A History Of Videogames

Author: Iain Simons
Editor: Carlton Books
ISBN: 9781787390645
Size: 17,91 MB
Format: PDF, Docs
Read: 243
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Forget about bits and bytes, data and code and see the world of videogames through the most unique, important and sometimes downright ordinary stuff on the planet. From the humble audio cassette to out-of-this-world virtual reality, this is the story of video games - told through objects! The curators of the UK's award-winning National Videogame Arcade take you on a journey through joysticks and microchips, Game Boys and cuddly toys, guitars, drums and Ocarinas as they tell the story of how video games are made, played and loved. Whatever your interest in gaming - casual Pokemon player, GTA expert, medal-winning FIFA champion of anything in-between - this is the book for you.

A History Of Video Games In 64 Objects

Author: World Video Game Hall of Fame
Editor: HarperCollins
ISBN: 0062838709
Size: 19,31 MB
Format: PDF, Mobi
Read: 495
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Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons—the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft—the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

The Ultimate History Of Video Games Volume Two

Author: Steven L. Kent
Editor: Three Rivers Press
ISBN: 9780307560872
Size: 18,14 MB
Format: PDF, ePub, Mobi
Read: 113
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Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: ·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

Replay

Author: Tristan Donovan
Editor: Yellow Ant Media Limited
ISBN: 9780956507204
Size: 17,73 MB
Format: PDF, ePub
Read: 463
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A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."

The History Of Video Games

Author: Lydia Bjornlund
Editor: Referencepoint Press
ISBN: 9781601527462
Size: 13,19 MB
Format: PDF, Mobi
Read: 461
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Presents the history of video games, from their earliest incarnations, including "Pong" and arcade games to today's online gameplay.

The Video Game Explosion

Author: Mark J. P. Wolf
Editor: ABC-CLIO
ISBN: 9780313338687
Size: 16,71 MB
Format: PDF
Read: 154
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This title traces the growth of video games, showing how they have become an integral part of popular culture today.

Game On

Author: Lucien King
Editor: Laurence King
ISBN: 9781920805241
Size: 16,58 MB
Format: PDF, Docs
Read: 583
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Games are a key part of contemporary culture worldwide, familiar to millions of us even if we never actually play them. They have influenced music, art and film, and characters from Mario to Lara Croft have become modern cultural icons. Game On examines the world of videogames from a global perspective, exploring key themes, from the design of characters and games environments to multi-player online gaming and future technical developments.

Videogames

Author: James Newman
Editor: Psychology Press
ISBN: 9780415281911
Size: 14,90 MB
Format: PDF, Mobi
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Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console. Topics covered include: What is a videogame? Why study videogames? a brief history of videogames, from Pac-Man to Pokémon the videogame industry Who plays videogames? Are videogames bad for you? the narrative structure of videogames the future of videogames

The History Of Video Games

Author: Joe Funk
Editor:
ISBN: 9780545888585
Size: 20,52 MB
Format: PDF, Mobi
Read: 975
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Traces the evolution of video game technology from Mario to Minecraft to mobile gaming.