Beginning Android 3

Author: Mark Murphy
Editor: Apress
ISBN: 1430232978
File Size: 65,27 MB
Format: PDF, Mobi
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The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more. With Beginning Android 3, you’ll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services. What you’ll learn Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and devices. Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. Support Android 3 and earlier devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics. Create Flash game and other apps on Android. Build and experience the array of new WebM video and other multimedia APIs for Android and more. Who this book is for This book is aimed at people new to mobile development. Table of Contents The Big Picture How to Get Started Your First Android Project Examining Your First Project A Bit About Eclipse Enhancing Your First Project Rewriting Your First Project Using XML-Based Layouts Employing Basic Widgets Working with Containers The Input Method Framework Using Selection Widgets Getting Fancy with Lists Still More Widgets and Containers Embedding The WebKit Browser Applying Menus Showing Pop-up Messages Handling Activity Lifecycle Events Handling Rotation Dealing with Threads Creating Intent Filters Launching Activities and Sub-Activities Working with Resources Defining and Using Styles Handling Multiple Screen Sizes Introducing the Honeycomb UI Using the Action Bar Fragments Handling Platform Changes Accessing Files Using Preferences Managing and Accessing Local Databases Leveraging Java Libraries Communicating via the Internet Services: The Theory Basic Service Patterns Alerting Users via Notifications Requesting and Requiring Permissions Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Fonts More Development Tools The Role of Alternative Environments HTML5 PhoneGap Other Alternative Environments Dealing with Devices Where Do We Go from Here?

Beginning Android

Author: Grant Allen
Editor: Apress
ISBN: 1430246871
File Size: 45,25 MB
Format: PDF, ePub, Docs
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Get started in creating marketable apps for the burgeoning Android market. Begin your journey by learning the essentials of programming for phones and tables that are built around Google's wildly-successful Android platform. Beginning Android, Fifth Edition is fresh with details on the latest iteration of the Android 5 and earlier versions. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance! Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, and more! You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android and get started!

Beginning Android

Author: Mark Murphy
Editor: Apress
ISBN: 9781430222194
File Size: 71,34 MB
Format: PDF
Read: 8297
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Learn how to develop applications for Android mobile devices using simple examples, ready to run with your copy of the software development kit. Author and Android columnist, writer, developer, and community advocate Mark L. Murphy shows you what you need to know to get started on programming Android applications–everything from crafting graphical user interfaces to using GPS, accessing web services, and more! The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. Some Android books race through the material, trying to cover as much ground as possible in as few pages as possible. Experienced writer and community advocate Mark Murphy shows you how to develop Android applications simply and with care. The book includes dozens of sample projects, ready to run with your copy of the SDK—not just one huge project where you have difficulty finding the specific examples of the technique you are looking for. You can even get these sample programs online at Apress.com.

Beginning Android Tablet Application Development

Author: Wei-Meng Lee
Editor: John Wiley & Sons
ISBN: 9781118150757
File Size: 72,24 MB
Format: PDF, ePub, Mobi
Read: 9981
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Beginning Android 4

Author: Mark Murphy
Editor: Apress
ISBN: 1430239859
File Size: 41,98 MB
Format: PDF, ePub, Mobi
Read: 5796
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Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance! Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS. You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!

Pro Android 3

Author: Sayed Hashimi
Editor: Apress
ISBN: 1430232234
File Size: 17,19 MB
Format: PDF, Mobi
Read: 7100
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Pro Android 3 starts with the basics, giving you a firm foundation in Android development. It then builds on this foundation to teach you how to build real-world and fun mobile applications using the new Android 3.0 SDK. This book covers advanced concepts in detail including maps, geocoding, services, live folders, drag and drop, touchscreens, and the new Android 3.0 features: fragments and ActionBar. Pro Android 3 is uniquely comprehensive: it covers sensors, text to speech, OpenGL, live widgets, search, and the audio and video APIs. Using the code-heavy tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media, sensors, and long-running services. And you'll check out what's new with Android 3.0, including the improved UI across all Android platforms, drag and drop, fragment dialogs, and more, giving you the knowledge to create stunning, cutting-edge apps, while keeping you agile enough to respond to changes in the future.

Beginning Android 4

Author: Grant Allen
Editor: Apress
ISBN: 1430239840
File Size: 11,13 MB
Format: PDF, ePub, Mobi
Read: 763
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Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance! Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS. You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started! What you’ll learn Develop Java-based mobile applications and games for a wide range of phones and devices. Create user interfaces using WebKit and the Android widget framework. Build location- and map-based applications drawing on live feeds over the Internet. Incorporate activities, services, content providers, and broadcast receivers into your applications. Support multiple Android versions, multiple screen sizes, and other device-specific characteristics. Build and experience the array of new WebM video and other multimedia APIs for Android and more. Who this book is for Beginning Android 4 is aimed at programmers new to Android application development who desire to create marketable applications for the burgeoning market of smartphone, tablet, and other Android device users. Table of Contents The Big Picture How to Get Started Your First Android Project Examining Your First Project A Bit About Eclipse Enhancing Your First Project Rewriting Your First Project Using XML-Based Layouts Employing Basic Widgets Working with Containers The Input Method Framework Using Selection Widgets Getting Fancy with Lists Still More Widgets and Containers Embedding the WebKit Browser Applying Menus Showing Pop-up Messages Handling Activity Lifecycle Events Handling Rotation Dealing with Threads Creating Intent Filters Launching Activities and Sub-Activities Working with Resources Defining and Using Styles Handling Multiple Screen Sizes Introducing the Honeycomb UI Using the Action Bar Fragments Handling Platform Changes Accessing Files Using Preferences Managing and Accessing Local Databases Leveraging Java Libraries Communicating via the Internet Services: The Theory Basic Service Patterns Alerting Users via Notifications Requesting and Requiring Permissions Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Fonts More Development Tools The Role of Alternative Environments HTML5 PhoneGap Other Alternative Environments Dealing with Devices Where Do We Go from Here?

Beginning Android 3d Game Development

Author: Robert Chin
Editor: Apress
ISBN: 1430265485
File Size: 59,36 MB
Format: PDF, ePub, Docs
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Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders. Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles. After reading and using this book, you'll be able to build your first 3D Android game app for smartphones and tablets. You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore.

Beginning Android Adk With Arduino

Author: Mario Bhmer
Editor: Apress
ISBN: 1430241985
File Size: 72,64 MB
Format: PDF
Read: 207
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Whether you're new to Arduino and Android development, or you've tinkered a bit with either one, this is the book for you. Android has always been a natural fit with Arduino projects, but now that Google has released the Android Open Accessory Development Kit (the Android ADK), combining Android with Arduino to create custom gadgets has become even easier. Beginning Android ADK with Arduino shows how the ADK works and how it can be used with a variety of Arduino boards to create a variety of fun projects that showcase the abilities of the ADK. Mario Böhmer will walk you through several projects, including making sounds, driving motors, and creating alarm systems, all while explaining how to use the ADK and how standard Arduino boards may differ from Google-branded Arduinos. You aren't tied to specific hardware with this book; use what you have, and this book will show you how.

Beginning Android 4 Games Development

Author: Mario Zechner
Editor: Apress
ISBN: 1430239883
File Size: 21,20 MB
Format: PDF
Read: 3807
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Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform

Beginning Android 4 Application Development

Author: Wei-Meng Lee
Editor: John Wiley & Sons
ISBN: 1118240677
File Size: 32,18 MB
Format: PDF
Read: 8691
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Understand Android OS for both smartphone and tablet programming This fast-paced introduction to the newest release of Android OS gives aspiring mobile app developers what they need to know to program for today's hottest Android smartphones and tablets. Android 4 OS is, for the first time, a single solution for both smartphones and tablets, so if you master the information in this helpful guide, you'll be well on your way to successful development for both devices. From using activities and intents and creating rich user interfaces to working with SMS, messaging APIs, and the Android SDK, what you need is here. Provides clear instructions backed by real-world programming examples Begins with the basics and covers everything Android 4 developers need to know for both smartphones and tablets Explains how to customize activities and intents, create rich user interfaces, and manage data Helps you work with SMS and messaging APIs, the Android SDK, and using location-based services Details how to package and publish your applications to the Android Market Beginning Android 4 Application Development pares down the most essential steps you need to know so you can start creating Android applications today.

Beginning Android Games

Author: Robert Green
Editor: Apress
ISBN: 1430246782
File Size: 14,15 MB
Format: PDF, Kindle
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Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.

Beginning Android

Author: Wei-Meng Lee
Editor:
ISBN:
File Size: 23,76 MB
Format: PDF, Kindle
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A full-color, fast-paced introduction to developing tablet applications using Android The new release of Android 3 brings the full power of Android to tablet computing and this hands-on guide offers an introduction to developing tablet applications using this new Android release. Veteran author Wei-Meng Lee explains how Android 3 is specifically optimized for tablet computing and he details Android's tablet-specific functions. Beginning with the basics, this book moves at a steady pace to provide everything you need to know to begin successfully developing your own Android tablet applications. Serves as a full-color, hands-on introduction to developing tablet applications with the new Android 3 Offers a helpful overview of Android 3 programming for tablets Details the components of Android tablet applications Highlights ways to build the Android user interface for tablets, create location-based services, publish Android applications, use Eclipse for Android development, and employ the Android emulator Beginning Android Tablet Application Development is an ideal starting point for getting started with using Android 3 to develop tablet applications.

Beginning Android 2

Author: Mark Murphy
Editor: Apress
ISBN: 1430226307
File Size: 28,23 MB
Format: PDF, ePub, Docs
Read: 7889
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The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. With Beginning Android 2, you’ll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, and access web services.

The Beginner S Guide To Android Game Development

Author: James S. Cho
Editor:
ISBN: 9781908689269
File Size: 52,73 MB
Format: PDF, Kindle
Read: 153
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Android Game Development Made Easy. If you've always wanted to make Android games but didn't know where to start, this book is for you. Whether you are an absolute beginner with no programming experience or an experienced Java developer wanting to get started with game development, this comprehensive book will help you accomplish your goals and teach you how to build your own games from scratch-no game engines needed. In this beginner-friendly guide, you will find focused, step-by-step approaches designed to help you learn and practice one fundamental concept at a time. You will study Java and write object-oriented applications. You will experiment with the building blocks of Android and create fun, interactive 2D games with touch controls. You will even learn how to integrate social features such as a global leaderboard and publish your game to be shared with the billion Android users across the world. This book provides access to an extensive library of sample Java and Android game projects via its companion website so that you can continue learning on your own and grow as a game programmer. With this up-to-date guide in your hand, you will be able to successfully navigate common pitfalls and get up and running with your own projects in no time. Tested on Android Lollipop. All the code in the book has been tested on the Android Lollipop SDK (5.0), and is available under the open source MIT license at the book's companion site. Table of Contents: *Unit 1: Java Basics *Chapter 1: The Fundamentals of Programming, *Chapter 2: Beginning Java, *Chapter 3: Designing Better Objects, *Unit 2: Java Game Development, *Chapter 4: Laying the Foundations, *Chapter 5: Keeping It Simple, *Chapter 6: The Next Level, *Unit 3: Android Game Development, *Chapter 7: Beginning Android Development, *Chapter 8: The Android Game Framework, *Chapter 9: Building the Game, *Unit 4: Finishing Touches, * Chapter 10: Releasing Your Game, *Chapter 11: Continuing the Journey

Beginning Android Programming

Author: Chris Haseman
Editor: Peachpit Press
ISBN: 0133572676
File Size: 17,52 MB
Format: PDF
Read: 9761
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In this straightforward guide, Android programming experts Chris Haseman and Kevin Grant show you how to use the powerful set of Android tools to begin writing the next generation of Android applications. After a tour of how to install and configure the Android Studio and Eclipse, you jump right in, building your first Android project. The pair demonstrate how to use the major building blocks for creating an intuitive and good-looking interface. Next, they shows you how to retrieve data and use lists to display data. Chris and Kevin then explore how to use services—important, and often under-utilized, components of the Android platform. The two examine how to handle media and location services before showing you how to write applications for the diverse Android ecosystem and—finally—publish your application.

Beginning Smartphone Web Development

Author: Gail Frederick
Editor: Apress
ISBN: 1430226218
File Size: 18,28 MB
Format: PDF, Mobi
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Today’s Web 2.0 applications (think Facebook and Twitter) go far beyond the confines of the desktop and are widely used on mobile devices. The mobile Web has become incredibly popular given the success of the iPhone and BlackBerry, the importance of Windows Mobile, and the emergence of Palm Pre (and its webOS platform). At Apress, we are fortunate to have Gail Frederick of the well-known training site Learn the Mobile Web offer her expert advice in Beginning Smartphone Web Development. In this book, Gail teaches the web standards and fundamentals specific to smartphones and other feature-driven mobile phones and devices. Shows you how to build interactive mobile web sites using web technologies optimized for browsers in smartphones Details markup fundamentals, design principles, content adaptation, usability, and interoperability Explores cross-platform standards and best practices for the mobile Web authored by the W3C, dotMobi, and similar organizations Dives deeps into the feature sets of the most popular mobile browsers, including WebKit, Chrome, Palm Pre webOS, Pocket IE, Opera Mobile, and Skyfire By the end of this book, you’ll have the training, tools, and techniques for creating robust mobile web experiences on any of these platforms for your favorite smartphone or other mobile device.

Pro Android 2

Author: Sayed Hashimi
Editor: Apress
ISBN: 1430226609
File Size: 76,11 MB
Format: PDF
Read: 821
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Pro Android 2 shows how to build real-world and fun mobile applications using Google's latest Android software development kit. This new edition is updated for Android 2, covering everything from the fundamentals of building applications for embedded devices to advanced concepts such as custom 3D components, OpenGL, and touchscreens including gestures. While other Android development guides simply discuss topics, Pro Android 2 offers the combination of expert insight and real sample applications that work. Discover the design and architecture of the Android SDK through practical examples, and how to build mobile applications using the Android SDK. Explore and use the Android APIs, including those for media and Wi-Fi. Learn about Android 2's integrated local and web search, handwriting gesture UI, Google Translate, and text-to-speech features. Pro Android 2 dives deep, providing you with all the knowledge and techniques you need to build mobile applications ranging from games to Google apps, including add-ons to Google Docs. You'll be able to extend and run the new Google Chrome APIs on the G1, the G2, and other next-generation Google phones and Android-enabled devices.

Beginning Android Web Apps Development

Author: Jon Westfall
Editor: Apress
ISBN: 1430239581
File Size: 53,19 MB
Format: PDF, ePub, Mobi
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With Beginning Android Web Apps Development, you'll learn how to apply HTML5, CSS3, JavaScript, Ajax and other Web standards for use on the Android mobile platform, by building a variety of fun and visually stimulating games and other web applications! If you've done some basic web development, and you want to build your skills to create exceptional web apps, you'll find everything you seek in the discussions and examples in this book. Each application you'll build in Beginning Android Web Application Development will show you solutions that you can apply to many of your own projects. Each example shares techniques and coding solutions that will inspire your own work. You'll learn how to tie your Android apps into Twitter through two apps that you'll build: Who's that Tweet?!, a quiz game based on celebrity accounts, and I Love Ham, a coding investigation into search phrases and rhyming. Your Android web app development skills will then proceed in another direction, as you discover the power of HTML5 in two game apps: Scavenger Hunt, which introduces you to the HTML5 GPS location API, and Spies!, a location-based application that shows you how to use CSS3, Ajax, and HTML5 within multi-player environments. You'll also create an Android web application which checks the arrival time of buses and light-rails through the use of Portland, Oregon's open Tri-Met data API! This app is a great template for other apps you may want to build in the future, and showcases the important techniques for incorporating cloud-based apps into web games. After reading Beginning Android Web Apps Development, you will have built real apps and developed along the way the skills you'll need to create highly interactive, professional web applications... and, your journey will be engaging and enjoyable!

Android Apps For Absolute Beginners

Author: Wallace Jackson
Editor: Apress
ISBN: 1430234474
File Size: 25,32 MB
Format: PDF, Mobi
Read: 7365
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Anybody can start building simple apps for the Android platform, and this book will show you how! Android Apps for Absolute Beginners takes you through the process of getting your first Android applications up and running using plain English and practical examples. It cuts through the fog of jargon and mystery that surrounds Android application development, and gives you simple, step-by-step instructions to get you started. Teaches Android application development in language anyone can understand, giving you the best possible start in Android development Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your apps running as soon as possible