zelda Cronaca Di Una Saga Leggendaria

Autore:
Editore:
ISBN: 9788863551839
Grandezza: 76,30 MB
Formato: PDF, ePub, Mobi
Vista: 5262
Scaricare Leggi Online


Vr Induced Tourism Dalla Realt Virtuale Alle Esperienze Oltre Il Visore

Autore: Fabrizio Berardone
Editore: Youcanprint
ISBN: 8892618512
Grandezza: 18,32 MB
Formato: PDF, ePub, Mobi
Vista: 5952
Scaricare Leggi Online

Le nuove prospettive tecnologiche e in primis la Realtà Virtuale, con i suoi visori interattivi, offrono al turismo molte applicazioni utili che meritano maggiore attenzione da parte dei ricercatori del turismo e professionisti. La riflessione dell’autore s’innesta in un filone di studi alquanto giovane e nel contempo, per alcuni versi, già “datato”, visto l’incalzante e inarrestabile procedere dell’innovazione tecnologica. Tuttavia, le tesi qui esposte riescono a mantenere ancora una 'freschezza' empirica intricante e aperta a futuri sviluppi. Le prospettive sembrano alquanto interessanti e dai primi approcci pare che l’industria del turismo non abbia mostrato alcun segno di insofferenza per tale tecnologia, anzi, sembrerebbe sfruttarla a proprio vantaggio in un’ottica pubblicitaria piuttosto 'immersiva', offrendo sempre più spesso ormai, grazie anche all’enorme potenziale della 'Rete', dei tour virtuali delle mete scelte, prima che il turista vi si rechi fisicamente. “Il dado è tratto”, ora non resta che muoversi lungo il percorso.

Pixel Fra Le Nuvole

Autore: Francesco Toniolo
Editore: Delos Digital srl
ISBN: 8865309288
Grandezza: 54,12 MB
Formato: PDF
Vista: 5155
Scaricare Leggi Online

SAGGIO (89 pagine) - SAGGI - Fumetti e videogiochi sono due mondi che, nel corso degli anni, sono stati attraversati da molteplici e reciproche influenze. Il saggio offre una rapida introduzione ai rapporti fra i due media, attraverso numerosi esempi fumettistici e videoludici fra la fine degli anni '70 e giorni nostri. Delimitata l'area di indagine, tramite una panoramica sulle definizioni ed i contenuti di questi oggetti d'analisi, il testo si divide in tre differenti sezioni. Le prime due illustrano i passaggi di estetiche, forme espressive e personaggi dai fumetti ai videogiochi e dai videogiochi ai fumetti, con particolare attenzione per alcuni prodotti che hanno recuperato dall'altro medium elementi strutturali o iconici. Segue una terza parte dedicata alle tangenze, ai punti in comune fra i due media, a proposito della modalità di lettura del testo, della presenza di soglie e del concetto di polifonia. Francesco Toniolo (1990) si è laureato nel 2014 in Filologia moderna all'Università Cattolica di Milano, con una tesi di Letterature comparate sul videogioco "Mass Effect". Attualmente è dottorando di ricerca presso la stessa università. Si interessa di "game culture", con particolare attenzione per i rapporti tra videogiochi e forme espressive tradizionali. Ha scritto interventi per libri, riviste e siti e pubblicato altri due saggi ("Effetto di Massa. Fantascienza e robot in Mass Effect", 2014 e "Queste anime oscure. Da Demon's Souls a Bloodborne", 2015), oltre ad aver partecipato a diversi incontri e convegni sui videogiochi.

The Legend Of Zelda

Autore:
Editore: Dark Horse Comics
ISBN: 1506703356
Grandezza: 77,80 MB
Formato: PDF, Kindle
Vista: 8258
Scaricare Leggi Online

"The Legend of ZeldaTM: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of ZeldaTM"--

Atari To Zelda

Autore: Mia Consalvo
Editore: MIT Press
ISBN: 0262034395
Grandezza: 44,84 MB
Formato: PDF, ePub
Vista: 9443
Scaricare Leggi Online

The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of "Japaneseness."

Second Quest

Autore: David Hellman
Editore:
ISBN: 9780984503247
Grandezza: 25,70 MB
Formato: PDF, ePub, Mobi
Vista: 9038
Scaricare Leggi Online

Second Quest is a stand-alone graphic novella inspired by Zelda. It's an original story about a young woman from a small town in the sky who begins to suspect that the legends about her home aren't true.

Masters Of Doom

Autore: David Kushner
Editore: Random House
ISBN: 9781588362896
Grandezza: 44,89 MB
Formato: PDF, ePub, Docs
Vista: 3073
Scaricare Leggi Online

“To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.” —Mark Leyner, author of I Smell Esther Williams Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. From the Hardcover edition.

The Nazi Hunters

Autore: Neal Bascomb
Editore: Scholastic Inc.
ISBN: 0545562392
Grandezza: 61,11 MB
Formato: PDF, Mobi
Vista: 1994
Scaricare Leggi Online

In 1945, at the end of World War II, Adolf Eichmann, the head of operations for the Nazis' Final Solution, walked into the mountains of Germany and vanished from view. Sixteen years later, an elite team of spies captured him at a bus stop in Argentina and smuggled him to Israel, resulting in one of the century's most important trials -- one that cemented the Holocaust in the public imagination. THE NAZI HUNTERS is the thrilling and fascinating story of what happened between these two events. Survivor Simon Wiesenthal opened Eichmann's case; a blind Argentinean and his teenage daughter provided crucial information. Finally, the Israeli spies -- many of whom lost family in the Holocaust -- embarked on their daring mission, recounted here in full. Based on the adult bestseller HUNTING EICHMANN, which is now in development as a major film, and illustrated with powerful photos throughout, THE NAZI HUNTERS is a can't-miss work of narrative nonfiction for middle-grade and YA readers.

The Ice Dragon

Autore: George R. R. Martin
Editore: Tor Teen
ISBN: 1466885785
Grandezza: 45,64 MB
Formato: PDF, Kindle
Vista: 7298
Scaricare Leggi Online

The Ice Dragon is an enchanting tale of courage and sacrifice for young readers and adults by the wildly popular author of the #1 New York Times bestselling Song of Ice and Fire series, George R.R. Martin. Lavish illustrations by acclaimed artist Luis Royo enrich this captivating and heartwarming story of a young girl and her dragon. In the world of A Song of Ice and Fire the ice dragon was a creature of legend and fear, for no man had ever tamed one. When it flew overhead, it left in its wake desolate cold and frozen land. But Adara was not afraid. For Adara was a winter child, born during the worst freeze that anyone, even the Old Ones, could remember. Adara could not remember the first time she had seen the ice dragon. It seemed that it had always been in her life, glimpsed from afar as she played in the frigid snow long after the other children had fled the cold. In her fourth year she touched it, and in her fifth year she rode upon its broad, chilled back for the first time. Then, in her seventh year, on a calm summer day, fiery dragons from the North swooped down upon the peaceful farm that was Adara's home. And only a winter child—and the ice dragon who loved her—could save her world from utter destruction. This new edition of The Ice Dragon is sure to become a collector's item for fans of HBO's megahit Game of Thrones. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Eve Templar One

Autore: Tony Gonzales
Editore: Hachette UK
ISBN: 0575090235
Grandezza: 70,19 MB
Formato: PDF, Kindle
Vista: 7029
Scaricare Leggi Online

The technology to download the consciousnesses of pilots into multiple clones, the Capsuleers, has finally delivered the dream of immortal soldiers. Train a soldier just once and then however many times he dies he will keep on getting more experienced, more battle toughened, as his brain is downloaded into a ready supply of cloned bodies. But no-one anticpated the effects of the multiple traumas, the multiple stresses of multiple lives and deaths on the battle field. War is hell. And now it can last forever for everyone. A fast-moving action-packed novel of interstellar war and high-tech combat, backed by massive cross promotion.