Beginner S Guide To Embedded C Programming

Autore: Chuck Hellebuyck
Editore: CreateSpace
ISBN: 9781438231594
Grandezza: 30,59 MB
Formato: PDF, ePub, Docs
Vista: 2230
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The C language has been covered in many books but none as dedicated to the embedded microcontroller beginner as the Beginner's Guide to Embedded C Programming. Through his down to earth style of writing Chuck Hellebuyck delivers a step by step introduction to learning how to program microcontrollers with the C language. In addition he uses a powerful C compiler that the reader can download for free in a series of hands on projects with sample code so you can learn right along with him. For the hardware he found the best low cost but effective development starter kit that includes a PIC16F690 microcontroller and everything else the beginner needs to program and develop embedded designs, even beyond the book's projects. There isn't a better entry level guide to learning embedded C programming than the Beginner's Guide to Embedded C Programming.

Learn Embedded C Programming Coding For Arduino Absolute Beginner S Guide Practical Approach

Autore: Greg Clark
Editore:
ISBN: 9781983018107
Grandezza: 10,74 MB
Formato: PDF, Docs
Vista: 5804
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Learn Embedded C programming for develop arduino Absolute beginner's guide practical approach:Program design and problem analysis Also learn Basics of [C,HTML,CSS,SQL,Phyton,C#,C++ and Javascript] in this book containWrite powerful C programs...without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You'll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple!This book is also designed for software programmers who want to learn the C programming language from scratch. It provides you with an adequate understanding of the programming language. From there, you can bring yourself towards a higher level of expertise. While you are not really required to have any previous experience with computer programming, you still need to have a basic understanding of the terms commonly used in programming and computers.

Programming Embedded Systems In C And C

Autore: Michael Barr
Editore: "O'Reilly Media, Inc."
ISBN: 9781565923546
Grandezza: 75,41 MB
Formato: PDF, ePub, Docs
Vista: 5133
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An introduction to embedding systems for C and C++++ programmers encompasses such topics as testing memory devices, writing and erasing Flash memory, verifying nonvolatile memory contents, and much more. Original. (Intermediate).

C Programming Absolute Beginner S Guide

Autore: Greg Perry
Editore: Que Publishing
ISBN: 0133414248
Grandezza: 12,29 MB
Formato: PDF, ePub, Mobi
Vista: 5156
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Updated for C11 Write powerful C programs…without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple! Who knew how simple C programming could be? This is today’s best beginner’s guide to writing C programs–and to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code, from games to mobile apps. Plus, it’s fully updated for the new C11 standard and today’s free, open source tools! Here’s a small sample of what you’ll learn: • Discover free C programming tools for Windows, OS X, or Linux • Understand the parts of a C program and how they fit together • Generate output and display it on the screen • Interact with users and respond to their input • Make the most of variables by using assignments and expressions • Control programs by testing data and using logical operators • Save time and effort by using loops and other techniques • Build powerful data-entry routines with simple built-in functions • Manipulate text with strings • Store information, so it’s easy to access and use • Manage your data with arrays, pointers, and data structures • Use functions to make programs easier to write and maintain • Let C handle all your program’s math for you • Handle your computer’s memory as efficiently as possible • Make programs more powerful with preprocessing directives

Using Computer Science In Automotive Careers

Autore: Jennifer Culp
Editore: The Rosen Publishing Group, Inc
ISBN: 1508183880
Grandezza: 29,13 MB
Formato: PDF, Docs
Vista: 4165
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The automotive industry is one of the hottest fields today. Cars, trucks, and even motorcycles are being increasingly run by computers and this book offers readers a captivating look at how vehicles and software can work in tandem. Readers will learn how automobiles have become marvels of modern technology and how coders are now pioneering the world of driverless cars. On a practical level, this book offers a roadmap of where to start if one wants to become a programmer for the automotive industry, including what degrees and certifications to obtain.

Game Programming Using Qt 5 Beginner S Guide

Autore: Pavel Vladimirovich Strakhov
Editore: Packt Publishing Ltd
ISBN: 1788390652
Grandezza: 61,47 MB
Formato: PDF, ePub, Mobi
Vista: 5197
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A complete guide to designing and building fun games with Qt and Qt Quick using associated toolsets Key Features A step by step guide to learn Qt by building simple yet entertaining games Get acquainted with a small yet powerful addition—Qt Gamepad Module, that enables Qt applications to support the use of gamepad hardware Understand technologies such as QML, OpenGL, and Qt Creator to design intuitive games Book Description Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt. What you will learn Install the latest version of Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt Network module Script your game with Qt QML Explore the Qt Gamepad module in order to integrate gamepad support in C++ and QML applications Program resolution-independent and fluid UIs using QML and Qt Quick Control your game flow in line with mobile device sensors Test and debug your game easily with Qt Creator and Qt Test Who this book is for If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. No previous knowledge of Qt is required; however knowledge of C++ is mandatory.

Learn C Programming

Autore: Jeff Szuhay
Editore: Packt Publishing Ltd
ISBN: 1789348633
Grandezza: 67,40 MB
Formato: PDF, ePub
Vista: 9007
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Get started with writing simple programs in C while learning the skills that will help you work with practically any programming language Key Features Learn essential C concepts such as variables, data structures, functions, loops, and pointers Get to grips with the core programming aspects that form the base of many modern programming languages Explore the expressiveness and versatility of the C language with the help of sample programs Book Description C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer. What you will learn Understand fundamental programming concepts and implement them in C Write working programs with an emphasis on code indentation and readability Break existing programs intentionally and learn how to debug code Adopt good coding practices and develop a clean coding style Explore general programming concepts that are applicable to more advanced projects Discover how you can use building blocks to make more complex and interesting programs Use C Standard Library functions and understand why doing this is desirable Who this book is for This book is written for two very diverse audiences. If you're an absolute beginner who only has basic familiarity with operating a computer, this book will help you learn the most fundamental concepts and practices you need to know to become a successful C programmer. If you're an experienced programmer, you'll find the full range of C syntax as well as common C idioms. You can skim through the explanations and focus primarily on the source code provided.

Sql A Beginner S Guide Fourth Edition

Autore: Andy Oppel
Editore: McGraw Hill Professional
ISBN: 0071842578
Grandezza: 34,97 MB
Formato: PDF
Vista: 9816
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This fully revised, self-paced learning tool lays out all the necessary steps to quickly and easily start writing SQL programs Thoroughly updated to reflect the most recent ANSI/ISO standard, SQL: A Beginner's Guide, Fourth Edition will get you up-and-running with SQL programming right away. Clear tutorials, annotated code, and proven instructional tools guide you to easily performing queries and modifications, building databases, creating and reviewing embedded statements, troubleshooting system- and data-related problems, and much more. You will learn how to retrieve, insert, update, and delete database data, and perform management and administrative functions. The book also covers new features, including SQL/XML and the long-awaited temporal support. Code examples are provided throughout along with notes on using them with the latest RDBMS software versions such as MySQL 5.7, SQL Server 2014, and Oracle Database 12c. Platform-neutral coverage; all skills can be applied to any database product, and any SQL version Features hands-on exercises and self-tests that reinforce basic knowledge ”Ask the Expert” sections throughout are filled with bonus information and useful tips

Java Tm 2 A Beginner S Guide

Autore: Herbert Schildt
Editore: McGraw Hill Professional
ISBN: 007223041X
Grandezza: 25,20 MB
Formato: PDF, Mobi
Vista: 4401
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Bestselling author and programming guru Herb Schildt brings you Java 2 essentials in this newly updated introductory guide. Covering the latest I/O classes and features, this book teaches you Java 2 fundamentals through hands-on projects, end-of-module reviews, annotated code samples, and Q&A sections.

Arduino

Autore: Chuck Hellebuyck
Editore: Createspace Independent Publishing Platform
ISBN: 9781535074551
Grandezza: 65,41 MB
Formato: PDF, Docs
Vista: 894
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Arduino is one of the most popular microcontroller development boards available. It's more than just a module though as the heart of Arduino is the software you run on your computer and use to create sketches (or programs) in the C programming language, with many pre-built functions, to help get an application working quickly. Chuck explains all this in very simple terms to help you get started programming your own electronic applications. The book covers the basics and assumes you are a beginner and his down to earth style of explaining technology makes it a great place to get started with programming electronics.

Embedded Systems Programming

Autore:
Editore:
ISBN:
Grandezza: 68,90 MB
Formato: PDF, Mobi
Vista: 3055
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C

Autore: Steve Tale
Editore: Createspace Independent Publishing Platform
ISBN: 9781540742124
Grandezza: 22,97 MB
Formato: PDF
Vista: 3137
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C++: The Ultimate Beginners Guide to C++ Programing This book contains proven steps and strategies on how to successfully write programs in C++. It gives you an introduction as well as guides you all throughout the programming language. C++ is a general purpose object-oriented programming (OOP) language that is an extension of the C language. If you are familiar with C, you will not have a hard time grasping this language. You can code C++ in an object-oriented style or C style. In some instances, this programming language may be coded either way. Why is this possible? It is because C++ is also a hybrid language. Furthermore, it's regarded as an intermediate-level language because it encapsulates both low- and high-level language features. In the real world, C++ is widely used. In fact, it is very common amongst system and application software, client-server applications, embedded firmware, and software drivers. It is practically a collection of pre-defined classes or data types that you can instantiate. It also facilitates user-defined class declaration. You can make the classes accommodate member functions in order to implement functionality. The objects of a certain class can be defined in order to implement functions within a class. These objects can also be defined as instances that are made during run time. The classes may be inherited by the other classes. They actually take the public in. Plus, they protect functionalities. Moreover, this programming language involves the use of operators such as arithmetic, comparison, logical, and bit manipulation. It allows for the overloading of operators, making it a highly attractive language for programmers. Order your copy now!

Game Programming Using Qt Beginner S Guide

Autore: Witold Wysota
Editore: Packt Publishing Ltd
ISBN: 1782168885
Grandezza: 77,81 MB
Formato: PDF, Kindle
Vista: 4966
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A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.

Arduino

Autore: Ethan Thorpe
Editore:
ISBN:
Grandezza: 64,97 MB
Formato: PDF, Kindle
Vista: 5888
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Manuscript-1Quite a few technology boards are responsible for building digital devices. They are actually the bedrock of how these devices function. However, Arduino boards are making immense waves in the digital production world nowadays as it is now primarily used for creating digital devices as well as other interactive materials with the capacity to control things physically, around the human sphere. To make things more clear, this book will enlighten the readers to know more about what Arduino is all about and encourage the best practices for learning and executing Arduino programming from scratch. This book will be a pathway where you'll learn everything you need to know about Arduino programming, step by step. Some of the few things you will be learning about Arduino in this book include: -Arduino's software and hardware as well as several others of the applications that you will be able to make use of in and about the Arduino board. -Different Arduino data types available. -Strings and Functions -Codes for buildup-Arrays and sensors-Important necessities to remember so you can avoid making mistakes-And a whole lot more.This expansive book on Arduino programming for beginners is laced with quite a lot of useful information that will guide the readers throughout their Arduino programming journey, holding you by hand and explaining in specific detail, including visual aids to guide you. Manuscript-2: This book is for electronics and embedded system enthusiasts. With the help of our smart little superhero ARDUINO, you'll be able to reproduce many things in your home that you only see in the movies. We will start from the absolute basics. Hence no prior programming knowledge is required to understand and perform the projects in this book. This book is a complete step by step guide to get acquainted with the Arduino platform and learn how to program the Arduino boards. We will also teach you the C programming language used to program the microcontrollers and basic concepts of the programming.Arduino is a powerful technology, and you can create any embedded product you can think of. We'll take a look at the different Arduino boards and understand which board is suitable for a particular application. We'll also help you understand how to set up the Arduino IDE and program the Arduino boards. With a little bit of time, some modules, and some sensors, you can turn your home into what used to be only seen in sci-fi movies. The future is now. Manuscript-3: The advanced Arduino book is designed for all those who love Arduino. As a part of the series publication on Arduino, this book has well-established techniques of exciting projects for those who want to go a step further. In the book, you will learn the control of LEDs, WiFi, audio management, and communications, as well as much more.The book consist of 10 chapters and, in the introduction, the mechanization of the basic programming knowledge in the Arduino development environment (Arduino IDE).-Get the most out of your Arduino.-Use WiFi and Bluetooth with Arduino.-Optimize your applications.-Discover a multitude of sensors and actuators.The main objective of this book is to expand in-depth knowledge about the Arduino platform to readers who have studied the basic and intermediate Arduino books of this series or those who already have knowledge about the platform and experience in carrying out projects with Arduino.After thoroughly reading this book, you will be able to carry out complex projects, learn about Arduino programming beyond the Arduino core, interact with the outside world through orders sent from a computer or from a mobile device and communicate via the Internet. You will also be able to create your own libraries or modify existing ones to improve functionalities.Grab this 3 book bundle now and start learning Arduino!

Sql

Autore: Paige Jacobs
Editore: Independently Published
ISBN: 9781793213433
Grandezza: 55,22 MB
Formato: PDF, ePub
Vista: 5128
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In the last few decades, many programming languages have been developed, and there are only some that have stuck around. Some examples are C, which is a popular server development and operating system for embedded systems. When it comes to databases, the Structured Query Language (SQL) has been around since the 1970s. You can use SQL to create, generate, manage and manipulate from relational databases. Most businesses prefer to use a relational database since it can store hundreds and thousands of rows of data. In this book, you will gather information about what SQL is and why it is important to learn SQL. This book also covers some of the basic commands that are used in SQL and explains how you can use those commands to manipulate information in tables and datasets. This book covers information on different data types, operators, and functions you can use to work with data and analyze data. You should continue to practice if you want to master SQL. It is okay not to know what code to use when you start learning to code in a language. It is only when you practice that you will know where you should apply a specific operator or function. So start learning to be a master of SQL and grab this book to start your journey!

C

Autore: Herbert Schildt
Editore: McGraw-Hill Companies
ISBN:
Grandezza: 77,65 MB
Formato: PDF, ePub, Docs
Vista: 8583
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Learn the basics of working with Microsoft's newest programming language using this hands-on introductory resource. You'll get step-by-step instructions for creating, compiling, and running simple programs followed by in-depth explanations on data types, operators, functions, arrays, classes, inheritance, and much more. You'll also be introduced to some of the advanced features of C♯. Through a combination of hands-on coding projects, detailed explanations, and practical advice this is the essential introduction for every new C♯ programmer.

The Beginner S Guide To C

Autore: Oleg Yaroshenko
Editore: Apress
ISBN:
Grandezza: 50,37 MB
Formato: PDF, ePub, Mobi
Vista: 9830
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With comprehensive coverage of the language syntax, this guide teaches procedural and object-oriented programming to novice computer programmers. Each chapter features three example applications, including code fragments used to explain language syntax. Also includes substantial application development throughout.

Java A Beginner S Guide 4th Ed

Autore: Herbert Schildt
Editore: McGraw Hill Professional
ISBN: 0071661743
Grandezza: 34,79 MB
Formato: PDF
Vista: 8225
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Essential Skills--Made Easy! Let master programmer and bestselling author Herbert Schildt teach you the fundamentals of Java programming. Updated for the newest version of Java (Java SE 6), this step-by-step guide will have you programming in Java right from the start. Herb begins by explaining why Java is the preeminent programming language of the Internet, how it relates to object-oriented programming (OOP), and the general form of a Java program. Then it's on to data types, operators, control statements, classes, objects, and methods. Next, you'll learn about inheritance, exception handling, the I/O system, and multithreading. More advanced topics such as generics, interfaces, applets, and enumerations are also covered. The book ends with an introduction to Swing, Java's powerful GUI toolkit. Start programming in Java today with help from this fast-paced, hands-on tutorial.

Java A Beginner S Guide Third Edition

Autore: Herbert Schildt
Editore: McGraw Hill Professional
ISBN: 0071466509
Grandezza: 54,99 MB
Formato: PDF, ePub, Mobi
Vista: 6220
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Learn the fundamentals of Java 2 programming from renowned Java genius Herb Schildt. Discover why Java is the preeminent language of the Internet, how to use object-oriented programming, and how to write programs with the general form of Java. Coverage includes advanced topics such as inheritance, exception handling, the I/O system, applets, and much more.

Android Ndk Beginner S Guide Second Edition

Autore: Sylvain Ratabouil
Editore: Packt Publishing
ISBN: 9781783989645
Grandezza: 67,20 MB
Formato: PDF, Docs
Vista: 9675
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Android NDK is all about injecting high performance into your apps. This book will show you how to create C/C++ enabled applications and integrate them with Java. You will learn how to access native API and port libraries used in some of the most successful Android applications. Using this practical step-by-step tutorial, highlighted with comments and tricks, discover how to run C/C++ code embedded in a Java application or in a standalone application.