Modeling And Animation Using Blender

Author: Ezra Thess Mendoza Guevarra
Editor: Apress
ISBN: 148425340X
File Size: 68,12 MB
Format: PDF, ePub, Docs
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Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you’ll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. What You Will Learn Master the features of Blender Eevee Work with modeling, animation, and much more using the updated software Understand important concepts such as physics and particles Who This Book Is For Art enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful.

Blender 3d Modeling And Animation

Author: Raja Biswas
Editor:
ISBN: 9781839217975
File Size: 58,53 MB
Format: PDF
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Learn Blender 3D modeling, animation, UV mapping, and texture painting; build game assets; and learn 3D Game Development with Unity About This Video Learn Blender from absolute basics up, and build example 3D models Create a complete 3D game in Unity In Detail Learn the basic concepts, tools, and functions that you will need to build fully functional 3D models with Blender and use them in the Unity 3D game engine. Learning the fundamentals of Blender game design puts a powerful and very useful tool at your fingertips. Blender is free and, easy to learn, has excellent documentation, and is used for 3D modeling and game development. Jobs in Blender 3D modeling & game development are plentiful, and learn 3D Modeling with Blender will give you a strong background so you can more easily build awesome 3D game models. Throughout this course, suitable for novice artists and programmers, you'll learn all of the 3D modeling fundamentals and establish a strong understanding of the concepts behind Blender 3D modeling. Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/Blender-3D-Modeling-and-Animation-Build-20-3D-Projects-in-Blender . If you require support please email: [email protected]

The Complete Guide To Blender Graphics

Author: John M. Blain
Editor: CRC Press
ISBN: 0429591772
File Size: 45,80 MB
Format: PDF, ePub
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BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.

Blender 3d Basics Beginner S Guide Second Edition

Author: Gordon Fisher
Editor:
ISBN:
File Size: 56,54 MB
Format: PDF, ePub, Docs
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A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7 In Detail This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas. What You Will Learn Use the Blender user interface for building and animating projects Build objects using Box Modeling, Subdivision Surfaces, and NURBS Curves Create landscapes and trees with Blender's powerful procedural modeling plugins Use movie lighting theory to make your images pop Manipulate cameras for dramatic effect Make entertaining animations with keyframes and motion curves Connect graphics nodes to create stereo 3D animation from two separate image streams Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.

Blender 3d Basics

Author: Gordon Fisher
Editor: Packt Publishing Ltd
ISBN: 1849516901
File Size: 10,65 MB
Format: PDF, Docs
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Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world – and it’s free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. Written in a step by step tutorial style, learning comes as a result of creating the fully animated scene and the explanations that follow each stage. Blender 3D Basics is great for anyone who is new to Blender or new to 3D.

Beginning Blender

Author: Lance Flavell
Editor: Apress
ISBN: 1430231262
File Size: 50,72 MB
Format: PDF, ePub
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A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. What you’ll learn How to create models using sculpt mode, extrusion modeling, and more Go beyond playing with color to learn procedural texturing and UV mapping How to use light and depth of focus to make are realistic-looking model Adding rigging and realistic animation Using the compositor for movie mixing and lip-syncing animations How to put the games engine and physics to work to create full-featured games Who this book is for This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set. Table of Contents History and Installation The Interface Modeling Lighting and Procedural Textures UV Mapping Curves and NURBS Basic Rigging and Animation Advanced Rigging Making Movies Particles and Physics The Game Engine Going Further Companies That Use Blender Blender and GPL Terms of Use GNU Public License OpenContent License

Blender 2 9

Author: Allan Brito
Editor:
ISBN:
File Size: 47,31 MB
Format: PDF, Kindle
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Blender 2.9: The beginner's guideDo you want to start creating 3D models and animations using free and open-source software? With Blender, you have the freedom to use a tool that will help you put your creativity to work for multiple formats.In Blender 2.9, you find all the significant improvements from the past months with more polished user experience and cutting-edge technologies. From an artificial intelligence helper (OptiX) to improve renders and get faster images to new ways to perform old techniques like the extrude (Manifold). Our purpose with The Beginner's Guide for Blender 2.9 is to give a detailed explanation about how the Blender works, from the perspective of an inexperienced artist or someone that wants to become a digital artist.You will find a quick reference and detailed explanations about the essential tools and options: - User interface- 3D navigation- Modeling and editing- Modeling tools and options- Interactive shading options- Materials and textures- Use PBR materials with Cycles and Eevee- Working with the camera- Rendering with Eevee and Cycles- Making and exporting still images- Animation and interpolation- Animation constraints- Use the follow path for animation- Animation tools and rendering- Rendering animations as videosThe book uses a practical approach with examples for all topics and step by step instructions on how to do "difficult" tasks like animations with hierarchies and constraints. And also how to set up a scene for render with Cycles and Eevee.All content from Blender 2.9: The beginner's guide will take into consideration a reader that doesn't have any prior experience with Blender. You will find content focused on beginners.However, it doesn't mean an artist with previous experience in older versions of Blender could not use the book as an updated guide.If you want a fast and quick way to jumpstart using Blender 2.9 for your projects, the beginner's guide will help you achieve your goals

Blender 3d By Example

Author: Oscar Baechler
Editor: Packt Publishing Ltd
ISBN: 1789617995
File Size: 32,62 MB
Format: PDF, Docs
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Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features Learn the basics of 3D design and navigate your way around the Blender interface Understand how 3D components work and how to create 3D content for your games Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut Understand Blender's Outliner hierarchy, collections, and modifiers Find solutions to common problems in modeling 3D characters and designs Implement lighting and probes to liven up an architectural scene using EEVEE Produce a final rendered image complete with lighting and post-processing effects Learn character concept art workflows and how to use the basics of Grease Pencil Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you.

Learning Blender

Author: Oliver Villar
Editor: Addison-Wesley Professional
ISBN: 0133886271
File Size: 23,82 MB
Format: PDF, ePub, Docs
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Create Amazing 3D Characters with Blender: From Design and Modeling to Video Compositing Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software. Focusing on Blender 2.71 and above, 3D-professional Oliver Villar explains all the basics, including Blender’s interface, controls, and how to manipulate objects. Once you’ve mastered the fundamentals, you’ll follow a realistic 3D workflow through a complete project. You’ll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you’ll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender’s trickier tasks. By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not. Learn How To Master Blender’s innovative user interface, navigation, and selection techniques Create your first scene with Blender and get comfortable with its core tools Prepare for projects so they’ll go as smoothly as possible Use modeling tools to create a 3D character Bring your character to life with color, textures, and materials Create your character’s skeleton and make it walk Make the most of Blender’s Camera Tracking tools Add lights to your 3D scene Render with Blender Internal or the powerful new Cycles render engine Composite your 3D character into a real video Switch to Blender from 3ds Max, Maya, or XSI Register your book at informit.com/register to access all of this book’s production files, plus bonus video tutorials, and a useful Blender keyboard shortcut reference.

Blender 2 8

Author: Allan Brito
Editor: Independently Published
ISBN: 9781694960498
File Size: 62,26 MB
Format: PDF, Mobi
Read: 1849
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Blender 2.8: The beginner's guideDo you want to start creating 3D models and animations using free and open-source software? With Blender, you have the freedom to use a tool that will help you put your creativity to work for multiple formats.The release of version 2.8 marks an important milestone for Blender because it introduces a revamped and friendly user interface alongside incredible tools. You will find options to create 3D models for characters, design, architecture, and games.With Blender 2.8: The beginner's guide, you will find a quick reference and detailed explanations about the essential tools and options. You will learn core concepts about: - User interface- 3D navigation- Modeling and editing- Modeling tools and options- Interactive shading options- Materials and textures- Use PBR materials with Cycles and Eevee- Working with the camera- Rendering with Eevee and Cycles- Making and exporting still images- Animation and interpolation- Animation constraints- Use the follow path for animation- Animation tools and rendering- Rendering animations as videosThe book uses a practical approach with examples for all topics and step by step instructions on how to do "difficult" tasks like animations with hierarchies and constraints. And also how to set up a scene for render with Cycles and Eevee.All content from Blender 2.8: The beginner's guide will take into consideration a reader that doesn't have any prior experience with Blender. You will find content focused on beginners.However, it doesn't mean an artist with previous experience in older versions of Blender could not use the book as an updated guide.If you want a fast and quick way to jumpstart using Blender 2.8 for your projects, the beginner's guide will help you achieve your goals.

Blender For Dummies

Author: Jason van Gumster
Editor: John Wiley & Sons
ISBN: 1119047137
File Size: 66,71 MB
Format: PDF, ePub, Docs
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Learn 3D animation the easy way with this complete step-by-step guide Blender For Dummies is the quick and easy guide to learning 3D modeling and animation using the popular, free, open source Blender software. You'll learn how to create models, animate movement, and render well-lit scenes as you master the powerful features that rival the more expensive professional animation software. This third edition is updated to cover the latest features added in Blender, including digital sculpting with dynamic topology, rendering with the incredibly powerful Cycles renderer, and more advanced simulation tools. You'll learn the shortcuts and tricks that make creating animation a reality for anyone at any level. The companion web site provides access to additional tutorials that give you the confidence you need to start animating quickly. This useful guide blends the functionality of a reference with the hands-on learning that develops your skills and understanding in a flash. Create 3D objects with meshes, curves, and surfaces Add color, texture, shades, reflections, and transparencies Set your models in motion with animation and rigging Create expert-level scenes with lighting and camera placement If you want to learn 3D animation, but don't want to spend thousands of dollars getting started, Blender is just the solution you need. Blender For Dummies is the ultimate learning companion.

Blender Quick Start Guide

Author: Allan Brito
Editor: Packt Publishing Ltd
ISBN: 1789612934
File Size: 27,16 MB
Format: PDF, ePub, Mobi
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Learn the new Blender 2.8 user interface and make 3D models Key Features Find your way round the new user interface and tools of Blender 2.8 Create materials, apply textures and render scenes Use the new cutting-edge real-time render EEVEE in your projects Book Description Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and flexibillity can sometimes be daunting, and that’s when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. What you will learn Manipulate and visualize your 3D objects in Blender Use polygon modeling tools such as extrude, loop cut, and more Apply precision modeling tools like snapping and the 3D Cursor Render a scene using the real-time engine Eevee Create materials for Eevee and Cycles Render a scene with the Eevee real-time engine Use PBR textures to craft realistic surfaces such as wood with the Shader Editor Add motion and animation using keyframes Create animation loops using curves and modifiers Who this book is for This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.

Blender 3d Printing By Example

Author: Vicky Somma
Editor: Packt Publishing Ltd
ISBN: 1788394364
File Size: 61,40 MB
Format: PDF, ePub
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Build four projects using Blender for 3D Printing, giving you all the information that you need to know to create high-quality 3D printed objects. About This Book A project based guide that helps you design beautiful 3D printing objects in Blender Use mesh modeling and intersections to make a custom architectural model of a house Create a real world 3D printed prosthetic hand with organic modeling and texturing painting Who This Book Is For If you're a designer, artist, hobbyist and new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry will help, but is not essential. What You Will Learn Using standard shapes and making custom shapes with Bezier Curves Working with the Boolean, Mirror, and Array Modifiers Practicing Mesh Modeling tools such as Loop Cut and Slide and Extrude Streamlining work with Proportional Editing and Snap During Transform Creating Organic Shapes with the Subdivision Surface Modifier Adding Color with Materials and UV Maps Troubleshooting and Repairing 3D Models Checking your finished model for 3D printability In Detail Blender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality. This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects. The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design. You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you'll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you'll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you'll be ready for organic modeling and learning how to add colors. In the final section, you'll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality! Style and approach The profile pendant teaches background images, Bezier Curves, and Boolean Union. The Mirror Modifier, Boolean Difference, and Text objects are introduced with the coordinate bracelet. Mesh modeling, importing SVG files, and Boolean Intersection help make the house figurine. The human hand illustrates using the Subdivision Surface Modifier for organic shapes and adding color to your designs.

Introducing Character Animation With Blender

Author: Tony Mullen
Editor: John Wiley & Sons
ISBN: 1118058569
File Size: 43,91 MB
Format: PDF, Docs
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Blender 3d For Graphics Designers To Animate Visual Efects Motion Graphics

Author: Mark Myers
Editor: Independently Published
ISBN: 9781696210850
File Size: 57,55 MB
Format: PDF, Docs
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Blender Animation is an open source, 3D animation tool designed to build visual effects for movies, games, printed models, or other simulation applications. It uses 3D modeling to create realistic effects across the entire 3D pipeline from modeling to rendering to video editing. It's a community project with input from hundreds of community members. It features production level camera and object tracking, a wide array of modeling tools (including full N-gon support), and a powerful built-in tracer engine (Cycles). It allows you to draw 2D directly in the program and contains high-level support for character animation So Learn to Create 3D Animations, Game Art and Visual Effects with Blender Blender has video editing, camera tracking, compositing, and even game creation tools all built right in. The fact that it's open source and completely free is also an unbeatable perk! (Though donations to the Blender Foundation are a good idea.) With all this power, Blender's toolset is often directly compared to top programs in the 3D field costing thousands, like Maya or 3ds Max. AND Blender has many qualities that include years of steady development, a prized commodity in either commercial or open source projects. This has netted a broad range of capabilities, beyond even its full range of 3D modeling and animation tools This Book Help You To Create 3d Characters , animation and game Sequence , video editing So Buy This Book Now

Mastering Blender

Author: Tony Mullen
Editor: John Wiley & Sons
ISBN: 1118330560
File Size: 67,89 MB
Format: PDF
Read: 2616
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New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.

Blender 2 8 Character Creation

Author: Darrin Lile
Editor:
ISBN:
File Size: 11,72 MB
Format: PDF, Docs
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Learn to use Blender 2.8 to create your own 3D characters About This Video Develop your skills in modeling, rigging, texturing, UV mapping, and rendering Get started with animation using Blender 2.8 and Krita In Detail Blender 2.8 is an exciting milestone in the history of Blender, and there's no better time to start learning its new tools and workflows for 3D animation. You can now delve into 3D animation with the Blender 2.8 Character Creation course and gain the skills you need to build interactive new characters. In this course, you'll use Blender 2.8 to model a character's face with the correct edge flow to ensure it animates credibly. You'll learn how to create hands and feet, along with the character's spacesuit and helmet. In addition to this, you'll use Blender 2.8's sculpting tools to form wrinkles and folds in the spacesuit. Next, the course will guide you on how to bake a normal map to capture high-resolution details and apply them to a lower poly version. To further enhance the character, you can use the new Eevee render engine in Blender 2.8 and create PBR materials for the character. You will also create UV maps so that you can apply textures and add greater detail to the model. From painting eyelashes and eyebrows in Krita, through to mapping textures using transparency in Blender, you'll be adding life to the character step-by-step. When the character has been modeled and textured, you will then turn your attention to rigging. You'll learn how to create the underlying skeleton, or armature that will control the character, before going on to place the character in the scene. You will later explore how to create lights and a turntable animation. By the end of this course, you will be well-versed with Blender 2.8 and have developed the skills you need to build your own 3D characters.

Game Character Creation With Blender And Unity

Author: Chris Totten
Editor: John Wiley & Sons
ISBN: 1118237714
File Size: 80,73 MB
Format: PDF, ePub, Mobi
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A complete guide to creating usable, realistic game characterswith two powerful tools Creating viable game characters requires a combination ofskills. This book teaches game creators how to create usable,realistic game assets using the power of an open-source 3Dapplication and a free game engine. It presents a step-by-stepapproach to modeling, texturing, and animating a character usingthe popular Blender software, with emphasis on low polygon modelingand an eye for using sculpting and textures, and demonstrates howto bring the character into the Unity game engine. Game creation is a popular and productive pursuit for bothhobbyists and serious developers; this guide brings together twoeffective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software butwho lack experience with game development workflow will find thisbook fills important gaps in their knowledge Provides a complete tutorial on developing a game character,including modeling, UV unwrapping, sculpting, baking displacements,texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows howto bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter thefield of professional game development, this book offers valuableguidance to increase your skills.

Blender Foundations

Author: Roland Hess
Editor: Taylor & Francis
ISBN: 0240814304
File Size: 47,95 MB
Format: PDF, ePub, Docs
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Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums. • Thank you for your interest in Blender Foundations. Focal Press is proud to publish titles that serve the Blender community. Blender Foundations covers the current version of Blender 2.5 and the forthcoming 2.6. Although this book is not affiliated with The Blender Foundation, we recommend that you visit www.blender.org to learn more about the latest on Blender. • A practical, project oriented title on creating high quality 3D art for FREE. Blender is free, Open Source software, which makes it ideal for new users wanting to try 3D with little investment, animation studios looking to increase their capabilities and educational institutions with limited resources in their art departments. • Blender Foundations offers techniques and tools for the complete Blender workflow, demonstrating a real-world project from start to finish. Hands-on insight is even further applied with the companion website which includes source files at all stages so transitioning users can pick and choose via tool/chapter what they want to explore.