Hikaru No Go 1

Author: Yumi Hotta
Editor:
ISBN: 9781435215344
Size: 12,69 MB
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Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.

Hikaru No Go

Author: Takeshi Obata
Editor:
ISBN:
Size: 10,93 MB
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"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.

Manga

Author: Toni Johnson-Woods
Editor: A&C Black
ISBN: 0826429386
Size: 10,25 MB
Format: PDF, Docs
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A collection of essays by an international cast of scholars, experts, and fans, providing a definitive, one-stop Manga resource.

Hikaru No Go Vol 22

Author: Yumi Hotta
Editor: VIZ Media LLC
ISBN: 142155819X
Size: 17,34 MB
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The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done! -- VIZ Media

Hikaru No Go 6

Author: Yumi Hotta
Editor:
ISBN: 9781435214101
Size: 15,68 MB
Format: PDF, ePub, Docs
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Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.

Hikaru No Go Vol 23

Author: Yumi Hotta
Editor: VIZ Media LLC
ISBN: 1421558637
Size: 12,20 MB
Format: PDF, ePub
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Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself? Final Volume! -- VIZ Media

Hikaru No Go Vol 19

Author: Yumi Hotta
Editor: VIZ Media LLC
ISBN: 1421557053
Size: 15,90 MB
Format: PDF
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Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity! -- VIZ Media

The Anime Companion 2

Author: Gilles Poitras
Editor: Stone Bridge Press
ISBN: 1880656965
Size: 12,17 MB
Format: PDF, Kindle
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Become an expert on cultural details commonly seen in Japanese animation, movies, comics and TV shows.

Hikaru No Go Vol 16

Author: Yumi Hotta
Editor: VIZ Media LLC
ISBN: 9781421525846
Size: 17,75 MB
Format: PDF, ePub, Mobi
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R to L (Japanese Style). Chinese Go AssociationSince Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?

Write Your Own Graphic Novel

Author: Natalie M. Rosinsky
Editor: Capstone
ISBN: 0756538564
Size: 20,36 MB
Format: PDF, Mobi
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Describes how to craft believable characters and intense plots, along with satisfying beginnings, middles, and endings.