Blender 3d Incredible Machines

Author: Christopher Kuhn
Editor: Packt Publishing Ltd
ISBN: 1785284517
File Size: 53,12 MB
Format: PDF, Kindle
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Design, model, and texture complex mechanical objects in Blender About This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modeling Who This Book Is For This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn Reacquaint yourself with Blender's modeling toolset Practice fundamental skills that are applicable to a range of modeling projects Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another Think ahead and plan your project out to significantly improve both quality and efficiency Create models for freestyle use Overcome challenging modeling problems Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface model In Detail Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approach This is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.

Blender 3d 2 49 Incredible Machines

Author: Allan Brito
Editor: Packt Publishing Ltd
ISBN: 1847197477
File Size: 17,48 MB
Format: PDF, ePub, Mobi
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Modeling, rendering, and animating realistic machines with Blender 3D.

Blender 3d Characters Machines And Scenes For Artists

Author: Enrico Valenza
Editor: Packt Publishing Ltd
ISBN: 1787123146
File Size: 79,53 MB
Format: PDF, ePub
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Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D About This Book Learn how to establish the basic shape of a character on the basis of templates, and take it to completion using the tools available in Blender Develop realistic and awesome machines for your 3D projects and animation films Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This learning path is for those who know the basics of Blender and have hands-on experience with the software. We will directly dive into creating characters first. If you wish to use Blender to create games, animated films, and architecture simulations, this learning path will benefit you. What You Will Learn Use your sculpting skills to carve the character features from the mesh Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another Create a 3D robot toy model from start to finish using the basic modeling tools of Blender Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach Use re-topology techniques to create a clean 3D version of the previously sculpted alien Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, and Curves In Detail Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Blender 3D Cookbook, Second Edition by Enrico Valenza Blender 3D Incredible Machines, Second Edition by Christopher Kuhn Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq Style and approach This easy-to-follow course will teach you how to create complex 3D characters, create incredible machines, and put them together to create a 3D scene. Each topic is explained sequentially in the process of creating various models, and includes detailed explanations of the basic and advanced features.

Blender 2 5 Lighting And Rendering

Author: Aaron W. Powell
Editor: Packt Publishing Ltd
ISBN: 9781847199898
File Size: 45,78 MB
Format: PDF, Kindle
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Annotation Blender 3D is a popular, open source modeling and animation package. It is used for game design, architectural visualization, character design, animation, and still images. However, creating believable lighting and texturing is difficult in any 3D program. This step-by-step tutorial aims to familiarize you with Blender's new interface and basic features as well as take a look at what it takes to produce a believable scene using lighting, texturing, compositing, and rendering. By using the example of a tricycle in an outdoor scene you will learn to establish an effective workflow to increase your productivity. You will also thoroughly studying the scene and deciding how your tricycle would look on a sunny, cloudless day using Blender lamps. Not just that, you will also learn to implement your decisions by applying a 3-point light rig, adjusting the color of the lights, adding shadows, and using light groups to control the lighting. You will learn to add ambient occlusion effects to your scene by using both ray-traced and approximated ambient occlusion algorithms. A mesh example shows you how to give a particular look or "feel" by adding and editing materials. You will light a wine bottle on a table by taking a look at lighting interior spaces and how to create complex light rigs and custom UV textures for your scenes using Blender's UV editing capabilities. You will create a custom UV map, export it as a file type Blender can read, and finally add your UV map to the wine bottle mesh. In the same example you will add wood material to booths. You will further enhance the background by adding wallpaper, giving color and metallic tint to the lamps, and adding material to light bulbs. You will look at lighting techniques used in scenes that include both interior and exterior light sources in a scene that has sunlight traveling in through the window and a light bulb hanging from the ceiling. A step-by-step guide, with practical examples, that builds up your knowledge of lighting and rendering in Blender and helps you to implement these various techniques in your own work What you will learn from this book : Optimize Blender's Internal Renderer for your projects Establish a well-tested and efficient workflow to constantly produce high-quality work Apply both ray-traced and approximated ambient occlusion to your scene Configure the default settings of ambient occlusion by manipulating parameters such as Sampling, Attenuation, and Influence Configure settings found with Blender's materials to create, duplicate, and add special effects such as transparency and reflections to your materials Modify World settings to add a gradient effect to the background to create a more interesting render Separate your scene into layers to light the scene using a complex light rig Construct a complex light rig and link lights to specific layers Add indirect lighting and integrate it with your scene Add textures to materials Enhance your scene by using Blender's node compositor Simulate light "bending" with 3D lighting techniques Illuminate dark corners and crevices in your scene using ambient light Set up the basic material and then add textures and look at many different materials with varying properties such as plastic, metal, glass, wood, brick, marble, and concrete Approach Each chapter develops a different aspect of a Blender technique. The book is essentially a step-by-step tutorial, which builds up your knowledge throughout. It has practical examples such as lighting a tricycle in open space, lighting a wine bottle on a table, and lighting a room that has a lamp as well as sunlight coming in through the window. These examples will show you how to implement the different Blender techniques in your work. Who this book is written for If you are a Blender user and you want to improve the quality of your renders, this book is for you. You need to have experience in Blender and know your way around the Blender interface. You may be a professional or freelancer or hobbyist willing to increase the quality of your portfolio and interested in adding perfection to your renders.

Life Cycle Management Of Machines And Mechanisms

Author: JRG. NIEMANN
Editor: Springer Nature
ISBN: 3030564495
File Size: 18,51 MB
Format: PDF, ePub, Docs
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This book contains the description of machines and systems as investments goods in production. These machines have a technological and economical life cycle over the time used. By explaining the paradigms of life cycle management, the book describes how the life cycle of such investment goods can be designed, operated and optimized to deliver maximum benefit in industrial environment. Additional examples from industry including case studies and calculations demonstrate practical applications and deliver benefit not only for academic or educational purpose but also for industrial practitioners.

Create Game Assets With Blender And Substance Painter

Author: Darrin Lile
Editor:
ISBN: 9781838980337
File Size: 63,77 MB
Format: PDF, ePub, Mobi
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Use Blender to create high-quality 3D assets for video games About This Video Create high-polygon 3D models and use retopology techniques to make their low-poly versions for video game engines Bake texture maps in Blender and Substance Painter Use PBR texturing tools to create realistic textures for game models In Detail Blender, since its release over 2 decades ago, has been evolving to offer new features and is being used increasingly in the animation and visual effects industry. If you're new to game development, Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. In this course, you'll learn how to use Blender 3D's modeling tools to create a high-resolution model of an M249 machine gun. You'll explore retopology techniques in Blender to create a low-poly version of your high-poly object. You'll also understand how to assign materials in Substance Painter based on a Color ID map created in Blender 3D and advance to assigning PBR textures to objects in Unity. If you've ever wanted to use Blender to create high-quality game assets and incredible videos, this course is for you. Click on the Enrol button now and start on the road to Blender success! Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/-Create-Game-Assets-with-Blender-and-Substance-Painter . If you require support please email: [email protected]