Foundation Game Design With Flash

Author: Rex van der Spuy
Editor: friendsofED
ISBN: 9781430218210
File Size: 34,95 MB
Format: PDF, Kindle
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We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters What you’ll learn Learn how to build interactive movies and objects with Flash Get a thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required Discover how to build interactive storybooks, space-shooter, adventure and drag-and-Drop games. Master collision detection, Enemy AI systems, player control, managing game data, basic physics and trigonometry. Make use of design patterns and object-oriented programming techniques to build robust games. Understand the strategies for making games fun to play and easy to build. Who this book is for This book is for a non-technical creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats the art of programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality. Table of Contents Programming Foundations: How to Make a Video Game Making Objects Programming Objects Controlling Movie Clip Objects Decision Making Controlling a Player Character Bumping into Things Object-Oriented Game Design Platform Game: Physics and Data Management Advanced Object and Character Control
Foundation Game Design with Flash
Language: en
Pages: 650
Authors: Rex van der Spuy
Categories: Computers
Type: BOOK - Published: 2009-05-23 - Publisher: friendsofED

We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you’ve minimal multimedia or programming experience,
Foundation Game Design with ActionScript 3.0
Language: en
Pages: 680
Authors: Rex van der Spuy
Categories: Computers
Type: BOOK - Published: 2012-01-20 - Publisher: Apress

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all
Foundation Game Design with Flash
Language: en
Pages: 650
Authors: Rex van der Spuy
Categories: Computers
Type: BOOK - Published: 2009-07-21 - Publisher: Apress

We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience,
Foundation Game Design with ActionScript 3.0
Language: en
Pages: 680
Authors: Rex van der Spuy
Categories: Computers
Type: BOOK - Published: 2012-03-28 - Publisher: Apress

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all
Foundation Game Design with HTML5 and JavaScript
Language: en
Pages: 732
Authors: Rex van der Spuy
Categories: Computers
Type: BOOK - Published: 2013-01-28 - Publisher: Apress

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the