Game Programming Patterns

Author: Robert Nystrom
Editor: Genever Benning
ISBN: 0990582914
File Size: 37,41 MB
Format: PDF, Mobi
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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Game Programming Patterns
Language: en
Pages: 354
Authors: Robert Nystrom
Categories: Computers
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your
Learn Design Patterns with Game Programming
Language: en
Pages: 510
Authors: Philippe-Henri Gosselin
Categories: Computers
Type: BOOK - Published: 2019-10-31 - Publisher: Afnil - ISBN France

Design Patterns are powerful tools for the creation of robust and scalable software. Presented one by one, patterns are easy to understand, even for a beginner. However, using and combining them in a complex application is much more difficult.In this book, we focus on the creation of video games: a
Game Development Patterns with Unity 2021
Language: en
Pages: 246
Authors: David Baron
Categories: Computers
Type: BOOK - Published: 2021-07-30 - Publisher: Packt Publishing Ltd

Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the engine's unique way of doing things. The book reviews design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios, along with examining notorious
Game Development Patterns and Best Practices
Language: en
Pages: 454
Authors: John P. Doran
Categories: Computers
Type: BOOK - Published: 2017-05-31 - Publisher:

Bring your games to fruition by mastering pro game development patterns and best practicesAbout This Book* Untangle your game development workflow, make cleaner code, and create structurally solid games* Implement key programming patterns that will enable you to make efficient AI and remove duplication* Optimize your game using memory management
Core Techniques and Algorithms in Game Programming
Language: en
Pages: 854
Authors: Daniel Sanchez-crespo, Daniel Sánchez-Crespo Dalmau
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: New Riders

Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs.