Shonen Jump Graphic Novels

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ISBN: 9781591167303
File Size: 62,52 MB
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School Library Journal

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File Size: 50,95 MB
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Hoshin Engi Vol 2

Author: Ryu Fujisaki
Editor: VIZ Media LLC
ISBN: 9781421513638
File Size: 39,11 MB
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Betrayed by an immortal, trained by a God, hunted by Demons. When his clan is wiped out by a beautiful demon, young Taikobo finds himself in charge of the mysterious Hoshin Project. Its mission: find all immortals living in the human world and seal them away forever. But what is the ultimate goal of the Project? And does Taikobo even know whose side he's really on?! Taikobo continues to look for survivors--and to hunt down Dakki, the Sennin who murdered his family. But as he delves deeper into the Hoshin Project, he learns how little he really knows about his mission. What is his true destiny? He may find out sooner than he thinks.

Yu Gi Oh Vol 7

Author: Kazuki Takahashi
Editor: VIZ Media LLC
ISBN: 9781591166139
File Size: 42,50 MB
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10th grader Yugi spent most of his time alone playing games...until he solved the Millennium Puzzle, a mysterious Egyptian artifact! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games...weird games with high stakes and high risks! These graphic novels contain new stories not seen in the anime, including the origin of Yugi and his friends! When Yugi and his friends joined a "Monster World" role-playing game campaign, they didn't realize just how much time the game would take--like maybe the rest of their lives! Ryo Bakura, their game master, wants to use the power of his Millennium Ring to seal the souls of Yugi, Jonouchi, Anzu and Honda inside his "Monster World" miniatures forever. Now, with 10-sided dice in hand, Yugi and Dark Yugi must hack and slash their way through Bakura's adventure and defeat the Dark Master Zorc...or die trying!

Shaman King Vol 5

Author: Hiroyuki Takei
Editor: VIZ Media LLC
ISBN: 9781591162544
File Size: 34,51 MB
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Yoh, a shaman who can channel spirits, is training to compete in the "Shaman Fight in Tokyo," a tournament held every five hundred years to see who will become the Shaman King and shape humanity's future.

Yu Gi Oh Ani Manga Vol 1

Author: Kazuki Takahashi
Editor: VIZ Media LLC
ISBN: 9781591167112
File Size: 68,87 MB
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When a strange tomb is discovered, the Egyptian lord of death awakens from his sleep of 5,000 years. Yugi duels his rival Kaiba and battles to save the world from a new age of darkness.

Library Journal

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File Size: 13,28 MB
Format: PDF
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Ral Grad Vol 2

Author: Tsuneo Takano
Editor: VIZ Media LLC
ISBN: 9781421519579
File Size: 54,49 MB
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A fantasy series drawn by the artist of Death Note! Pride! Ral's journey has taken him and his friends to an enormous walled city. Inside, the inhabitants are jittery, as the womenfolk have been mysteriously disappearing. While the residents prepare weapons to prevent the Shadows from invading, the newest member of Ral's party, Kafka, is sent to investigate. He's stunned to see Mio, Ral's tutor, walking towards an unknown destination in a daze. When he tries to intervene the city's soldiers attack! Have the Shadows already found a way into the city? During a bloody war, a child is born at the cost of his mother's life. From this baby comes forth a huge and powerful dragon born of shadow that lays waste to the landscape. A quick-thinking knight locks the baby in a cage of darkness, where he grows to be a young man, knowing only the kindness of his young female tutor. Until the day the Shadows attack and he is set free.

Children S Book Review Index

Author: Gary C. Tarbert
Editor:
ISBN:
File Size: 77,48 MB
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The Anime Companion 2

Author: Gilles Poitras
Editor: Stone Bridge Press
ISBN: 1880656965
File Size: 68,67 MB
Format: PDF, Mobi
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Become an expert on cultural details commonly seen in Japanese animation, movies, comics and TV shows.

Manga

Author: Toni Johnson-Woods
Editor: A&C Black
ISBN: 0826429386
File Size: 38,44 MB
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A collection of essays by an international cast of scholars, experts, and fans, providing a definitive, one-stop Manga resource.

The Prince Of Tennis Vol 9

Author: Takeshi Konomi
Editor: VIZ Media LLC
ISBN: 9781591169956
File Size: 10,55 MB
Format: PDF
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A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! The much-anticipated match between Seishun Academy 's Ryoma Echizen and St. Rudolph's Yuta is underway, and neither of them is giving in to each other's intimidation techniques. Upon orders from Hajime, St. Rudolph's cunning team manager, Yuta must aim for Ryoma's left eye, which was accidentally injured during his previous match. Battling all odds to secure his team's victory--as well as his own on-court safety--can Ryoma formulate a strategy to tame Yuta's killer twist spin shot? And is Yuta really that evil?

Book Review Index

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File Size: 34,84 MB
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Every 3rd issue is a quarterly cumulation.

Graphic Novels A Guide To Comic Books Manga And More 2nd Edition

Author: Michael Pawuk
Editor: ABC-CLIO
ISBN: 1440851360
File Size: 79,26 MB
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Covering genres from action/adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast and expanding terrain of graphic novels, describing and organizing titles as well as providing information that will help librarians to build and balance their graphic novel collections and direct patrons to read-alikes. • Introduces users to approximately 1,000 currently popular graphic novels and manga • Organizes titles by genre, subgenre, and theme to facilitate finding read-alikes • Helps librarians build and balance their graphic novel collections

Hunter X Hunter Vol 4

Author: Yoshihiro Togashi
Editor: VIZ Media LLC
ISBN: 9781591169925
File Size: 34,22 MB
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Plucky Gon’s quest to find his dad leads him into a whole world of crazy adventure. Hunters are a special breed, dedicated to tracking down treasures, magical beasts, and even other people. But such pursuits require a license, and less than one in a hundred thousand can pass the grueling qualification exam. Those who do pass gain access to restricted areas, amazing stores of information, and the right to call themselves Hunters. The fourth exam rages on as the Hunter hopefuls try to gain points by stealing each other's badges. Gon, Kurapika, and Leorio fall into a trap set for another applicant and must face a pit full of poisonous snakes. When Leorio is bitten, Gon braves the snakes to snatch the antidote and a badge! Finally, the friends reach the end of the exams and the ultimate "reverse tournament"--the winner of each round automatically passes the Hunter exam, but the defeated keep competing against each other until the last candidate standing fails the exam. Killing an opponent means immediate failure--will Killua's rage stand in the way of his dream to become a Hunter?

Library Journal

Author: Melvil Dewey
Editor:
ISBN:
File Size: 13,48 MB
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Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.

Hikaru No Go Vol 18

Author: Yumi Hotta
Editor: VIZ Media LLC
ISBN: 9781421528236
File Size: 54,18 MB
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An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.

Hikaru No Go

Author: Yumi Hotta
Editor: VIZ Media LLC
ISBN: 9781421506425
File Size: 56,28 MB
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The Pro Test Preliminaries: Day Four: Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him.

Rurouni Kenshin Vol 5

Author: Nobuhiro Watsuki
Editor: VIZ Media LLC
ISBN: 9781591163206
File Size: 45,70 MB
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The battle to decide the fate of Meiji-era swordsmanship has begun! Action, romance, and historical intrigue help make Nobuhiro Watsuki's Rurouni Kenshin, the tale of a wandering swordsman set against the backdrop of the Meiji Restoration, one of the most popular Shonen Jump titles among fans to date. Himura Kenshin, once an assassin (or hitokiri ) of ferocious power, now fights to protect the honor of those in need. Isurugi Raijûta, a truly old-school swordsman, comes to Kenshin and requests his aid in reforming the state of swordsmanship schools, or kenjutsu dojo, in Japan. Although Kenshin is intrigued by Raijûta's ideals (chiefly, that there is a need for a nation-wide, unifying school), Raijûta's plan to "weed out" the schools he deems unfit is not in accordance with Kenshin's deepest-held beliefs. Given the choice of either joining Raijûta's "Shinko-ryû" movement or dying, Kenshin walks away, choosing neither. But Raijûta isn't willing to let Kenshin off the hook so easily...