Learn Three Js

Author: Jos Dirksen
Editor: Packt Publishing Ltd
ISBN: 1788835972
File Size: 35,41 MB
Format: PDF, ePub, Mobi
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Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library

Learn Three Js Third Edition

Author: Jos Dirksen
Editor:
ISBN:
File Size: 15,80 MB
Format: PDF, Kindle
Read: 7781
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Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you'll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You'll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you'll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who wa ...

Three Js

Author: JD Gauchat
Editor: J.D Gauchat
ISBN:
File Size: 24,11 MB
Format: PDF, ePub, Mobi
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Learn how to create web applications and video games in 3D with the Three.js library. After reading this guide, you will know how to define a 3D world, how to incorporate textures and models, and how to create 3D animations and video games. Table of Contents THREE.JS Renderer Scene Camera Meshes Geometric Primitives Materials Implementation Transformations Lights Textures UV Mapping Canvas Textures Video Textures 3D Models 3D Animations QUICK REFERENCE Renderer Cameras Geometries Materials Transformations Lights Textures This guide assumes that you have a basic knowledge of HTML, CSS and JavaScript, and you know how to create files and upload them to a server. If you don't know how to program in HTML, CSS or JavaScript, you can download our guides Introduction to HTML, Introduction to CSS, and Introduction to JavaScript. For a complete course on web development, read our book HTML5 for Masterminds. This guide is a collection of excerpts from the book HTML5 for Masterminds. The information included in this guide will help you understand a particular aspect of web development, but it will not teach you everything you need to know to develop a website or a web application. If you need a complete course on web development, read our book HTML5 for Masterminds. For more information, visit our website at www.formasterminds.com.

Learning Three Js The Javascript 3d Library For Webgl Second Edition

Author: Jos Dirksen
Editor: Packt Publishing Ltd
ISBN: 1784391026
File Size: 29,71 MB
Format: PDF
Read: 6469
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If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Learning Three Js The Javascript 3d Library For Webgl

Author: Jos Dirksen
Editor: Packt Publishing Ltd
ISBN: 1782166297
File Size: 71,64 MB
Format: PDF
Read: 6385
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“Learning Three.js is a hands-on guide which provides everything you need to start working with the powerful JavaScript library, and start creating awesome in-browser visualizations”.Learning Three.js is written for anyone looking to get started with Three.js, or looking to improve their skills with the popular js library. The book assumes some knowledge of javascript, but you don’t need any knowledge of Three.js itself to follow the book.

Harnessing Digital Disruption

Author: Pascal Dennis
Editor: CRC Press
ISBN: 0429836953
File Size: 46,50 MB
Format: PDF, Kindle
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Our world has changed, probably for good. Until now, the shift from brick-and-mortar to the smartphone has been about service, cost, and convenience. Now, it's also a matter of public health. How do we win this uncertain new game? How do we prosper in a digital world? In a cool, readable style Harnessing Digital Disruption: How Companies Win with Design Thinking, Agile, and Lean Startup tells the story of a major multi-national organization facing digital disruption and looming irrelevance. In a compelling novel format, the book demonstrates how to harness the power of digital technology, methods and thinking on the path to revival and prosperity. It illustrates the situations, characters, and blockers you’ll likely face as you progress through your journey. The setting is Singapore and the heady world of international banking, but the prescription, methods and lessons apply equally to manufacturers, utilities, hospitals, insurers, and government agencies. You will learn how to: · Develop your Digital Transformation strategy and Innovation Portfolio · Reform customer journeys, launch new digital offerings, and validate new beta businesses · Develop senior leader digital literacy, and understanding of growth leadership · De-risk your journey using a proven overall approach based on proven principles · Cultivate a network of pragmatic entrepreneurs practicing a structured scalable innovation process This book offers clear and compelling guidance on what it takes to transform your organization for a digital world. Each chapter includes Study Questions to facilitate learning and discussion in workshop and classroom settings. .

Three Js Essentials

Author: Jos Dirksen
Editor: Packt Publishing Ltd
ISBN: 1783980877
File Size: 36,23 MB
Format: PDF, ePub, Mobi
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This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you’ll learn everything you need to know about Three.js. If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modelling, or Maths is required.

Three Js Cookbook

Author: Jos Dirksen
Editor: Packt Publishing Ltd
ISBN: 1783981199
File Size: 19,87 MB
Format: PDF, Docs
Read: 7422
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This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.

Learning Html5 Game Programming

Author: James Lamar Williams
Editor: Addison-Wesley Professional
ISBN: 0321767365
File Size: 44,21 MB
Format: PDF, Docs
Read: 725
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Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.

Learning 3d Graphics On The Web With Three Js

Author:
Editor:
ISBN:
File Size: 47,32 MB
Format: PDF, ePub, Mobi
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Learn to use the three.js JavaScript library to create 3D graphics for the web.

Learning 3d Graphics On The Web With Three Js

Author: Engin Arslan
Editor:
ISBN:
File Size: 16,15 MB
Format: PDF, ePub, Mobi
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Hands On Three Js 3d Web Visualisations

Author: Nik Lever
Editor:
ISBN: 9781838989279
File Size: 77,38 MB
Format: PDF, Kindle
Read: 886
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Create stunning visualizations and 3D scenes using the Three.js library About This Video Learn to use the most popular WebGL library to display amazing 3D effects in any modern browser The course takes you step-by-step from creating simple shapes to complex geometry, lighting, and animation. Gives you a deep understanding of the library to prepare you for developing your own content In Detail Three.js is the most popular JavaScript library for displaying 3D content on the web, giving you the power to display incredible models, games, music videos, and scientific/data visualizations in your browser and even on your smartphone! This course begins with a 3D beginner-level primer to 3D concepts and some basic examples to get you started with the most important features that Three.js has to offer. You'll learn how to quickly create a scene, camera, and renderer and how to add meshes using the Geometry primitives included with the library. You'll explore troubleshooting steps that will focus on some of the common pitfalls developers face. You'll learn the very sophisticated animation system included with the library. The course concludes by introducing post-processing, essentially adding filters to your rendered scene, and GLSL, the shading language that is used by all materials included with the library. You'll see how creating your materials is easier than you'd imagine using GLSL. By the end of this course, you'll be able to quickly add advanced features to your 3D scenes, improve the way users interact with them, and make them look stunning.

Three Js 3d Graphics For The Web

Author: Nik Lever
Editor:
ISBN:
File Size: 79,32 MB
Format: PDF, Mobi
Read: 9940
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Effective recipes for building stunning graphics for the web About This Video Discover parts of the Three.js library not covered by most tutorials, including procedural geometry, particles, and path-finding Understand how to add physics to your scenes and learn to use 3D audio in your projects Get a broad understanding of GLSL, the OpenGL Shading Language, to extend the number of shaders available in the library In Detail Three.js is one of the most popular JavaScript frameworks for displaying 3D content (such as models, games, music videos, scientific and data visualizations, or anything else you can imagine), on the web, right in your browser (and including mobile devices!). In this course, you'll learn neat tips, tricks, and techniques for using the library that will take your skills to the next level. You will start with advanced geometry techniques you can use to create models, then learn how to work with GLSL, and master Three.js physics and particles. You will also learn about various Three.js helpers and debugging techniques you can use to track down problems and use Chrome's developer tools in to edit 3D projects at runtime. Next, you will delve into path-finding techniques and 3D audio tricks (such as navigation mesh and AudioListeners/analyzers) to add life to your 3D projects. By the end of the course, your expertise in using Three.js for your 3D graphics and visualization projects will be richer and broader, thus separating you from the competition.

Ar And Vr Using The Webxr Api

Author: Rakesh Baruah
Editor: Apress
ISBN: 9781484263174
File Size: 19,91 MB
Format: PDF, ePub, Mobi
Read: 7116
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Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you’ll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla’s A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you’ll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all—the web; AR and VR Using the WebXR API will show you the way. What You'll Learn Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR Who This Book Is For Aspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.

Expert Data Visualization

Author: Jos Dirksen
Editor: Packt Publishing Ltd
ISBN: 1786466627
File Size: 62,10 MB
Format: PDF, Kindle
Read: 1906
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Breathe life into your data by learning how to use D3.js V4 to visualize information About This Book Create complex visualizations powered by D3.js and open data. Provides an extensive set of visualizations that explore all the functionality provided by D3.js V4. Shows how to set up an easy–to-use environment to create stunning visualizations. Who This Book Is For The typical target audience of this book is JavaScript developers, designers, and visual artists who have some basic JavaScript programming knowledge and who now want to master pro-level techniques to create interactive data visualizations using web standards which work on desktop as well as mobile devices. What You Will Learn Learn how D3.js works to declaratively define visualizations. Create charts from scratch by using SVG and the D3.js APIs See how to prepare data for easy visualization using D3.js. Visualize hierarchical data using chart types provided by D3.js Explore the different options provided by D3.js to visualize linked data such as graphs. Spice up your visualizations by adding interactivity and animations. Learn how to use D3.js to visualize and interact with Geo- and Gis-related information sources. Create visualization by streaming data over WebSockets In Detail Do you want to make sense of your data? Do you want to create interactive charts, data trees, info-graphics, geospatial charts, and maps efficiently? This book is your ideal choice to master interactive data visualization with D3.js V4. The book includes a number of extensive examples that to help you hone your skills with data visualization. Throughout nine chapters these examples will help you acquire a clear practical understanding of the various techniques, tools and functionality provided by D3.js. You will first setup your D3.JS development environment and learn the basic patterns needed to visualize your data. After that you will learn techniques to optimize different processes such as working with selections; animating data transitions; creating graps and charts, integrating external resources (static as well as streaming); visualizing information on maps; working with colors and scales; utilizing the different D3.js APIs; and much more. The book will also guide you through creating custom graphs and visualizations, and show you how to go from the raw data to beautiful visualizations. The extensive examples will include working with complex and realtime data streams, such as seismic data, geospatial data, scientific data, and more. Towards the end of the book, you will learn to add more functionality on top of D3.js by using it with other external libraries and integrating it with Ecmascript 6 and Typescript Style and approach This book will have a real–world, case-study approach, where you will be given data sets from different domains. These data sets will have different visualization goals; some might need 2D or 3D charts, some might need automated workflows, others might require interactive maps. While you fulfill these goals, you will learn different techniques and best practices, which will enable you to perform data visualization tasks on your own

Getting Started With React Vr

Author: John Gwinner
Editor: Packt Publishing Ltd
ISBN: 1788473779
File Size: 17,24 MB
Format: PDF
Read: 5630
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Create amazing 360 and virtual reality content that runs directly in your browsers with JavaScript and React VR 2.0 About This Book A practical guide to developing virtual reality experiences targeting web and mobile browsers Create customized 3D graphics for your virtual reality experiences with Three.js Explore the ReactVR library to create objects that seem real and see how they move in the Virtual world Import free models into VR and include those in your code Who This Book Is For This book is for web developers who want to use their existing skill set of HTML, CSS, and JavaScript to create virtual reality experiences. What You Will Learn Use Blender 2.79 to make virtual reality objects for Web VR. Import free models into VR and how to include those in your code Build a Virtual Museum with interactive art pieces Create your first VR App and customizing it Build animations by procedurally changing an object's position, using timers and Animated APIs Incorporate React Native code and JavaScript code in your VR world In Detail This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile! Style and approach A step-by-step practical guide to help readers build their first VR application.

Webgl Up And Running

Author: Tony Parisi
Editor: "O'Reilly Media, Inc."
ISBN: 144932651X
File Size: 48,15 MB
Format: PDF, Docs
Read: 675
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Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL. You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity with JQuery and Ajax—this book will help you gain a working knowledge of WebGL through clear and simple examples. Understand core 3D graphics concepts and how to implement them in WebGL Create WebGL sample pages as you learn, and build a racing game application in the final chapter Get to know the Three.js open source library in detail Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors Seamlessly integrate 3D graphics with other content on the page Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment "WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!" —Giles Thomas, LearningWebGL.com

Restful Web Services With Scala

Author: Jos Dirksen
Editor: Packt Publishing Ltd
ISBN: 1785283499
File Size: 20,19 MB
Format: PDF, Mobi
Read: 4668
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Learn the art of creating scalable RESTful web services with Scala About This Book This is the only book on the market that will help you create scalable RESTful web services using five popular Scala-based REST frameworks Quickly identify the best framework for a specific problem and select the most appropriate solution to suit your requirements This practical guide will help you implement a complete REST-based API from scratch Who This Book Is For If you are a Scala developer with some Scala experience and you want to get an overview of the frameworks that are available in the Scala world, then this book is perfect for you. You need to have a general knowledge of REST and Scala. This book is great for senior Scala (or other language) developers who are looking for a good REST framework to use together with Scala. What You Will Learn Set up a development environment to easily develop and test REST services Discover the different ways in which you can create REST services with Scala See and explore the different approaches taken by popular REST frameworks Get to know more about a variety of available Scala frameworks such as Finch, Unfiltered, Scalatra, Akka-HTTP, and Play Discover how to create a REST service on top of each framework discussed in this book Create HTTP clients using the frameworks in this book Make an informed decision about which framework to use in a specific situation Set up authentication for your REST services In Detail RESTful web services are built to work best on the web. Scala provides a rich set of language constructs and advanced frameworks that you can use to create REST services. However, using Scala and these tools can be a complex task. There are many frameworks available and choosing the wrong framework or approach can cost a lot of time and lead to much frustration. By exploring the most popular Scala REST frameworks, you can make sure you choose the right tool. RESTful Web Services with Scala begins with a brief explanation of the REST architecture and its implementation in Scala, as well as the impact that REST architecture has on Scala applications. You will understand the advantages of building Scala web services and how existing Scala applications can take advantage of REST. This book will teach developers about the different programming paradigms available in the Scala world to create RESTful services by exploring the most popular Scala-oriented REST frameworks. It discusses the various facets of RESTful web services such as building scalable APIs, working with standards like HTTP and MIME, designing the architecture, securing the web service, and more. With this book, you will be able to build RESTful web services with various Scala frameworks such as Finch, Unfiltered, Scalatra, Akka-HTTP, and Play. You will create basic REST services using frameworks and then extend the REST services with custom functionality. By the end of the book, you'll be able to decide which framework is best suited for your requirements. We finish by looking at how we can use a number of advanced features provided by these frameworks, such as security, creating HTTP clients, working with HATEOAS, and more. Style and approach This book follows a practical approach where we implement a REST API using each of the frameworks discussed. This book is filled with rich examples and code so you can understand and implement the features of every framework.

The The Php Workshop

Author: Alexandru Busuioc
Editor: Packt Publishing Ltd
ISBN: 1838647287
File Size: 67,88 MB
Format: PDF, ePub, Docs
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Filled with practical examples, this PHP book will get you up to speed with the key aspects of PHP that you need to become a confident web developer. Following a hands-on approach, you'll build the knowledge and skills required to create your own dynamic websites.

Augmented Reality For Javascript Developers

Author: Daniel Wise
Editor:
ISBN:
File Size: 50,22 MB
Format: PDF, ePub
Read: 5337
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"Augmented reality is the idea of mixing computer-generated media with someone's view of the real world. AR.js provides a framework and set of utilities to develop augmented reality applications efficiently just using web technologies. This course will show the learning ropes on how to produce interactive augmented reality experiences with nothing but a set of web technologies such as JavaScript and HTML. We'll start off with a basic introduction to Augmented reality experiences and an introduction to all the libraries and development tools that we are going to utilize in this video course. We'll begin by setting up our basic structure for our very first AR web application using the AR.js framework. We then move on to setting up our camera feed to localize our AR markers. After that, we'll deep dive into learning to overlay 3D content on top of our markers with three.js where we'll learn to apply realistic lighting and shadows to the 3D objects that we create using the different camera controls provided by Three.js to effortlessly navigate around your 3D scenes. After getting our 3D right we'll learn how to integrate both the 3D and our camera feed onto the screen. Towards the end of the video, we'll create a couple of real-world AR web application to better apply our gained knowledge.Finally, we get started into building Projects such as a 3D business card and AR data histogram. By the time we are done with the course we would be able to create AR applications with A-Frame along with AR.js and with awe.js and also create Business cards and Data histograms."--Resource description page.