Halos And Avatars

Author: Craig Detweiler
Editor: Westminster John Knox Press
ISBN: 1611640040
File Size: 29,58 MB
Format: PDF
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Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.

Ipod Youtube Wii Play

Author: D. Brent Laytham
Editor: Wipf and Stock Publishers
ISBN: 1621894606
File Size: 12,53 MB
Format: PDF, Docs
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Should Christians w00t or wail about the scope and power of modern entertainment? Maybe both. But first, Christians should think theologically about our human passion to be entertained as it relates to the popular culture that entertains us. Avoiding the one-size-fits-all celebrations and condemnations that characterize the current fad of pop culture analyses, this book engages entertainments case by case, uncovering the imaginative patterns and shaping power of our amusements. Individual chapters weave together analyses of entertainment forms, formats, technologies, trends, contents, and audiences to display entertainment as a multifaceted formational ecology.

Virtually Sacred

Author: Robert M. Geraci
Editor: Oxford University Press
ISBN: 0199379971
File Size: 64,25 MB
Format: PDF
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Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to "authentic" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are "virtually sacred" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators.

Formation For Life

Author: Glen Stassen
Editor: Wipf and Stock Publishers
ISBN: 1621898296
File Size: 48,92 MB
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From all corners of the world, both inside cities and in the remote countryside, the cry for "just peace" rings out loud and strong. But, as many will note in this book, the cry for just peace isn't enough, for just peace requires active faith, working hands, and willing hearts. Gathered in this volume are essays written from a wide variety of perspectives, religious traditions, nationalities, and ages (from a sixteen-year-old high school student to an eighty-four-year-old senior professor) that seek to offer insight toward answering one question: How are "just peacemaking," faith formation, and discipleship connected within a twenty-first-century context?

Halo And Philosophy

Author: Luke Cuddy
Editor: Open Court
ISBN: 0812697286
File Size: 39,46 MB
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Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo’s unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo’s music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player’s experience of war tell us anything about actual war? Is there meaning to Master Chief’s rough existence? How does it affect the player’s ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo’s post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.

Halo 4 Strategy Guide

Author: GamerGuides.com
Editor: Gamer Guides
ISBN: 1621548236
File Size: 74,46 MB
Format: PDF, Kindle
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Halo 4 is the next blockbuster installment in the iconic franchise that’s shaped entertainment history and defined a decade of gaming. Set almost five years after the events of Halo 3, Halo 4 takes the series in a bold new direction and sets the stage for an epic new sci-fi saga, in which the Master Chief returns to confront his destiny and face an ancient evil that threatens the fate of the entire universe. Inside our guide to Halo 4 you will find: - Full weapons guide. - Every single campaign mission. - How to find all of the Secret Terminals. - How to fight your way through the Spartan Ops Co-Op mode. - Forge Walkthrough. - Massive, in-depth multiplayer strategies for every single map. - Key multiplayer weapon load-outs and battle tactics. - Every Achievement and how to get them. - Comprehensive list of Easter Eggs and secrets. - Avatar Awards.

Halo Of Thorns

Author: Drew Bryenton
Editor: sci-fi-cafe.com
ISBN: 1908387912
File Size: 25,40 MB
Format: PDF, Mobi
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Igods

Author: Craig Detweiler
Editor: Brazos Press
ISBN: 1441244816
File Size: 80,38 MB
Format: PDF, Kindle
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Today the world is literally at our fingertips. We can call, text, email, or post our status to friends and family on the go. We can carry countless games, music, and apps in our pocket. Yet it's easy to feel overwhelmed by access to so much information and exhausted from managing our online relationships and selves. Craig Detweiler, a nationally known writer and speaker on media issues, provides needed Christian perspective on navigating today's social media culture. He interacts with major symbols, or "iGods," of our distracted age--Google, Facebook, Amazon, Apple, Pixar, YouTube, and Twitter--to investigate the impact of the technologies and cultural phenomena that drive us. Detweiler offers a historic look at where we've been and a prophetic look at where we're headed, helping us sort out the immediate from the eternal, the digital from the divine.

Halo Mortal Dictata

Author: Karen Traviss
Editor: Pan Macmillan
ISBN: 0230771238
File Size: 22,13 MB
Format: PDF, Mobi
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With the Covenant War over, the Office of Naval Intelligence faces old grievances rising again to threaten Earth. The angry, bitter colonies, still with scores to settle from the insurrection put on hold for thirty years, now want justice—and so does a man whose life was torn apart by ONI when his daughter was abducted for the SPARTAN-II program. Black ops squad Kilo-Five find their loyalties tested beyond breaking point when the father of their Spartan comrade, still searching for the truth about her disappearance,prepares to glass Earth’s cities to get an answer. How far will Kilo-Five go to stop him? And will he be able to live with the truth when he finds it? The painful answer lies with a man long dead, and a conscience that still survives in the most unlikely, undiscovered place.

Selfies

Author: Craig Detweiler
Editor: Baker Books
ISBN: 1493412930
File Size: 34,14 MB
Format: PDF, Docs
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Selfies are ubiquitous. They can be silly or serious, casual or curated. Within moments, smart phone users can capture their image and post it across multiple social media platforms to a global audience. But do we truly understand the power of image in our image-saturated age? How can we seek God and care for each other in digital spaces? Craig Detweiler, a nationally known writer and speaker and an avid social media user, examines the selfie phenomenon, placing selfies within the long history of self-portraits in art, literature, and photography. He shows how self-portraits change our perspective of ourselves and each other in family dynamics, education, and discipleship. Challenging us to push past unhealthy obsessions with beauty, wealth, and fame, Detweiler helps us to develop a thoughtful, biblical perspective on selfies and social media and to put ourselves in proper relation to God and each other. He also explains the implications of social media for an emerging generation, making this book a useful conversation starter in homes, churches, and classrooms. Each chapter ends with discussion questions and a photo assignment for creating a selfie in response to the chapter.

I Avatar

Author: Mark Stephen Meadows
Editor: New Riders Pub
ISBN:
File Size: 73,12 MB
Format: PDF, ePub, Docs
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What is an avatar? Why are there nearly a billion of them, and who is using them? Do avatars impact our real lives, or are they just video game conceits? Is an avatar an inspired rendering of its creator's inner self, or is it just one among millions of anonymous vehicles clogging the online freeways? Can we use our avatars to really connect with people, or do they just isolate us? And as we become more like our avatars do they become more like us? In I, Avata r, Mark Stephen Meadows answers some of these questions, but more importantly, he raises hundreds of others in his exploration of avatars and the fascinating possibilities they hold. His examination of avatars through the lenses of sociology, psychology, politics, history, and art, he will change the way you look at even a simple online profile and revolutionize the idea of avatars as part of our lives, whether first or second.

Ie2009 Proceedings Of The 6th Australasian Conference On Interactive Entertainment

Author:
Editor: Yusuf Pisan
ISBN: 1450300103
File Size: 58,14 MB
Format: PDF, Kindle
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Figures Characters And Avatars

Author: Les Pardew
Editor: Cengage Learning Ptr
ISBN:
File Size: 26,17 MB
Format: PDF, Kindle
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Provides instructions on using DAZ Studio to create 3D figures.

Web Developer Com Guide To 3d Avatars

Author: Sue Wilcox
Editor: John Wiley & Sons Incorporated
ISBN:
File Size: 26,32 MB
Format: PDF, ePub, Docs
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In this complete how-to guide, expert Sue Ki Wilcox takes a hands-on approach to teaching you how to use and get the most out of the avatar tools currently on the market. For each tool covered, she walks you through all the steps involved in using that tool to create a CyberAndroid. She also uses numerous examples taken from sites around the world to give you an idea of the various ingenious ways avatars are being used in business and entertainment, and to acquaint you with the crucial issues surrounding the creation and use of avatars. With Web Developer.com Guide to 3D Avatars, you'll quickly master: * Body geometry and texture mapping for avatars * Techniques for making photographic replicas of faces and bodies for avatars * Motion-capture and other advanced techniques to give your avatar cool moves * Techniques for creating avatars that think for themselves * Browser compatibility, file formats, multiuser servers, and interfaces. From a talking head to a fantasy heroine, or even a photorealistic representation of yourself, equipped with naturalistic body movements and emotional responses, the options for how you represent yourself or your organization on the Internet are limited only by your imagination. The CD-ROM gives you: * Avatar models that you can customize for your own use * Demos of various avatar creation software packages * Complete copy of 3D Planet's(r) 3D Assistant(TM) * A variety of 3D viewers for entering multiuser worlds * Authoring tools for creating your own 3D world * Tutorials from professionals in the field of avatar design. Visit our Web site at www.wiley.com/compbooks/

Avatar Book One

Author: S.D. Perry
Editor: Pocket Books/Star Trek
ISBN: 9780743400503
File Size: 42,13 MB
Format: PDF, Mobi
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Following the Dominion war, Col. Kira Nerys must prepare Deep Space Nine against the outbreak of a new war, as the Starship Enterprise makes an unusual discovery and the unborn child of Captain Sisko is heralded as the Avatar from Bajoran prophecy.

Level Up

Author: Marinka Copier
Editor:
ISBN:
File Size: 59,65 MB
Format: PDF, ePub
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Gorgeous Avatar

Author: Jules Horne
Editor: Nick Hern Books
ISBN:
File Size: 21,81 MB
Format: PDF
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A wry, tender and fantastical story of love and loneliness by a brand new Scottish writer.

Avatar And Incarnation

Author: Geoffrey Parrinder
Editor: Oneworld Publications Limited
ISBN:
File Size: 43,25 MB
Format: PDF, ePub
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This book offers a rich insight into the role played by the earthly manifestation of the divine, examining the implications for belief, devotion, faith and interfaith understanding.

Digital Simulations For Improving Education Learning Through Artificial Teaching Environments

Author: Gibson, David
Editor: IGI Global
ISBN: 1605663239
File Size: 57,77 MB
Format: PDF, Kindle
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Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.

Portable Play In Everyday Life The Nintendo Ds

Author: Samuel Tobin
Editor: Springer
ISBN: 1137396598
File Size: 32,52 MB
Format: PDF, ePub, Docs
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People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for the primacy of context for understanding how digital play functions in today's society, emphasizing location, "killing-time," and mobile communities.