Learning Core Audio

Author: Chris Adamson
Editor: Addison-Wesley Professional
ISBN: 0321636848
File Size: 47,58 MB
Format: PDF, ePub, Mobi
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Describes the Core Audio framework, covering such topics as recording, playback, format conversion, MIDI conectivity, and audio units.

Learning Av Foundation

Author: Bob McCune
Editor: Addison-Wesley Professional
ISBN: 0133563820
File Size: 58,69 MB
Format: PDF, Kindle
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AV Foundation for iOS and OS X® Programming—Get Started Fast! If you develop media-rich iOS or OS X apps, you can do amazing things with Apple’s AV Foundation. However, the framework is extremely large, reliant on cutting-edge language features, and poorly documented. Now, there’s a more productive way to master these immensely powerful technologies: Bob McCune’s Learning AV Foundation. McCune’s live presentations and GitHub projects have already helped thousands of Apple developers get started with AV Foundation. Building on his experience, McCune helps you gain true mastery by creating real-world apps, hands-on. You’ll build a voice memo app, custom video player, video editor, and an image/video camera app. As you proceed, you’ll master all the techniques you need to write your own advanced media apps from scratch. Throughout, McCune provides carefully crafted challenges and complete starter apps—all designed to help you deepen your understanding and make the most of Apple’s breakthrough media framework. COVERAGE INCLUDES Understanding how AV Foundation fits in Apple’s media environment and each of its key areas of functionality Enabling your apps with audio playback and recording features Enhancing video playback to deliver a richer, more dynamic experience Using AV Kit to match your user interfaces with iOS Videos or OS X QuickTime Player Developing media capture apps with real-time video processing using OpenGL ES and Core Image Implementing custom video players Integrating advanced capture features such as video zooming, face detection, barcode scanning, and high frame rate capture Mixing multiple audio tracks and automating volume control Building sophisticated non-linear, non-destructive editing apps Adding advanced video editing capabilities, such as video transitions and animation effects

Learning Ios Development

Author: Maurice Sharp
Editor: Addison-Wesley Professional
ISBN: 0321862961
File Size: 21,53 MB
Format: PDF, ePub, Mobi
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Features hands-on sample projects and exercises designed to help programmers create iOS applications.

Bulletproof Android

Author: Godfrey Nolan
Editor: Addison-Wesley Professional
ISBN: 0133995089
File Size: 58,95 MB
Format: PDF, Kindle
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Battle-Tested Best Practices for Securing Android Apps throughout the Development Lifecycle Android’s immense popularity has made it today’s #1 target for attack: high-profile victims include eHarmony, Facebook, and Delta Airlines, just to name a few. Today, every Android app needs to resist aggressive attacks and protect data, and in Bulletproof Android™, Godfrey Nolan shows you how. Unlike “black hat/gray hat” books, which focus on breaking code, this guide brings together complete best practices for hardening code throughout the entire development lifecycle. Using detailed examples from hundreds of apps he has personally audited, Nolan identifies common “anti-patterns” that expose apps to attack, and then demonstrates more secure solutions. Nolan covers authentication, networking, databases, server attacks, libraries, hardware, and more. He illuminates each technique with code examples, offering expert advice on implementation and trade-offs. Each topic is supported with a complete sample app, which demonstrates real security problems and solutions. Learn how to Apply core practices for securing the platform Protect code, algorithms, and business rules from reverse engineering Eliminate hardcoding of keys, APIs, and other static data Eradicate extraneous data from production APKs Overcome the unique challenges of mobile authentication and login Transmit information securely using SSL Prevent man-in-the-middle attacks Safely store data in SQLite databases Prevent attacks against web servers and services Avoid side-channel data leakage through third-party libraries Secure APKs running on diverse devices and Android versions Achieve HIPAA or FIPS compliance Harden devices with encryption, SELinux, Knox, and MDM Preview emerging attacks and countermeasures This guide is a perfect complement to Nolan’s Android™ Security Essentials LiveLessons (video training; ISBN-13: 978-0-13-382904-4) and reflects new risks that have been identified since the LiveLessons were released.

The Power Of Video Studies In Investigating Teaching And Learning In The Classroom

Author: Tomáš Janík
Editor: Waxmann Verlag
ISBN: 3830972083
File Size: 52,46 MB
Format: PDF
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The history of methods of observation illustrates a gradual development from lay observation to systematic scientific observation. Over the past centuries, observing scientists have learned to take advantage of various research tools. Just as natural scientists came to appreciate the aid of the microscope to observe very small objects and telescopes to observe very distant objects, we have come to see video technology as a tool for social scientists to observe phenomena that are too complex to be studied by the naked eye. The investigative potential of such video studies lies in the fact that complex phenomena and events captured on video are available for analysis that can focus ex-post facto on various aspects of the material under investigation. Video study is a complex methodological approach, which enables the employing of various strategies, methods or techniques for generating, collecting and analysing video data, i.e. audiovisual data grounded in rich situational contexts. The book is structured in three sections which comprise chapters that focus on a specific power of video technology in classroom research. The chapters in section I focus on the power of video to describe the dynamics of teaching and learning in the classroom. They present various video studies conducted in the past fifteen years that aimed to describe the practices of teaching. The chapters in section II focus on the use of video in investigating the effects of teaching on student learning. They present approaches that build on video studies in order to link data about classroom processes with data about learning outcomes. The chapters in section III discuss possibilities offered by the use of video in professional development of teachers. Contributors: Peter (Reggie) Bowman, Geraldine Blomberg, Hilda Borko, David Clarke, Inger Marie Dalehefte, Erin Marie Furtak, Constanze Herweg, Dana Hübelová, Jennifer Jacobs, Tomáš Janík, Marcela Janíková, Kirsti Klette, Eckhard Klieme, Petr Knecht, Mareike Kobarg, Karen Koellner, Milan Kubiatko, Peter Labudde, Cameron Mitchell, Petr Najvar, Veronika Najvarová, Christine Pauli, Manfred Prenzel, Kurt Reusser, Rolf Rimmele, Kathleen Roth, Katharina Schwindt, Simona Šebestová, Tina Seidel, Richard J. Shavelson, Kathleen Stürmer, Elke Sumfleth, Maik Walpuski

Iphone Advanced Projects

Author: David Mark
Editor: Apress
ISBN: 1430224045
File Size: 35,72 MB
Format: PDF, ePub
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As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben “Panda” Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.

Beginning Ios Game Development

Author: Patrick Alessi
Editor: John Wiley & Sons
ISBN: 1118107322
File Size: 46,25 MB
Format: PDF, ePub, Mobi
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Covers the fundamentals of iOS game development, with information on such topics as Xcode, Objective-C, Cocoa, user interaction, animation, audio apps, and networking.

Active Listening 1 Student S Book With Self Study Audio Cd

Author: Steven Brown
Editor: Cambridge University Press
ISBN: 9780521678131
File Size: 43,26 MB
Format: PDF, Docs
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16 task-based units, each built around an engaging topic. Features various activities aimed at helping students build vocabulary, and listen-again activities provide additional skills practice. A full page of optional speaking activities with pronunciation practice is provided in each unit. Expansion units with authentic student interviews and rich cultural material. Suitable for self-study, building vocabulary, gaining cultural insight, and developing writing, reading, grammar, and listening skills.

Active Listening 2 Student S Book With Self Study Audio Cd

Author: Steven Brown
Editor: Cambridge University Press
ISBN: 9780521678179
File Size: 80,79 MB
Format: PDF, Kindle
Read: 6440
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Grounded in the theory that learners are more successful listeners when they activate their prior knowledge of a topic. Class Audio CDs include natural conversational recordings for the listening tasks in each unit, pronunciation practice, and expansion units containing authentic student interview. Includes circling, short answer, multiple choice, pair work, listening and short answer exercises.

Ios 8 Application Development In 24 Hours Sams Teach Yourself

Author: John Ray
Editor: Sams Publishing
ISBN: 0133994422
File Size: 50,94 MB
Format: PDF, ePub, Docs
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In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. John Ray is currently serving as the Director of the Office of Research Information Systems at the Ohio State University. His many books include Using TCP/IP: Special Edition, Maximum Mac OS X Security, Mac OS X Unleashed, Teach Yourself Dreamweaver MX in 21 Days, and Sams Teach Yourself iOS 7 Application Development in 24 Hours. Printed in full color–figures and code appear as they do in Xcode Covers iOS 8 and up Learn to navigate the Xcode 6.x development environment Prepare your system and iDevice for efficient development Get started quickly with Apple’s new language: Swift Test code using the new iOS Playground Understand the Model-View-Controller (MVC) development pattern Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library Use Auto Layout and Size Classes to adapt to different screen sizes and orientations Build advanced UIs with Tables, Split Views, Navigation Controllers, and more Read and write preferences and data, and create System Settings plug-ins Use the iOS media playback and recording capabilities Take photos and manipulate graphics with Core Image Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps Create universal applications that run on both the iPhone and iPad Write background-aware multitasking applications Trace, debug, and monitor your applications as they run

Getting Started With C Audio Programming For Game Development

Author: David Gouveia
Editor: Packt Publishing Ltd
ISBN: 1849699100
File Size: 20,11 MB
Format: PDF, Docs
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This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.

Effective Blended Learning Practices Evidence Based Perspectives In Ict Facilitated Education

Author: Stacey, Elizabeth
Editor: IGI Global
ISBN: 1605662976
File Size: 29,76 MB
Format: PDF
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Provides insight into the practice of blended learning in higher education.

Learning C By Creating Games With Ue4

Author: William Sherif
Editor: Packt Publishing Ltd
ISBN: 1784394769
File Size: 22,74 MB
Format: PDF
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If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.

Android Apps For Absolute Beginners

Author: Wallace Jackson
Editor: Apress
ISBN: 1484200195
File Size: 63,92 MB
Format: PDF, Kindle
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Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Android L, Android Apps for Absolute Beginners, Third Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started. Teaches Android application development in language anyone can understand, giving you the best possible start in Android development Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your apps running as soon as possible This book covers both Android 4.4 (KitKat) and Android L, but is also backwards compatible to cover the previous Android releases since Android 1.5.

Using Apps For Learning Across The Curriculum

Author: Richard Beach
Editor: Routledge
ISBN: 1317668499
File Size: 21,69 MB
Format: PDF, Kindle
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How can apps be used to foster learning with literacy across the curriculum? This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students’ disciplinary literacies and to foster a wide range of literacy practices. Using Apps for Learning Across the Curriculum presents a wide range of different apps and also assesses their value features methods for and apps related to planning instruction and assessing student learning identifies favorite apps whose affordances are most likely to foster certain disciplinary literacies includes resources and apps for professional development provides examples of student learning in the classroom A website (www.usingipads.pbworks.com) with resources for teaching and further reading for each chapter, a link to a blog for continuing conversations about topics in the book (appsforlearningliteracies.com), and more enhance the usefulness of the book.

Learning Directory

Author:
Editor:
ISBN:
File Size: 13,76 MB
Format: PDF, Kindle
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Essential Common Core Learning Strategies

Author: Monica Sevilla
Editor: Booktango
ISBN: 1468930605
File Size: 72,49 MB
Format: PDF, ePub
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Essential Common Core Learning Strategies is a must-have for all classroom teachers. This methodical guide is filled with effective learning strategies to help all students succeed in mastering the Common Core standards across the curriculum. Educators are given the instructional tools and processes to be able to analyze the Common Core standards, develop standards-based lessons, literacy strategies, building thinking skills, and assessing students through the creation of student portfolios.

Audio Visual Materials In Teacher Education

Author: Association for Student Teaching
Editor:
ISBN:
File Size: 34,36 MB
Format: PDF, Mobi
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Iphone Game Development

Author: Chris Craft
Editor: John Wiley & Sons
ISBN: 0470604239
File Size: 68,47 MB
Format: PDF, Kindle
Read: 5147
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New Apple Developer Series! A technical and business guide to creating and selling iPhone games If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it. You'll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development. Apple's iPhone is not only a mobile phone, it's also a game platform rivaling big names like Nintendo and Sony; anyone can sign up for the Apple Developer Program and publish their works to the App Store This hip book written by two successful gamers with over a decade of game development experience will teach you both the technical and business aspects of developing and publishing a game to the App Store, plus how to convince end-users to buy it Includes examples with step-by-step explanations of actual games and apps currently on the App Store A Companion Web site provides royalty-free code from the samples in the book, which you can use to jumpstart your own game development Save weeks of development time with the expert guidance you'll find in iPhone Game Development! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Mixing Audio

Author: Roey Izhaki
Editor: Taylor & Francis
ISBN: 1136114211
File Size: 77,72 MB
Format: PDF, Kindle
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Your mix can make or break a record, and mixing is an essential catalyst for a record deal. Professional engineers with exceptional mixing skills can earn vast amounts of money and find that they are in demand by the biggest acts. To develop such skills, you need to master both the art and science of mixing. The new edition of this bestselling book offers all you need to know and put into practice in order to improve your mixes. Covering the entire process --from fundamental concepts to advanced techniques -- and offering a multitude of audio samples, tips and tricks, this book has it all. Roey Izhaki teaches you the importance of a mixing vision, how to craft and evaluate your mix and then take it a step further. He describes the theory and the tools used and how these are put into practice while creating mixes. Packed full of photos, graphs, diagrams and audio samples, Mixing Audio is a vital read for anyone wanting to succeed in the field of mixing. New to this edition: * Multitracks provided to help practice mixing * Fully updated with current plug-in and software version and information * Companion website with a multitude of new samples including more macro-mixing samples * A new sample mix: Rock n' Roll