Tolkien S Influence On Fantasy Tolkiens Einfluss Auf Die Fantasy

Author: Thomas Fornet-Ponse
Editor: BoD – Books on Demand
ISBN: 3981061276
Size: 16,91 MB
Format: PDF, ePub
Read: 861
Download

Hither Shore Band 9 versammelt die Vortrage des DTG Tolkien-Seminars von 2012 sowie weitere Essays und Rezensionen aktueller Veroffentlichungen aus der internationalen Tolkien-Forschung.

The Ivory Tower And Harry Potter

Author: Lana A. Whited
Editor: University of Missouri Press
ISBN: 9780826215499
Size: 10,92 MB
Format: PDF
Read: 113
Download

Now available in paper, The Ivory Tower and Harry Potter is the first book-length analysis of J. K. Rowling's work from a broad range of perspectives within literature, folklore, psychology, sociology, and popular culture. A significant portion of the book explores the Harry Potter series' literary ancestors, including magic and fantasy works by Ursula K. LeGuin, Monica Furlong, Jill Murphy, and others, as well as previous works about the British boarding school experience. Other chapters explore the moral and ethical dimensions of Harry's world, including objections to the series raised within some religious circles. In her new epilogue, Lana A. Whited brings this volume up to date by covering Rowling's latest book, Harry Potter and the Order of the Phoenix.

Computer Games In The Efl Classroom

Author: Marie Schneider
Editor: Anchor Academic Publishing (aap_verlag)
ISBN: 3954895684
Size: 12,73 MB
Format: PDF, Mobi
Read: 328
Download

Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a week. This development led many researchers, school leaders and teachers to the question in how far games can be used to engage young people and support their learning inside the classroom. These considerations have been supported by various studies, showing that computer games can enhance various cognitive skills such as the ability of concentration, stamina, tactical aptness, anticipatory thinking, orientation in virtual spaces, and deductive reasoning. Since then, few research projects have launched which examine digital game based learning (i.e. the learning with the help of computer games), both on a theoretical and empirical level. This study approaches the subject of digital game based learning in the EFL classroom from three different angles: Firstly, a scientific perspective will be adopted. The principles of the design and construction of games and game worlds will be examined. Secondly, the subject of the psychological effects of games on the player will be broached. Thirdly and as the main point, the didactic potential of computer games will be explored in detail. The author presents ways of integrating games into teaching units, and further, the abilities and competences that can be enhanced by the use of digital games. Moreover, particular challenges and problems will be identified that arise when the use of a digital game in class is planned.

Contemporary Theatre Film And Television

Author: Thomas Riggs
Editor: Gale / Cengage Learning
ISBN: 9780787690502
Size: 14,33 MB
Format: PDF, Docs
Read: 630
Download

Biographical reference providing information on individuals active in the theatre, film, and television industries. Covers not only performers, directors, writers, and producers, but also behind-the-scenes specialists such as designers, managers, choreographers, technicians, composers, executives, dancers, and critics from the United States, Canada, Great Britain, and the world.