Bridgman S Complete Guide To Drawing From Life

Author: George B. Bridgman
Editor: Sterling Publishing Company, Inc.
ISBN: 9781402766787
Size: 17,87 MB
Format: PDF, Kindle
Read: 493
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Provides instructions on drawing the human figure.

Bridgman S Complete Guide To Drawing From Life

Author: George Brant Bridgman
Editor: Sterling Publishing Company, Inc.
ISBN: 9780806930152
Size: 15,64 MB
Format: PDF, ePub, Mobi
Read: 895
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Provides instructions on drawing the human figure.

Bridgman S Complete Guide To Drawing From Life

Author: George B. Bridgman
Editor: Sterling
ISBN: 9781454926535
Size: 20,47 MB
Format: PDF, Docs
Read: 435
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Bridgman's classic, essential guide is now completely redesigned! This fifth edition preserves the renowned artist and lecturer's comprehensive original work--featuring more than 1,000 drawings and 22 expert lessons on mastering the human figure from every angle--but repackages it with an eye-catching cover. In addition, the interior art has been cleaned and the design freshened in two-color. It's sure to remain one of the premier figure-drawing publications of all time.

Lessons In Classical Drawing Enhanced Edition

Author: Juliette Aristides
Editor: Potter/TenSpeed/Harmony
ISBN: 0770433944
Size: 15,45 MB
Format: PDF, ePub
Read: 334
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The practice of drawing…distilled to its essential elements. Embedded with videos, beautifully filmed in Florence, Italy, that provide real-time drawing lessons so that any gaps in the learning process are filled in with live instruction. In this elegant and inspiring primer, master contemporary artist and author Juliette Aristides breaks down the drawing process into small, manageable lessons; introduces time-tested principles and techniques that are easily accessible; and shares the language and context necessary to understand the artistic process and create superior, well-crafted drawings.

Game Character Development With Maya

Author: Antony Ward
Editor: New Riders
ISBN: 0134213807
Size: 13,32 MB
Format: PDF, Mobi
Read: 791
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If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The companion CD includes lesson files, scripts, an automatic rigging tool, demo software, and more!

Character Costume Figure Drawing

Author: Huaixiang Tan
Editor: Taylor & Francis
ISBN: 0240811844
Size: 18,98 MB
Format: PDF, Mobi
Read: 732
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Comprehensive visual images carefully illustrate how to render dynamic characters with personality, covering clothes, hats, props, fabrics and choice of medium for those who want to draw characters in preparing for costume design, in a new edition that covers historical periods and children and music/dance characters. Original.

Storyboards Motion In Art

Author: Mark A. Simon
Editor: Taylor & Francis
ISBN: 1136134212
Size: 15,51 MB
Format: PDF, ePub, Docs
Read: 392
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Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.

Drawing From Life

Author: James McMullan
Editor: Overlook Press
ISBN:
Size: 10,81 MB
Format: PDF, Docs
Read: 154
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James McMullan, one of America's most celebrated illustrators, has created an exciting new approach to figure drawing. Using his experience as an artist and a teacher, McMullan lucidly presents his new strategy, High-Focus Drawing, demonstrating his method with examples from master works as well as from student art. High-Focus Drawing is a melding of memory, common sense, heightened awareness of our own bodies, and curiosity to find what is unique in the model. In contrast to a mechanistic approach, where the artist isolates portions of the body, High-Focus Drawing asks the student to take in the entire figure at once, resulting in a drawing that embodies a strong sense of immediacy and energy. This approach produces lively, seamless figure drawings without construction lines. For students and artists at any level who are interested in exploring the possibilities of figure drawing this book provides both guidance and inspiration.

Force Dynamic Life Drawing For Animators

Author: Mike Mattesi
Editor: CRC Press
ISBN: 113614238X
Size: 19,51 MB
Format: PDF, Docs
Read: 765
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Force: Dynamic Life Drawing for Animators Capture the force in your life drawing subjects with this practical guide to dynamic drawing techniques - packed with superb, powerfully drawn examples that show you how to: * Bring your work to life with rhythmic drawing techniques * Create appealing and dynamic poses in your drawings * Experience the figure's energy in three dimensional space * Use the asymmetry of straight and curved lines to clarify the direction of force in the body * Build on your foundational anatomy and figure drawing skills to animate your drawings *Apply the theory of force to your on-location and animal drawing observations Whether you are an animator, comic book artist, illustrator or fine arts' student you'll learn to use rhythm, shape, and line to bring out the life in any subject while Mike Mattesi's infectious enthusiasm will have you reaching for your pencils! Mike Mattesi is the owner and founder of Entertainment Art Academy (www.enterartacad.com) based in Southern California. He has been a professional production artist and instructor for the last fifteen years with clients including Disney, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks and Nickelodeon. Audience level: Intermediate to advanced