Gamer Trouble

Author: Amanda Phillips
Editor: NYU Press
ISBN: 1479834920
File Size: 72,83 MB
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Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

Experimental Games

Author: Patrick Jagoda
Editor: University of Chicago Press
ISBN: 022663003X
File Size: 34,96 MB
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In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.

Hot Tubs And Pac Man

Author: Anne Ladyem McDivitt
Editor: Walter de Gruyter GmbH & Co KG
ISBN: 311066867X
File Size: 32,91 MB
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This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hope that the counter-cultural industry focused on fun would begin to include women, but after the video game industry crash, this free-wheeling freedom of the industry ended along with the beginnings of the inclusion of women. Many of the threads that began in the early years continued or have parallels with the modern video game industry. The industry continues to struggle with gender relations in the workplace and with the strongly gendered male demographic that the industry perceives as its main market.

Anne Furness By The Author Of Aunt Margaret S Trouble

Author: Frances Eleanor Trollope
Editor:
ISBN:
File Size: 77,67 MB
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Treasure Hunters In Trouble

Author:
Editor:
ISBN: 9781480692176
File Size: 43,50 MB
Format: PDF
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Minecrafters Treasure Hunters In Trouble

Author: Winter Morgan
Editor: Bloomsbury Publishing
ISBN: 1408876329
File Size: 77,96 MB
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During Steve's journey he must encounter spiders in a cave, face hostile chicken jockeys, and get stuck at sea. If he rescues them they will all be rewarded with treasure. But if he doesn't...

The Trouble With Boys

Author: Peg Tyre
Editor: Harmony
ISBN: 0307449777
File Size: 75,58 MB
Format: PDF, ePub
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From the moment they step into the classroom, boys begin to struggle. They get expelled from preschool nearly five times more often than girls; in elementary school, they’re diagnosed with learning disorders four times as often. By eighth grade huge numbers are reading below basic level. And by high school, they’re heavily outnumbered in AP classes and, save for the realm of athletics, show indifference to most extra­curricular activities. Perhaps most alarmingly, boys now account for less than 43 percent of those enrolled in college, and the gap widens every semester! The imbalance in higher education isn’t just a “boy problem,” though. Boys’ decreasing college attendance is bad news for girls, too, because ad­missions officers seeking balanced student bodies pass over girls in favor of boys. The growing gender imbalance in education portends massive shifts for the next generation: how much they make and whom they marry. Interviewing hundreds of parents, kids, teachers, and experts, award-winning journalist Peg Tyre drills below the eye-catching statistics to examine how the educational system is failing our sons. She explores the convergence of culprits, from the emphasis on high-stress academics in preschool and kindergarten, when most boys just can’t tolerate sitting still, to the outright banning of recess, from the demands of No Child Left Behind, with its rigid emphasis on test-taking, to the boy-unfriendly modern curriculum with its focus on writing about “feelings” and its purging of “high-action” reading material, from the rise of video gaming and schools’ unease with technology to the lack of male teachers as role models. But this passionate, clearheaded book isn’t an exercise in finger-pointing. Tyre, the mother of two sons, offers notes from the front lines—the testimony of teachers and other school officials who are trying new techniques to motivate boys to learn again, one classroom at a time. The Trouble with Boys gives parents, educators, and anyone concerned about the state of education a manifesto for change—one we must undertake right away lest school be-come, for millions of boys, unalterably a “girl thing.” From the Hardcover edition.

Trouble In River City

Author: Dmitri C. Williams
Editor:
ISBN:
File Size: 31,38 MB
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Computer Gamer S Bible

Author: Mark L. Chambers
Editor: Wiley
ISBN: 9780764533730
File Size: 78,89 MB
Format: PDF, Docs
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Discover how to make your PC the ultimate gaming machine … Take your gaming experience to the next level! This one-of-a-kind reference examines the latest hardware and software, explains how to improve your current system, and provides step-by-step instructions for installing a video card, programming a joystick, and more. From the hottest new games to peripherals, sound and video cards, 3D controllers, and multiplayer network connections, the Computer Gamer's Bible delivers all you need to make your games look, sound, and play better. Inside, you'll find complete coverage of computer game software and hardware Learn about the hottest gaming technologies for PCs and Macs Find more than 20 do-it-yourself projects to optimize, augment, or upgrade your system Pinpoint the ideal system specs for the kinds of games you play Select the best controller, video card, and sound card for your system Pump up the volume with surround-sound software, speakers, and subwoofers Go three-dimensional with 3D glasses, goggles, and gadgets Play to win with other gamers on a network or over the Internet Optimize your gaming system with DirectX and DirectSound from Microsoft Get inside your games with patches, levels, cheats, and walkthroughs Hot demos on CD-ROM, including: Drakan Need for Speed: High Stakes Tomb Raider: The Last Revelation, Homeworld Sid Meier's Alien Crossfire Warbirds Age of Empires II: Age of Kings, Unreal Tournament Plus gaming utilities and 3 other hot game demos Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like—free—but they have no technical support. www.idgbooks.com System Requirements: Pentium 200 class PC running Windows 95/98; 32MB RAM; 100MB disk space; 4MB Direct3D compatible video; Microsoft Direct-X 6.1; Internet access

Big Man Big Trouble

Author: U. M. Lassiter
Editor: Devine Destinies
ISBN: 1771115858
File Size: 42,37 MB
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In the exciting conclusion to the Growing Boy series, teen muscle titan Alex Johnson has just returned from the time of his life on Spring Break with his boyfriend Ryan and is stunned to learn that the school football star is missingãbut thatês not as shocking as who tells himãand why. Things take an even darker turn when two more of his friends go missing and Alex is followed by a mysterious man with a Taser gun. Meanwhile, Alex has good reason to think that the experimental treatment that made him what he is might be affecting his mind. Alex may no longer be the biggest thing to hit the small Midwestern town of Antioch, Nebraska, what with kidnappings, Russian mobsters and a cliff-hanging conclusion. Will Alex be rendered non-compus-mentis? Will he save the day? Will Bugs Bunny be dashed to bits on the rocks below?

Serious Games

Author: Ute Ritterfeld
Editor: Routledge
ISBN: 1135848904
File Size: 76,65 MB
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Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.

My Life As A Gamer

Author: Janet Tashjian
Editor: Henry Holt and Company (BYR)
ISBN: 0805098658
File Size: 73,62 MB
Format: PDF, ePub
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Derek Fallon gets the chance of a lifetime—to participate in a gaming company focus group and to test out a new video game called "Arctic Ninja." Together with his friends Carly, Matt, and Umberto, Derek thinks his gaming talents will be showcased. But he soon realizes that everyone has got him beat, including whiz kid El Cid. On top of that, school reading tests have begun and Derek feels doubly off his game. Isn't there anything he's good at?

Pc Gamer

Author:
Editor:
ISBN:
File Size: 10,70 MB
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Cinematic Game Secrets For Creative Directors And Producers

Author: Rich Newman
Editor: Taylor & Francis
ISBN: 1136138536
File Size: 48,74 MB
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Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production. The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.

Fans Bloggers And Gamers

Author: Henry Jenkins
Editor: NYU Press
ISBN: 9780814742853
File Size: 45,98 MB
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Henry Jenkins at [email protected] (video) Henry Jenkins“s pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation. Bringing together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers, Fans, Bloggers, and Gamers takes readers from Jenkins's progressive early work defending fan culture against those who would marginalize or stigmatize it, through to his more recent work, combating moral panic and defending Goths and gamers in the wake of the Columbine shootings. Starting with an interview on the current state of fan studies, this volume maps the core theoretical and methodological issues in Fan Studies. It goes on to chart the growth of participatory culture on the web, take up blogging as perhaps the most powerful illustration of how consumer participation impacts mainstream media, and debate the public policy implications surrounding participation and intellectual property.

New Rules Of The Game

Author: Susan Packard
Editor: Penguin
ISBN: 0698154797
File Size: 70,87 MB
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Business is a team sport. Learn how to win. Where would your career be if you could understand how your colleagues--especially men--succeed and win at work? And if, in understanding and applying the rules, you could win, too? In New Rules of the Game, business leader Susan Packard shows you how to cultivate gamesmanship--a strategic way of thinking regularly seen in the video game and sports worlds, and most often among men--that develops creativity, focus, optimism, teamwork, and competitiveness. You'll learn the Ten Rules of Gamesmenship and how to use them effectively to: · Compete outwardly in a healthy, rewarding way · Build support groups to help you advance · Step up with more grit to get the next win · Approach your workplace with more lightness and insight · Take loss in stride and provide the emotional distance needed to win at work Packard shares her career story with humor and candor, including the successes and the mistakes, the triumphs and some personal and career setbacks, and presents them as teachable moments for you. But the book is much bigger that one person’s experience. Packard also shares the stories of other presidents and CEOs who have become great gamers in their own fields, providing you with the insight and inspiration to play the business game smarter, stronger, and more successfully. You will also be better able to coach others, inspiring your team to perform at higher levels as you drive them toward the next win. From the Hardcover edition.

2005 Gamer S Almanac

Author: Sean Carton
Editor: Que Publishing
ISBN: 9780789732415
File Size: 12,63 MB
Format: PDF
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The ONLY book of its kind on the market today! Covers gaming on all popular platforms, including PC Xbox and PlayStation.

Mastering Unity Scripting

Author: Alan Thorn
Editor: Packt Publishing Ltd
ISBN: 1784390569
File Size: 19,99 MB
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Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.

Masterminds And Wingmen

Author: Rosalind Wiseman
Editor: Harmony
ISBN: 0307986667
File Size: 21,59 MB
Format: PDF, Kindle
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Books for a Better Life Award Winner Here is a landmark book that reveals the way boys think and that shows parents, educators and coaches how to reach out and help boys overcome their most common yet difficult challenges -- by the bestselling author who changed our conception of adolescent girls. Do you constantly struggle to pull information from your son, student, or athlete, only to encounter mumbling or evasive assurances such as “It’s nothing” or “I’m good?” Do you sense that the boy you care about is being bullied, but that he’ll do anything to avoid your “help?” Have you repeatedly reminded him that schoolwork and chores come before video games only to spy him reaching for the controller as soon as you leave the room? Have you watched with frustration as your boy flounders with girls? Welcome to Boy World. It’s a place where asking for help or showing emotional pain often feels impossible. Where sports and video games can mean everything, but working hard in school frequently earns ridicule from “the guys” even as they ask to copy assignments. Where “masterminds” dominate and friends ruthlessly insult each other but can never object when someone steps over the line. Where hiding problems from adults is the ironclad rule because their involvement only makes situations worse. Boy world is governed by social hierarchies and a powerful set of unwritten rules that have huge implications for your boy’s relationships, his interactions with you, and the man he’ll become. If you want what’s best for him, you need to know what these rules are and how to work with them effectively. What you’ll find in Masterminds and Wingmen is critically important for every parent – or anyone who cares about boys – to know. Collaborating with a large team of middle- and high-school-age editors, Rosalind Wiseman has created an unprecedented guide to the life your boy is actually experiencing – his on-the-ground reality. Not only does Wiseman challenge you to examine your assumptions, she offers innovative coping strategies aimed at helping your boy develop a positive, authentic, and strong sense of self. From the Hardcover edition.

Gamer S Tome Of Ultimate Wisdom

Author: William Abner
Editor: Que Pub
ISBN: 9780789734655
File Size: 56,75 MB
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Presents a collection of trivia, historical facts, tips, guides, and previews surrounding video and computer games.