Arduino For Musicians

Author: Brent Edstrom
Editor: Oxford University Press
ISBN: 0199309310
Size: 20,60 MB
Format: PDF
Read: 175
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Arduino, Teensy, and related microcontrollers provide a virtually limitless range of creative opportunities for musicians and hobbyists who are interested in exploring "do it yourself" technologies. Given the relative ease of use and low cost of the Arduino platform, electronic musicians can now envision new ways of synthesizing sounds and interacting with music-making software. In Arduino for Musicians, author and veteran music instructor Brent Edstrom opens the door to exciting and expressive instruments and control systems that respond to light, touch, pressure, breath, and other forms of real-time control. He provides a comprehensive guide to the underlying technologies enabling electronic musicians and technologists to tap into the vast creative potential of the platform. Arduino for Musicians presents relevant concepts, including basic circuitry and programming, in a building-block format that is accessible to musicians and other individuals who enjoy using music technology. In addition to comprehensive coverage of music-related concepts including direct digital synthesis, audio input and output, and the Music Instrument Digital Interface (MIDI), the book concludes with four projects that build on the concepts presented throughout the book. The projects, which will be of interest to many electronic musicians, include a MIDI breath controller with pitch and modulation joystick, "retro" step sequencer, custom digital/analog synthesizer, and an expressive MIDI hand drum. Throughout Arduino for Musicians, Edstrom emphasizes the convenience and accessibility of the equipment as well as the extensive variety of instruments it can inspire. While circuit design and programming are in themselves formidable topics, Edstrom introduces their core concepts in a practical and straightforward manner that any reader with a background or interest in electronic music can utilize. Musicians and hobbyists at many levels, from those interested in creating new electronic music devices, to those with experience in synthesis or processing software, will welcome Arduino for Musicians.

Digital Electronics For Musicians

Author: Alexandros Drymonitis
Editor: Apress
ISBN: 1484215834
Size: 18,20 MB
Format: PDF
Read: 175
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This is the perfect book for musicians who want to dive into the world of computer music and physical computing. This book is aimed at adventurous musicians who want to learn about music programming with Arduino, sensors, and Pure Data, and how to make new interfaces and even new instruments with that knowledge. You’ll learn the basics of the Pure Data and Arduino languages, how to incorporate sensors into your musical projects, and how to use embedded computers, like the Raspberry Pi, to create stand-alone projects. Along the way, you’ll learn how to create a variety of innovative musical projects, including an interactive bow for stringed instruments, a MIDI clavier synthesizer, an interactive drum set, a patch-bay matrix synthesizer, a guitar looper, and even a DIY theremin. If you are a musician or tinkerer who wants to explore the world of electronic and electroacoustic music and musical interfaces with Arduino, sensors, and Pure Data, Digital Electronics for Musicians is the book for you. What You Will Learn Learn the basics of the Pure Data and the Arduino languages Learn more about the available sensors on the market, and how you can incorporate them into your musical projects Focus on physical computing by combining Arduino and Pure Data, bringing the physical world to the world of the computers Make use of additional libraries that extend the capabilities of the Arduino Make use of external objects in Pure Data that help achieve certain goals, depending on the project Learn how a Pure Data patch functions and be able to modify other people's work that fits your needs Learn how the Arduino language works, enabling the modification of already existing code, according to your needs Get insight on the serial communication between the Arduino and Pure Data Learn how to approach various programming challenges in different ways Who This is For Musicians who want to explore the world of electronic and electroacoustic music and musical interfaces with Arduino, sensors, and Pure Data.

Arduino For Dummies

Author: John Nussey
Editor: John Wiley & Sons
ISBN: 1118446437
Size: 13,46 MB
Format: PDF, Kindle
Read: 560
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The quick, easy way to leap into the fascinating world ofphysical computing This is no ordinary circuit board. Arduino allows anyone,whether you're an artist, designer, programmer or hobbyist, tolearn about and play with electronics. Through this book you learnhow to build a variety of circuits that can sense or control thingsin the real world. Maybe you'll prototype your own product orcreate a piece of interactive artwork? This book equips you witheverything you'll need to build your own Arduino project, but whatyou make is up to you! If you're ready to bring your ideas into thereal world or are curious about the possibilities, this book is foryou. ? Learn by doing ? start building circuits and programmingyour Arduino with a few easy to follow examples - rightaway! ? Easy does it ? work through Arduino sketches line by linein plain English, to learn of how a they work and how to write yourown ? Solder on! ? Only ever used a breadboard in the kitchen?Don't know your soldering iron from a curling iron? No problem,you'll be prototyping in no time ? Kitted out ? discover new and interesting hardware to makeyour Arduino into anything from a mobile phone to a geigercounter! ? Become an Arduino savant ? learn all about functions,arrays, libraries, shields and other tools of the trade to takeyour Arduino project to the next level. ? Get social ? teach your Arduino to communicate withsoftware running on a computer to link the physical world with thevirtual world It's hardware, it's software, it's fun! Start building the nextcool gizmo with Arduino and Arduino For Dummies.

Official Proceedings Of The Annual Convention Of American Federation Of Musicians

Author: American Federation of Musicians
Editor:
ISBN:
Size: 18,68 MB
Format: PDF
Read: 918
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International Who S Who In Music And Musicians Directory

Author:
Editor:
ISBN:
Size: 10,56 MB
Format: PDF, Docs
Read: 200
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Electronic Musician

Author:
Editor:
ISBN:
Size: 14,72 MB
Format: PDF, ePub, Docs
Read: 794
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Converge

Author: Bob W. Lord
Editor: John Wiley & Sons
ISBN: 1118632222
Size: 13,74 MB
Format: PDF, Docs
Read: 530
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The leaders of Razorfish share their strategies for merging marketing and IT To create rich, technologically enabled experiences, enterprises need close collaboration between marketing and IT. Converge explains how the merging of technology, media, and creativity is revolutionizing marketing and business strategy. The CEO and CTO of Razorfish, one of the world's largest digital marketing agencies, give their unique perspective on how to thrive in this age of disruption. Converge shares their first-hand experience working closely with global brands—including AXE, Intel, Samsung, and Kellogg—to solve business problems at the collision point between media, technology, and marketing. With in-depth looks at cloud computing, data- and API-enabled creativity, ubiquitous computing, and more, Converge presents a roadmap to success. Explains how to organize for innovation within your own organization by applying the principles of agile development across your business Details how to create a religion around convergence, explaining how to tell the story throughout the organization Outlines how to adapt processes to keep up with and take advantage of rapid technological change A book by practitioners for practitioners, Converge is about rethinking business organizations for a new age and empowering your people to thrive in a brand, new world.

The Oxford Handbook Of Computer Music

Author: Roger T. Dean
Editor: Oxford University Press
ISBN: 0199887136
Size: 10,35 MB
Format: PDF, ePub, Mobi
Read: 560
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The Oxford Handbook of Computer Music offers a state-of-the-art cross-section of the most field-defining topics and debates in computer music today. A unique contribution to the field, it situates computer music in the broad context of its creation and performance across the range of issues - from music cognition to pedagogy to sociocultural topics - that shape contemporary discourse in the field. Fifty years after musical tones were produced on a computer for the first time, developments in laptop computing have brought computer music within reach of all listeners and composers. Production and distribution of computer music have grown tremendously as a result, and the time is right for this survey of computer music in its cultural contexts. An impressive and international array of music creators and academics discuss computer music's history, present, and future with a wide perspective, including composition, improvisation, interactive performance, spatialization, sound synthesis, sonification, and modeling. Throughout, they merge practice with theory to offer a fascinating look into computer music's possibilities and enduring appeal.

Programming Interactivity

Author: Joshua Noble
Editor: "O'Reilly Media, Inc."
ISBN: 144932150X
Size: 20,34 MB
Format: PDF, Kindle
Read: 108
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Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designers Let users provide input through buttons, dials, and other physical controls Produce graphics and animation, including 3D images with OpenGL Use sounds to interact with users by providing feedback, input, or an element they can control Work with motors, servos, and appliances to provide physical feedback Turn a user’s gestures and movements into meaningful input, using Open CV