Games Of Empire

Author: Nick Dyer-Witheford
Editor: U of Minnesota Press
ISBN: 0816666105
File Size: 25,30 MB
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In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.

Some Roman Conceptions Of Empire

Author: Francis Haverfield
Editor:
ISBN:
File Size: 78,61 MB
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Open World Empire

Author: Christopher B. Patterson
Editor: NYU Press
ISBN: 147988636X
File Size: 14,47 MB
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Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest. Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do—seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.

Games Makers 2 The Empire

Author: MALCOLM J. WATKINS
Editor: Heritage Matters
ISBN: 9780957558113
File Size: 12,93 MB
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This is the second volume describing the collectible products and growth of a British company which had worldwide success in the first half of the twentieth century but ultimately failed to promote its brand identity and disappeared in the 1950s.

The Web Of Empire

Author: Alison Games
Editor: Oxford University Press
ISBN: 9780199714834
File Size: 59,97 MB
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How did England go from a position of inferiority to the powerful Spanish empire to achieve global pre-eminence? In this important second book, Alison Games, a colonial American historian, explores the period from 1560 to 1660, when England challenged dominion over the American continents, established new long-distance trade routes in the eastern Mediterranean and the East Indies, and emerged in the 17th century as an empire to reckon with. Games discusses such topics as the men and women who built the colonial enterprise, the political and fiscal factors that made such growth possible, and domestic politics that fueled commercial expansion. Her cast of characters includes soldiers and diplomats, merchants and mariners, ministers and colonists, governors and tourists, revealing the surprising breath of foreign experiences ordinary English people had in this period. This book is also unusual in stretching outside Europe to include Africa, Asia, and the Middle East. A comparative imperial study and expansive world history, this book makes a lasting argument about the formative years of the English empire.

Gaming Empire In Children S British Board Games 1836 1860

Author: Megan A. Norcia
Editor: Routledge
ISBN: 0429559267
File Size: 25,68 MB
Format: PDF
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Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials catering to the developing mass market of child consumers, the games steadily acquainted future upper- and middle-class empire builders (even the royal family themselves) with the strategies of imperial rule: cultivating, trading, engaging in conflict, displaying, and competing. In their parlors, these players learned the techniques of successful colonial management by playing games such as Spooner’s A Voyage of Discovery, or Betts’ A Tour of the British Colonies and Foreign Possessions. These games shaped ideologies about nation, race, and imperial duty, challenging the portrait of Britons as "absent-minded imperialists." Considered on a continuum with children’s geography primers and adventure tales, these games offer a new way to historicize the Victorians, Britain, and Empire itself. The archival research conducted here illustrates the changing disciplinary landscape of children’s literature/culture studies, as well as nineteenth-century imperial studies, by situating the games at the intersection of material and literary culture.

Empire Games

Author: Roger Hutchinson
Editor: Mainstream Publishing Company Limited
ISBN: 9781851588428
File Size: 63,72 MB
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This history traces the origins of the multi-million-pound international spectator sport industry back to the beginnings of the British empire and discovers how soccer, cricket, rugby, boxing and other games were carried overseas by the British. It proves that such apparently all-American pursuits such as baseball and ice hockey were in fact British in their origin.

Goodgame Empire Four Kingdoms Cheats Wiki Tips Support Download Guide Unoffic

Author: Hse Games
Editor: Lulu Press, Inc
ISBN: 1365391760
File Size: 76,57 MB
Format: PDF, ePub
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*Unofficial Guide Version* Advanced Tips & Strategy Guide. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device, or in paperback form. Here is what you will be getting when you purchase this professional advanced and detailed game guide. - Professional Tips and Strategies. - Cheats and Hacks. - Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Cash/Coins. - PLUS MUCH MORE! Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner. All trademarks and registered trademarks appearing on this ebook are the property of their respective owners.

Fun Taste Games

Author: John Sharp
Editor: MIT Press
ISBN: 0262039354
File Size: 50,75 MB
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Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.

Course Of Empire

Author: Charles Gardner Wheeler
Editor:
ISBN:
File Size: 57,50 MB
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The History Of The Roman Empire

Author:
Editor:
ISBN:
File Size: 60,78 MB
Format: PDF, Docs
Read: 1880
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History Of The Romans Under The Empire

Author: Charles Merivale
Editor:
ISBN:
File Size: 55,96 MB
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The Mikado S Empire

Author: William Elliot Griffis
Editor:
ISBN:
File Size: 13,52 MB
Format: PDF, Kindle
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The Chinese Empire Forming A Sequel To Recollections Of A Journey Through Tartary And Thibet

Author: Évariste Régis HUC
Editor:
ISBN:
File Size: 33,78 MB
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The History Of The Decline And Fall Of The Roman Empire

Author: Edward Gibbon
Editor:
ISBN:
File Size: 31,18 MB
Format: PDF, ePub
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United Empire

Author:
Editor:
ISBN:
File Size: 29,31 MB
Format: PDF, ePub
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A Journey Through The Chinese Empire

Author: Evariste Régis Huc
Editor:
ISBN:
File Size: 54,94 MB
Format: PDF, ePub
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