Death By Video Game

Author: Simon Parkin
Editor: Melville House
ISBN: 1612196209
File Size: 15,27 MB
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"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not.
Death by Video Game
Language: en
Pages: 272
Authors: Simon Parkin
Categories: Social Science
Type: BOOK - Published: 2017-06-13 - Publisher: Melville House

"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was
Death by Video Game
Language: en
Pages: 318
Authors: Simon Parkin
Categories: Social Science
Type: BOOK - Published: 2015-08-13 - Publisher: Serpent's Tail

Whether it's Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafs is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing?
Video Gaming in Science Fiction
Language: en
Pages: 194
Authors: Jason Barr
Categories: Literary Criticism
Type: BOOK - Published: 2018-09-11 - Publisher: McFarland

 As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming—first emerging almost fifty years ago—still resonates in modern science fiction. The author reveals how negative stereotypes
Videogame Sciences and Arts
Language: en
Pages: 277
Authors: Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha
Categories: Computers
Type: BOOK - Published: 2019-12-26 - Publisher: Springer Nature

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards;
Das Schicksal ist ein mieser Verräter
Language: de
Pages:
Authors: John Green, Scott Neustadter
Categories: Computers
Type: BOOK - Published: 2014 - Publisher:

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