Getting Started With Clickteam Fusion

Autore: Jürgen Brunner
Editore: Packt Publishing Ltd
ISBN: 1783283629
Grandezza: 22,85 MB
Formato: PDF, ePub, Mobi
Vista: 5277
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An easy-to-understand, step-by-step guide that shows you how to create 2D video games with Clickteam Fusion. You will learn the magic of game development from scratch without any knowledge of scripting languages. This book is for game enthusiasts who want to create their own 2D video games. No prior knowledge of programming or Multimedia Fusion 2 is necessary.

Clickteam Fusion Game Creation

Autore: Chak Tin Yu
Editore:
ISBN:
Grandezza: 61,92 MB
Formato: PDF
Vista: 526
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Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. After Click & Create there were Multimedia Fusion MMF and MMF2. And recently the latest generation is released, which is Fusion 2.5 (and 2.5+). The goal of this book is to provide absolute beginners with rich technical information so the best decision and judgment can be exercised when creating games through Clickteam Fusion. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the Fusion engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.

Mostly Codeless Game Development

Autore: Robert Ciesla
Editore: Apress
ISBN: 1484229703
Grandezza: 62,53 MB
Formato: PDF, Kindle
Vista: 1901
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Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div

Going To War

Autore: Les Pardew
Editore: Cengage Learning
ISBN: 1598637428
Grandezza: 67,12 MB
Formato: PDF, Kindle
Vista: 8780
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Unlock your inner 3D artist as you create amazing 3D art using the powerful program DAZ Studio. Figures, Characters, and Avatars: The Official Guide to Using DAZ Studio to Create Beautiful Art will help you bring your artistic vision to life and enable ev

Clickteam Fusion 2 5 Mmf2

Autore: Hobbypress
Editore: Createspace Independent Publishing Platform
ISBN: 9781511610933
Grandezza: 73,72 MB
Formato: PDF, ePub, Mobi
Vista: 405
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The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through Fusion 2.5 and MMF2. Focus is placed on the practical side of game creation- practical tips and techniques one will definitely need when starting out a game project. This edition covers Fusion 2.5 Build R283.5 as well as MMF2 Build R257. -- From the preface.

Video Game Design

Autore: Michael Salmond
Editore: Bloomsbury Publishing
ISBN: 1474255450
Grandezza: 51,65 MB
Formato: PDF, Kindle
Vista: 6323
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Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule

Stem Education Series

Autore: Chak Tin Yu
Editore:
ISBN:
Grandezza: 73,13 MB
Formato: PDF
Vista: 8002
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Using Clickteam Fusion (v2.5 and later), you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on 2-player tank game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.

The Indie Game Developer Handbook

Autore: Richard Hill-Whittall
Editore: CRC Press
ISBN: 1317573641
Grandezza: 17,47 MB
Formato: PDF, ePub
Vista: 896
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The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

Vitalize

Autore: Jesse Russell
Editore: Book on Demand Limited
ISBN: 9785511775814
Grandezza: 65,59 MB
Formato: PDF, ePub, Mobi
Vista: 5002
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High Quality Content by WIKIPEDIA articles! Vitalize! is a browser plugin created by Clickteam which processes and displays applications with a .ccn file extension exported from the Click Create (Multimedia Fusion Express), Multimedia Fusion, and The Games Factory series. Vitalize! 4 is the product's most recent version, which adds support for files exported from Multimedia Fusion 2 and The Games Factory 2 in addition to older versions of the two programs and support for threading.

Autore:
Editore:
ISBN:
Grandezza: 44,38 MB
Formato: PDF, ePub
Vista: 9440
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Peterson S Make Summer Count

Autore: Charlotte Thomas
Editore: Petersons
ISBN: 9780768924459
Grandezza: 22,78 MB
Formato: PDF, Kindle
Vista: 7313
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A derivative from Peterson's Summer Opportunities. Book of In-depth descriptions plus front matter plus indexes. A derivative from Peterson's Summer Opportunities. Book of In-depth descriptions plus front matter plus indexes.

Summer Programs For Kids And Teenagers

Autore: Fern A. Oram
Editore: Petersons
ISBN: 9780768921731
Grandezza: 23,11 MB
Formato: PDF
Vista: 4797
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A directory of summer programs for youth provides information on location, schedule, staff, costs, and program duration for specialized camps, academic programs, internships, volunteer opportunities, and foreign travel programs.

Video Game Design And Programming Concepts

Autore: D. Michael Ploor
Editore: Goodheart-Wilcox Publisher
ISBN: 9781635638271
Grandezza: 68,45 MB
Formato: PDF, Mobi
Vista: 5227
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Video Game Design and Programming Concepts is a contemporary approach to introducing basic programming concepts. Students will experience hands-on programming by building video games in an object-oriented game engine while learning computer programming in a fun and engaging manner. Previous programming or game design knowledge is not required. Written by a veteran teacher of video game design curriculum, Video Game Design and Programming Concepts introduces the relevance of computer science in today's environment. Students learn the basics of programming concepts while creating video games and integrating cross-curricular, STEM-based skill sets. The fun and easy-to-use text-software design guide teaches coding and programming of video games by applying pseudo code. Pseudo code helps students understand and learn programming logic for future study of computer languages. Science, technology, engineering, and mathematics (STEM) form the foundation on which society in the 21st century builds and maintains economic growth. This curriculum integrates the rigor and relevance of STEM while preparing students for college and career. Activity-based integrated curriculum of game-theory reading is combined with application of programming concepts in hands-on game builds. This meaningful engagement helps students become adept at core subject areas, such as reading, as well as the foundations of technology. The basic skills of Microsoft Word, Excel, and PowerPoint are integrated into selected activities. This integration brings awareness to student understanding of Office software in the programming environment and beyond. A capstone activity is included at the conclusion of the text. This hands-on project provides an opportunity for students to apply the skills and knowledge gained to construct and program a complete video game from scratch. The lessons in this text use Clickteam Fusion 2.5 for game builds. Clickteam Fusion 2.5 is an object-oriented game design engine, and is easy to use, making it idea for beginners.

En Attendant Godot

Autore: Samuel Beckett
Editore:
ISBN: 9783518065013
Grandezza: 73,83 MB
Formato: PDF, ePub, Mobi
Vista: 956
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The Gospels Of Izal

Autore: Rolando R. Gutierrez
Editore:
ISBN: 9780997696905
Grandezza: 55,47 MB
Formato: PDF, ePub, Docs
Vista: 3235
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In 1851, thousands of clay tablets and fragments were found buried in the archaeological site of Kouyunjik in ancient Mesopotamia from the 7th century BC. The Royal Library of Ashurbanipal, uncovered in our modern day Iraq was a significant discovery reflecting the histories, life and laws of the Neo-Assyrian Empire.But among those ancient records were found tablets that have shaken the very foundations of our modern archaeology, history and religion. Called the Revelations of Izal and written during the Eemian, the conclusion comes that many billions of years ago Earth was ruled by great races with vast cities and terrifying powers. Did human civilization truly arise from Sumer in ancient Mesopotamia? Were humans the first? Or were there other Gods who ruled beings other than our own? Who was this Prophet Izal in the tablets...and what of his book, the Book of Gates?The Gospels of Izal is the most complete and up to date English language edition of these sacred texts from the Nurubi Fragments. It is full of the accounts, testimonies and knowledge of these ancient stone tablets that were lost ages ago. In addition to the Revelations of Izal, now newly transcribed by a team of prominent international scholars, this volume also includes the dramatized experiences of modern day witnesses who have testified of the truth of the First Races, and beheld the coming of the First Gods.