Games Actions And Social Software

Author: Jan van Eijck
Editor: Springer
ISBN: 3642293263
File Size: 61,24 MB
Format: PDF, Mobi
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Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this book collects a set of chapters of the multi-disciplinary project "Games, actions and Social software" which was carried out at the Netherlands Institute for Advanced Study in the Humanities and Social Sciences (NIAS) in Wassenaar, from September 2006 through January 2007. The chapters focus on social software and the social sciences, knowledge, belief and action, perception, communication, and cooperation.

Discourses On Social Software

Author: Jan van Eijck
Editor: Amsterdam University Press
ISBN: 9089641238
File Size: 72,74 MB
Format: PDF
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The unusual format of a series of discussions among a logician, a computer scientist, a philosopher and some researchers from other disciplines encourages the reader to develop his own point of view. --Book Jacket.

Student Usability In Educational Software And Games Improving Experiences

Author: Gonzalez, Carina
Editor: IGI Global
ISBN: 1466619880
File Size: 41,72 MB
Format: PDF, Docs
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"This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.

Knowledge Networks The Social Software Perspective

Author: Lytras, Miltiadis D.
Editor: IGI Global
ISBN: 1599049775
File Size: 16,22 MB
Format: PDF, ePub, Mobi
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"This book concentrates on strategies that exploit emerging technologies for the knowledge effectiveness in social networks"--Provided by publisher.

Social Software In Libraries

Author: Meredith G. Farkas
Editor: Information Today, Inc.
ISBN: 9781573872751
File Size: 51,83 MB
Format: PDF
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Provides information on a variety of social software, including blogs, RSS, wikis, and instant messaging, and describes ways they can be used to promote library use, language skills, and literacy.

Elementary School Technology Education

Author: Patrick N. Foster
Editor: Glencoe/McGraw-Hill
ISBN:
File Size: 32,22 MB
Format: PDF
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The Software Encyclopedia

Author:
Editor:
ISBN:
File Size: 11,30 MB
Format: PDF, Mobi
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Social Software And Web 2 0 Technology Trends

Author: Deans, P. Candace
Editor: IGI Global
ISBN: 1605661236
File Size: 31,56 MB
Format: PDF, Mobi
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"This book provides an overview of current Web 2.0 technologies and their impact on organizations and educational institutions"--Provided by publisher.

Postsecondary Play

Author: William G. Tierney
Editor: JHU Press
ISBN: 1421413078
File Size: 27,71 MB
Format: PDF, Mobi
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The college application process—which entails multiple forms, essays, test scores, and deadlines—can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of games and social media in the classroom and how these tools can boost student confidence and increase college access. Scholars writing from a wide variety of disciplines—college access, social media, game studies, and learning sciences—provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging underserved students, quality game design and mastering the concept of play—the ability to develop skills while engaging in the game—are essential in the effective use of serious games in teaching and learning. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.

The Social Software Of Accounting And Information Systems

Author: Norman B. Macintosh
Editor: Chichester ; Toronto : Wiley
ISBN:
File Size: 75,13 MB
Format: PDF, ePub
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A unique sociological view of accounting and information systems--their structure, purposes, and impact on business and the organization. Offers a range of perspectives, including human-relations, social-psychology, role relations, expert judgment, cognitive structures, personality traits, organizational sociology, and organization theory. Outlines a general model of the influence of technology on the characteristics and use of information systems. Special technology-based models of management control systems suggest a link between work-unit technology and information systems.

Handbook Of Research On Social Software And Developing Community Ontologies

Author: Hatzipanagos, Stylianos
Editor: IGI Global
ISBN: 1605662097
File Size: 55,94 MB
Format: PDF, Kindle
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"This book explores how social software and developing community ontologies are challenging the way we operate in a performative space"--Provided by publisher.

Fundamentals Of Game Design

Author: Ernest Adams
Editor: Prentice Hall
ISBN:
File Size: 52,70 MB
Format: PDF, Mobi
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Game design is the most fundamental skill you need for a career in the video game industry. Noted authors and game developers Ernest Adams and Andrew Rollings lead you through the concepts, principles, and techniques for designing an entire video game. The first half of the book gives you the necessary groundwork for creating worlds, characters, stories, gameplay, core mechanics, and a user interface. It also shows you a process by which to approach the task. The second half of the book applies the principles of the first half to the most common game genres on the market today including action games, strategy games, role-playing games, and vehicle simulations.

Directory Of Computerized Data Files Related Software

Author:
Editor:
ISBN:
File Size: 80,39 MB
Format: PDF, ePub
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A Directory Of Computerized Data Files Software Related Technical Reports

Author:
Editor:
ISBN:
File Size: 41,39 MB
Format: PDF
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A Directory Of Computer Software Related Technical Reports

Author:
Editor:
ISBN:
File Size: 16,84 MB
Format: PDF, ePub
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The Emergence Of Peer Consumption

Author: Stephanie Karla Gerson
Editor:
ISBN:
File Size: 44,51 MB
Format: PDF, ePub, Mobi
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Economics And Social Conflict

Author: C. Mildenberger
Editor: Springer
ISBN: 1137281898
File Size: 66,66 MB
Format: PDF, Kindle
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This book brings to life the classic thought experiment of a natural state. Provides data on the economic aspects of social conflict of 400.000 people living in a virtual anarchy; showing evil actions and rules exist from an economic perspective. Non-instrumental violence has economic effects and inciting people to fight are not overcome in time.

Elementary Middle School Social Studies

Author: Pamela J. Farris
Editor: WCB/McGraw-Hill
ISBN:
File Size: 54,44 MB
Format: PDF, ePub, Mobi
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This methods textbook takes a whole-language approach to teaching social studies and features the experiences of classroom teachers and college members. Updated and expanded literature examples include many titles that feature people of diverse backgrounds and abilities. Each chapter includes activities with an assessment section, technology products, thematic units and focus in the classroom boxes. Geography and economics chapters have been included in this edition, focusing on map skills and economic issues. The text is accompanied by an instructor's manual and evaluation items and Microtest III.

A Critical Hypertext Analysis Of Social Media

Author: Volker Eisenlauer
Editor: A&C Black
ISBN: 1441159703
File Size: 16,12 MB
Format: PDF, Docs
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Facebook, in just a few years, has become one of the central tools people use to communicate with each other in everyday life. However, the perceived freedom of action on the site and the actual processes that are permitted in Facebook's set up don't always match up: in this book this gap is examined. This book identifies the interrelations between user text actions and the software environment framing them. It takes a critical perspective on Facebook and develops a model that grants methodological access to complex interlaced practices incorporating media, text and literacies. It shows Facebook users employing idiosyncratic and Facebook-specific literacy practices, and gives weight to the larger hypothesis of the software service as an ideological setting designed to calculate and standardize human behaviour. Specifically, the book examines text action and automation within Facebook to determine how the software service intervenes in the communicative flow between/among profile owners and profile recipients. This is cutting edge work and of huge importance to modern fields of discourse analysis and computer-mediated communication.

Computational Logic In Multi Agent Systems

Author: Michael Fisher
Editor: Springer Science & Business Media
ISBN: 3642027334
File Size: 17,78 MB
Format: PDF, ePub
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Multi-Agent Systems are communities of problem-solving entities that can exhibit varying degrees of intelligence. They can perceive and react to their environment, they can have individual or joint goals, for which they can plan and execute actions. Work on such systems integrates many technologies and concepts in artificial intelligence and other areas of computing as well as other disciplines. The agent paradigm has become very popular and widely used in recent years, due to its applicability to a large range of domains, from search engines to educational aids, to electronic commerce and trade, e-procurement, recommendation systems, and ambient intelligence, to cite only some. Computational logic provides a well-defined, general, and rigorous framework for studying syntax, semantics and procedures for various capabilities and functionalities of individual agents, as well as interaction amongst agents in multi-agent systems. It also provides a well-defined and rigorous framework for implementations, envir- ments, tools, and standards, and for linking together specification and verification of properties of individual agents and multi-agent systems.