Minecraft Stem Challenge Build A City

Autore: Anne Rooney
Editore:
ISBN: 9781783124046
Grandezza: 16,49 MB
Formato: PDF, ePub, Docs
Vista: 8738
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Become a Minecraft city planner! With this guide, budding architects can use their imaginations to build their own stunning metropolis, complete with houses, skyscrapers, shops, a sports stadium, roads, and its own transportation system. They'll even see how to create a four-way junction with traffic lights and add a pedestrian crossing. Start small, and keep expanding until it's as big as you want.

Minecraft Stem Challenge

Autore: Joey Davey
Editore:
ISBN: 9781783124046
Grandezza: 75,35 MB
Formato: PDF, ePub, Docs
Vista: 614
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Minecraft Stem Challenge Build A City

Autore: Anne Rooney
Editore:
ISBN: 9781783124046
Grandezza: 78,22 MB
Formato: PDF, Mobi
Vista: 6818
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Become a Minecraft city planner! With this guide, budding architects can use their imaginations to build their own stunning metropolis, complete with houses, skyscrapers, shops, a sports stadium, roads, and its own transportation system. They'll even see how to create a four-way junction with traffic lights and add a pedestrian crossing. Start small, and keep expanding until it's as big as you want.

Build A City

Autore: Anne Rooney
Editore:
ISBN: 9781646971312
Grandezza: 18,96 MB
Formato: PDF, ePub, Docs
Vista: 3036
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Using core STEM principles, this book will take you step-by-step through the process of designing and constructing your own mega Minecraft city - from calculating area to understanding the different properties of the materials, to learning about lighting and the use of symmetry in architecture.

Civic Engagement And Politics Concepts Methodologies Tools And Applications

Autore: Management Association, Information Resources
Editore: IGI Global
ISBN: 1522576703
Grandezza: 25,47 MB
Formato: PDF, Kindle
Vista: 3061
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Creating transparency between government and citizens through outreach and engagement initiatives is critical to promoting community development and is also an essential part of a democratic society. This can be achieved through a number of methods including public policy, urban development, artistic endeavors, and digital platforms. Civic Engagement and Politics: Concepts, Methodologies, Tools, and Applications is a vital reference source that examines civic engagement practices in social, political, and non-political contexts. As the world is now undergoing a transformation, interdisciplinary collaboration, participation, community-based participatory research, partnerships, and co-creation have become more common than focused domains. Highlighting a range of topics such as social media and politics, civic activism, and public administration, this multi-volume book is geared toward government officials, leaders, practitioners, policymakers, academicians, and researchers interested in active citizen participation and politics.

Early Learning In The Digital Age

Autore: Colette Gray
Editore: SAGE
ISBN: 1526463164
Grandezza: 61,83 MB
Formato: PDF, ePub, Mobi
Vista: 3962
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Digital practices are forging ahead in leaps and bounds. Examining digital practices in early childhood education, this book seeks to inform the discussion on how digital technologies are best integrated into play-based pedagogy, and demonstrates effective practices that enhance children’s learning and development. With a range of international contributors, perspectives, and case studies, the fusion of play and portable technology is explored through contemporary research.

Understanding Video Games

Autore: Simon Egenfeldt-Nielsen
Editore: Routledge
ISBN: 0429777043
Grandezza: 65,53 MB
Formato: PDF, Kindle
Vista: 6216
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From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars and teachers interested in examining the ways video games continue to reshape entertainment and society.