Game Programming Gems 3

Author: Dante Treglia
Editor:
ISBN: 9781584502333
Size: 10,15 MB
Format: PDF, ePub
Read: 834
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The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. In addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. This is a must-have reference, and series, for every game developer. If you are just getting started, this book offers a true cross-section of the challenges youll face, and provides a variety of additional references to help you find all the resources you need to advance your skills and knowledge. If youre an expert already, youll find new ideas and techniques to help save plenty of valuable programming time.

Game Programming Gems 4

Author: Andrew Kirmse
Editor: Delmar Thomson Learning
ISBN: 9781584502951
Size: 14,82 MB
Format: PDF, Kindle
Read: 387
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"Game Programming Gems 4" is an all new volume in this must-have series. It is filled with ready-to-use expert techniques, ideas, and solutions for game developers, and includes many innovative solutions that have been used successfully in commercial projects.

Game Programming Gems 8

Author: Adam Lake
Editor: Cengage Learning
ISBN: 1435457714
Size: 18,36 MB
Format: PDF, ePub, Docs
Read: 315
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Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Pro

Game Programming Gems

Author: Mark A. DeLoura
Editor: Charles River Media
ISBN: 9781584500490
Size: 11,72 MB
Format: PDF, ePub, Docs
Read: 717
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For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well.

Game Programming Gems 5

Author: Kim Pallister
Editor:
ISBN: 9781584503521
Size: 16,77 MB
Format: PDF
Read: 256
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Presents articles that cover a variety of topics in the field of game programming, including artificial intelligence, graphics, and mathematics.

Game Engine Gems 3

Author: Eric Lengyel
Editor: CRC Press
ISBN: 1498755666
Size: 17,91 MB
Format: PDF, Mobi
Read: 264
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This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and acade

Game Ai Pro 2

Author: Steven Rabin
Editor: CRC Press
ISBN: 1482254808
Size: 16,59 MB
Format: PDF, Docs
Read: 539
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Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them. Covers a wide range of AI in games, with topics applicable to almost any game Touches on most, if not all, of the topics necessary to get started in game AI Provides real-life case studies of game AI in published commercial games Gives in-depth, technical solutions from some of the industry’s best-known games Includes downloadable demos and/or source code, available at http://www.gameaipro.com

Game Engine Architecture Third Edition

Author: Jason Gregory
Editor: CRC Press
ISBN: 1351974289
Size: 19,48 MB
Format: PDF, Mobi
Read: 234
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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

Computer Games

Author: Blair Carter
Editor: Nova Publishers
ISBN: 9781590335260
Size: 19,70 MB
Format: PDF, ePub, Mobi
Read: 700
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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Ai Game Programming Wisdom 3

Author: Steve Rabin
Editor:
ISBN: 9781584504573
Size: 15,84 MB
Format: PDF, ePub, Docs
Read: 727
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This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.