Learning Core Audio

Author: Chris Adamson
Editor: Addison-Wesley Professional
ISBN: 0321636848
Size: 18,28 MB
Format: PDF, ePub
Read: 692
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Describes the Core Audio framework, covering such topics as recording, playback, format conversion, MIDI conectivity, and audio units.

Learning Av Foundation

Author: Bob McCune
Editor: Addison-Wesley Professional
ISBN: 0133563820
Size: 14,55 MB
Format: PDF, Kindle
Read: 973
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AV Foundation for iOS and OS X® Programming—Get Started Fast! If you develop media-rich iOS or OS X apps, you can do amazing things with Apple’s AV Foundation. However, the framework is extremely large, reliant on cutting-edge language features, and poorly documented. Now, there’s a more productive way to master these immensely powerful technologies: Bob McCune’s Learning AV Foundation. McCune’s live presentations and GitHub projects have already helped thousands of Apple developers get started with AV Foundation. Building on his experience, McCune helps you gain true mastery by creating real-world apps, hands-on. You’ll build a voice memo app, custom video player, video editor, and an image/video camera app. As you proceed, you’ll master all the techniques you need to write your own advanced media apps from scratch. Throughout, McCune provides carefully crafted challenges and complete starter apps—all designed to help you deepen your understanding and make the most of Apple’s breakthrough media framework. COVERAGE INCLUDES Understanding how AV Foundation fits in Apple’s media environment and each of its key areas of functionality Enabling your apps with audio playback and recording features Enhancing video playback to deliver a richer, more dynamic experience Using AV Kit to match your user interfaces with iOS Videos or OS X QuickTime Player Developing media capture apps with real-time video processing using OpenGL ES and Core Image Implementing custom video players Integrating advanced capture features such as video zooming, face detection, barcode scanning, and high frame rate capture Mixing multiple audio tracks and automating volume control Building sophisticated non-linear, non-destructive editing apps Adding advanced video editing capabilities, such as video transitions and animation effects

Learning Ios Development

Author: Maurice Sharp
Editor: Addison-Wesley Professional
ISBN: 0321862961
Size: 14,88 MB
Format: PDF, Docs
Read: 496
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Features hands-on sample projects and exercises designed to help programmers create iOS applications.

Iphone Open Application Development

Author: Jonathan Zdziarski
Editor: "O'Reilly Media, Inc."
ISBN: 9780596554187
Size: 14,23 MB
Format: PDF, ePub, Docs
Read: 337
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"Great for beginners -- even if you don't know object-oriented programming, you can learn from examples on the 'Net and be on your way very soon. You will be able to confidently build apps that rival the ones included by Apple itself."-- Josh Content, iPhone Developer Developers everywhere are eager to create applications for the iPhone, and many of them prefer the open source, community-developed tool chain to Apple's own toolkit. In this new edition of iPhone Open Application Development, author Jonathan Zdziarski covers the latest version of the open toolkit -- now updated for Apple's iPhone 2.x software and iPhone 3G -- and explains in clear language how to create applications using Objective-C and the iPhone API. Zdziarski, who cracked the iPhone code and built the first fully-functional application with the open toolkit, includes detailed recipes and complete examples for graphics and audio programming, games programming with the CoreSurfaces and CoreImage interfaces, working with iTunes, and using sensors. With the open toolkit and this book, you can build iPhone applications that: Display status bars, preference tables, and other standard elements of the iPhone user interface Play pre-recorded files or program-generated sounds Read and write plain text files and HTML files, including pages from the Web, and control display elements, such as scrollbars Read and respond to changes in orientation when the user turns the phone around And more. The first edition of this book developed an instant following and became the center of a movement. The second edition of iPhone Open Application Development will make this open source toolkit an indispensable part of iPhone application development.

Bulletproof Android

Author: Godfrey Nolan
Editor: Addison-Wesley Professional
ISBN: 0133995089
Size: 10,83 MB
Format: PDF, ePub, Docs
Read: 292
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Battle-Tested Best Practices for Securing Android Apps throughout the Development Lifecycle Android’s immense popularity has made it today’s #1 target for attack: high-profile victims include eHarmony, Facebook, and Delta Airlines, just to name a few. Today, every Android app needs to resist aggressive attacks and protect data, and in Bulletproof Android™, Godfrey Nolan shows you how. Unlike “black hat/gray hat” books, which focus on breaking code, this guide brings together complete best practices for hardening code throughout the entire development lifecycle. Using detailed examples from hundreds of apps he has personally audited, Nolan identifies common “anti-patterns” that expose apps to attack, and then demonstrates more secure solutions. Nolan covers authentication, networking, databases, server attacks, libraries, hardware, and more. He illuminates each technique with code examples, offering expert advice on implementation and trade-offs. Each topic is supported with a complete sample app, which demonstrates real security problems and solutions. Learn how to Apply core practices for securing the platform Protect code, algorithms, and business rules from reverse engineering Eliminate hardcoding of keys, APIs, and other static data Eradicate extraneous data from production APKs Overcome the unique challenges of mobile authentication and login Transmit information securely using SSL Prevent man-in-the-middle attacks Safely store data in SQLite databases Prevent attacks against web servers and services Avoid side-channel data leakage through third-party libraries Secure APKs running on diverse devices and Android versions Achieve HIPAA or FIPS compliance Harden devices with encryption, SELinux, Knox, and MDM Preview emerging attacks and countermeasures This guide is a perfect complement to Nolan’s Android™ Security Essentials LiveLessons (video training; ISBN-13: 978-0-13-382904-4) and reflects new risks that have been identified since the LiveLessons were released.

Xcode Treasures

Author: Chris Adamson
Editor: Pragmatic Bookshelf
ISBN: 1680506439
Size: 17,25 MB
Format: PDF, Docs
Read: 991
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Learn the critical tips and techniques to make using Xcode for the iPhone, iPad, or Mac easier, and even fun. Explore the features and functionality of Xcode you may not have heard of. Go under the hood to discover how projects really work, so when they stop working, you'll know how to fix them. Explore the common problems developers face when using Xcode, and find out how to get the most out of your IDE. Dig into Xcode, and you'll discover it's richer and more powerful than you might have thought. Get a huge productivity boost by working with Xcode instead of against it. Instead of hacky code fixes and manual processes, once you know the the why and how of Xcode's process, you'll discover that doing things Xcode's way makes your app development more elegant and less aggravating. Explore the major features of Xcode: project management, building UIs with storyboards, code editing, compiling apps, fixing bugs and performance problems, unit- and UI testing, and source code management. Go beyond the basics and explore tasks that professionals deal with when they're working on big projects. Create storyboards that many developers can work on at once, even as projects grow to hundreds or thousands of files. Find the tools that make the code editor pleasant to work with, even in long coding sessions. Discover the right way to find and fix bugs when you have lots of code that's not always playing nicely together.Dig into specific and little-discussed features that help developers on Apple's other platforms: macOS, watchOS, and tvOS. When you're ready to distribute your app, learn how Apple's code-signing system really works. Find out when to let Xcode handle it automatically, and how to do it manually when needed. Discover how much easier and more fun iOS development is when you know the secrets of the tools. What You Need: This book requires Xcode 9 and a Mac running macOS High Sierra (10.13.2) or later. Additionally, an iOS device is recommended for on-device testing but not required.

Ios 10 Sdk Development

Author: Chris Adamson
Editor:
ISBN: 9781680502107
Size: 15,37 MB
Format: PDF, ePub, Docs
Read: 439
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All in on Swift! iOS 10 and Xcode 8 make it clearer than ever that Swift is Apple's language of the future. Core frameworks have been redesigned to work better with Swift, and the language itself continues to evolve quickly. iOS 10 SDK Development is the pure-Swift approach to developing for the iOS platform. This completely revised and updated edition of the bestselling iOS guide shows you how to pull in the SDK's enormous feature set and deliver powerful, real-world apps for iPhone and iPad using modern Swift programming techniques. Swift is the language of the future for iOS development, and this completely revised and updated book is your guide. From the community-driven changes in Swift 3 to the overhaul of iOS' Foundation framework to make it more "Swifty," iOS 10 and Xcode 8 mark an "all in" commitment to Swift, and this new edition matches that commitment. Learn not just the syntax of the Swift language but also stylish Swift, the idiomatic uses of the language, and best practices you'll find in the wild. From there, move into developing a complete, real-world podcast client sample application-completely new for this edition-featuring Internet access, tables, navigation, and media playback, all with the most modern approaches provided by Apple's iOS 10 frameworks and tools. Go beyond code to master the practices that professional developers rely on: testing, debugging, publishing on the App Store, and managing your app over the long haul. As a bonus, you'll get a taste of cutting-edge iOS 10 features, such as the new Siri voice-command API. Swift's time is here. Whether you're new to Swift or just catching up on iOS' latest features, iOS 10 SDK Development will help you master the language and the platform.

Essential Common Core Learning Strategies

Author: Monica Sevilla
Editor: Booktango
ISBN: 1468930605
Size: 15,35 MB
Format: PDF, Kindle
Read: 539
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Essential Common Core Learning Strategies is a must-have for all classroom teachers. This methodical guide is filled with effective learning strategies to help all students succeed in mastering the Common Core standards across the curriculum. Educators are given the instructional tools and processes to be able to analyze the Common Core standards, develop standards-based lessons, literacy strategies, building thinking skills, and assessing students through the creation of student portfolios.

Iphone Advanced Projects

Author: David Mark
Editor: Apress
ISBN: 1430224045
Size: 10,46 MB
Format: PDF, ePub, Docs
Read: 802
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As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben “Panda” Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.

Starting Out In Spanish

Author: Living Language
Editor: Random House Digital, Inc.
ISBN: 1400024625
Size: 13,90 MB
Format: PDF
Read: 115
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Teaches basic Spanish in short lessons that focus on vocabulary, pronunciation, structure, and conversation.