Sexual Violence In A Digital Age

Author: Anastasia Powell
Editor: Springer
ISBN: 113758047X
Size: 13,76 MB
Format: PDF, ePub
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This book examines how digital communications technologies have transformed modern societies, with profound effects both for everyday life, and for everyday crimes. Sexual violence, which is recognized globally as a significant human rights problem, has likewise changed in the digital age. Through an investigation into our increasingly and ever-normalised digital lives, this study analyses the rise of technology-facilitated sexual assault, ‘revenge pornography’, online sexual harassment and gender-based hate speech. Drawing on ground-breaking research into the nature and extent of technology-facilitated forms of sexual violence and harassment, the authors explore the reach of these harms, the experiences of victims, the views of service providers and law enforcement bodies, as well as the implications for law, justice and resistance. Sexual Violence in a Digital Age is compelling reading for scholars, activists, and policymakers who seek to understand how technology is implicated in sexual violence, and what needs to be done to address sexual violence in a digital age.

Human Learning In The Digital Era

Author: Netexplo (France)
Editor: UNESCO Publishing
ISBN: 9231003151
Size: 15,50 MB
Format: PDF
Read: 189
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2062

Author: Toby Walsh
Editor: Black Inc.
ISBN: 1743820259
Size: 17,85 MB
Format: PDF, ePub, Mobi
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‘A compelling invitation to imagine the future we want’ —BRIAN CHRISTIAN, author of The Most Human Human By 2062 we will have built machines as intelligent as us – so the leading artificial intelligence and robotics experts predict. But what will this future look like? In 2062, world-leading researcher Toby Walsh considers the impact AI will have on work, war, economics, politics, everyday life and even death. Will automation take away most jobs? Will robots become conscious and take over? Will we become immortal machines ourselves, uploading our brains to the cloud? How will politics adjust to the post-truth, post-privacy digitised world? When we have succeeded in building intelligent machines, how will life on this planet unfold? Based on a deep understanding of technology, 2062 describes the choices we need to make today to ensure that the future remains bright. ‘Clarity and sanity in a world full of fog and uncertainty – a timely book about the race to remain human.’ —RICHARD WATSON, author of Digital Vs. Human and futurist-in-residence at Imperial College, London ‘One of the deepest questions facing humanity, pondered by a mind well and truly up to the task.’ —ADAM SPENCER, broadcaster

Digital Visual Effects And Compositing

Author: Jon Gress
Editor: New Riders
ISBN: 013380724X
Size: 18,38 MB
Format: PDF, ePub, Mobi
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In this latest book in the critically-acclaimed [digital] series from New Riders you’ll learn all of the techniques and skills that will take you from beginner to visual effects (VFX) professional in just one book. Seasoned visual effects producer Jon Gress has refined the teaching of the skills and techniques presented in this book for over a decade to distill them down to the most effective methodology, delivered in a way that’s both fun and easy to understand while being state-of-the-art for industry professionals. You’ll start with a solid understanding of the basics of visual effects and compositing, the fundamentals of bluescreen and greenscreen keying, 3D texturing, cloning, wire & rig removal, rotoscoping, 2D and 3D motion tracking, and matchmoving. And then experiment with a wide range of 2D, 2.5D & 3D visual effects, including 3D CGI, crowd replication, face replacements, faking shadows, reflections and Z depth, atmospheric, smoke, cloud & heat FX, sky replacements, day-for-night and digital 3D HUD FX. Building on this strong foundation of compositing and visual effects, you’ll be prepared for the advanced section of the book which teach skills, such as 2D, 2.5D & 3D digital matte painting and projections, film colorization, particle systems, fluid and rigid body dynamics, full digital environments, digital destruction, advanced lighting and rendering techniques, stereoscopic 3D, 2D to 3D conversions, and expert 3D and Photoshop extraction and modeling techniques that can only be described as magic! Throughout the lessons, you’ll glean insider advice on cutting edge methods that even experienced professionals will find amazing. You’ll learn everything you need to know to begin working in the world of visual effects as an industry professional. • All the info you need to go from beginner to professional in one book • Easily accessible teaching style from an instructor who has helped launch the careers of some of the best-known Hollywood visual effects specialists • Includes companion graphics files and videos to follow along with the lessons

Computers And Cognition Why Minds Are Not Machines

Author: J.H. Fetzer
Editor: Springer Science & Business Media
ISBN: 9401009732
Size: 14,35 MB
Format: PDF, Docs
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An important collection of studies providing a fresh and original perspective on the nature of mind, including thoughtful and detailed arguments that explain why the prevailing paradigm - the computational conception of language and mentality - can no longer be sustained. An alternative approach is advanced, inspired by the work of Charles S. Peirce, according to which minds are sign-using (or `semiotic') systems, which in turn generates distinctions between different kinds of minds and overcomes problems that burden more familiar alternatives. Unlike conceptions of minds as machines, this novel approach has obvious evolutionary implications, where differences in semiotic abilities tend to distinguish the species. From this point of view, the scope and limits of computer and AI systems can be more adequately appraised and alternative accounts of consciousness and cognition can be more thoroughly criticised. Readership: Intermediate and advanced students of computer science, AI, cognitive science, and all students of the philosophy of the mind.

Storytelling Techniques For Digital Filmmakers

Author: Ross Hockrow
Editor: Amherst Media
ISBN: 1608955885
Size: 16,87 MB
Format: PDF
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The key elements of creating an effective film narrative—which involves a significant shift in mindset from still photography to motion capture—are detailed in this guide to becoming a standout digital videographer. Through teaching classic cinematic techniques for storytelling while addressing contemporary digital equipment and customer standards, the guide instructs such elements of filming as mixing the types of shots used, charting the plot, and introducing characters. Equipment use is also explored through the analysis of gear for camera movement and how to create ideal lighting. With a focus on high-definition filming, the book also provides invaluable information on obtaining high-quality audio and how to make the most of video editing.

Digital Human Modeling

Author: Vincent G. Duffy
Editor: Springer Science & Business Media
ISBN: 3642028098
Size: 11,50 MB
Format: PDF, ePub, Mobi
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The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Digital Human Modeling And Applications In Health Safety Ergonomics And Risk Management Healthcare And Safety Of The Environment And Transport

Author: Vincent G. Duffy
Editor: Springer
ISBN: 3642391737
Size: 12,90 MB
Format: PDF, Kindle
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This two volume set (LNCS 8025-8026) constitutes the refereed proceedings of the Fourth International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, formerly International Conference on Digital Human Modeling, DHM 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This two-volume set contains 91 papers. The papers in this volume focus on the following topics: driving and aviation safety, human factors and digital human modeling in healthcare, and safety of the human environment.

Human Behaviour In Design 05

Author: John Steven Gero
Editor: Key Centre of Design Comp & Cogntn
ISBN: 1864877405
Size: 14,43 MB
Format: PDF, ePub, Mobi
Read: 290
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Human Computer Interaction

Author: Julie A. Jacko
Editor: CRC Press
ISBN: 0805849300
Size: 12,62 MB
Format: PDF, ePub
Read: 266
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This four volume set provides the complete proceedings of the 10th International Conference on Human-Computer Interaction held June, 2003 in Crete, Greece. A total of 2,986 individuals from industry, academia, research institutes, and governmental agencies from 59 countries submitted their work for presentation at the conference. The papers address the latest research and development efforts, as well as highlight the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, health care, and disabled and elderly people.