Multimedia Learning

Author: Richard E Mayer
Editor: Cambridge University Press
ISBN: 9780521787499
Size: 19,80 MB
Format: PDF, Mobi
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For hundreds of years verbal messages - such as lectures and printed lessons - have been the primary means of explaining ideas to learners. In Multimedia Learning Richard Mayer explores ways of going beyond the purely verbal by combining words and pictures for effective teaching. Multimedia encyclopedias have become the latest addition to students' reference tools, and the world wide web is full of messages that combine words and pictures. Do these forms of presentation help learners? If so, what is the best way to design multimedia messages for optimal learning? Drawing upon 10 years of research, the author provides seven principles for the design of multimedia messages and a cognitive theory of multimedia learning. In short, this book summarizes research aimed at realizing the promise of multimedia learning - that is, the potential of using words and pictures together to promote human understanding.

Multimedia Learning

Author: Richard Mayer
Editor: Cambridge University Press
ISBN: 131694722X
Size: 10,60 MB
Format: PDF, ePub
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Advances in computer graphic technologies have inspired new efforts to understand the potential of multimedia instruction as a means of promoting human learning. In Multimedia Learning, Third Edition, Richard E. Mayer takes an evidence-based approach to improving education using well-designed multimedia instruction. He reviews 15 principles of multimedia instructional design that are based on more than 200 experimental research studies and grounded in a cognitive theory of how people learn from words and graphics. The result is the latest instalment of what Mayer calls the Cognitive Theory of Multimedia Learning, a theory introduced in previous editions of Multimedia Learning and in The Cambridge Handbook of Multimedia Learning, Second Edition. This edition provides an up-to-date and systematic summary of research studies on multimedia learning, supplemented with complementary evidence from around the globe. It is well-suited to graduate and undergraduate courses in psychology, education, computer science, communication, instructional design, and game design.

The Cambridge Handbook Of Multimedia Learning

Author: Richard Mayer
Editor: Cambridge University Press
ISBN: 9780521838733
Size: 19,54 MB
Format: PDF, ePub, Mobi
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In the last decade, the field of multimedia learning emerged as a coherent discipline with an accumulated research base that had never been synthesized and organized in a handbook. The Cambridge Handbook of Multimedia Learning, first published in 2005, constituted the world's first handbook devoted to comprehensive coverage of research and theory in the field of multimedia learning. Multimedia learning is defined as learning from words (e.g., spoken or printed text) and pictures (e.g. illustrations, photos, maps, graphs, animation, or video). The focus of this handbook is on how people learn from words and pictures in computer-based environments. Multimedia environments include online instructional presentations, interactive lessons, e-courses, simulation games, virtual reality, and computer-supported in-class presentations. The Cambridge Handbook of Multimedia Learning seeks to establish what works (that is, to ground research in cognitive theory), and to consider when and where it works (that is, to explore the implications of research for practice).

Instructional Design For Multimedia Learning

Author: Allemagne European association for research on learning and instruction Special interest group 6 Instructional design International workshop 5 Erfurt
Editor: Waxmann Verlag
ISBN: 9783830963844
Size: 10,56 MB
Format: PDF, Mobi
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Since Instructional Design (ID) has been an established discipline in European countries such as the Netherlands, Belgium or the United Kingdom for more than 20 years, it seems only natural that it is getting more and more important in the German-speaking countries as well. In order to produce efficient learning environments for multimedia learning, systematic planning is necessary. At this point, Instructional Design - based on the ideas Robert M. Gagné developed more than fifty years ago - seems to offer interesting solutions. The process of designing and developing such environments includes strategic decisions concerning the technical base or the overall pedagogical orientation and ending in the choice between fonts and colours. ID is also concerned with methods and tools to support design activities, organizational aspects, the competencies and attitudes of the designers, variables of the context, problems of the dissemination and implementation of new educational procedures as well as the questions raised by the efforts to evaluate different aspects of e-learning in all its variants. The contributions to the 5th International Workshop of the SIG 6 "Instructional Design" of the European Association for Research on Learning and Instruction (EARLI) in Erfurt in 2002 compiled in this volume try to offer some solutions and raise new questions. A lot more empirical research remains to be done and there is still a lack of new theoretical models. This research gap offers a chance to new colleagues, especially from countries not yet represented in the scientific community of ID, to contribute their ideas.

Cognitive Effects Of Multimedia Learning

Author: Zheng, Robert Z.
Editor: IGI Global
ISBN: 1605661597
Size: 14,64 MB
Format: PDF, ePub, Mobi
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"This book identifies the role and function of multimedia in learning through a collection of research studies focusing on cognitive functionality"--Provided by publisher.

Managing Cognitive Load In Adaptive Multimedia Learning

Author: Kalyuga, Slava
Editor: IGI Global
ISBN: 1605660493
Size: 18,51 MB
Format: PDF, ePub, Docs
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"Provides theory and research-based recommendations on information presentation techniques for multimedia and e-learning environments. Focuses on extensively researched principles and methodologies, offering comprehensive research and practical implications while providing concrete examples on adaptive multimedia learning."--Publisher description.

The Cambridge Handbook Of Multimedia Learning

Author: Richard E. Mayer
Editor: Cambridge University Press
ISBN: 1139992481
Size: 16,64 MB
Format: PDF
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In recent years, multimedia learning, or learning from words and images, has developed into a coherent discipline with a significant research base. The Cambridge Handbook of Multimedia Learning is unique in offering a comprehensive, up-to-date analysis of research and theory in the field, with a focus on computer-based learning. Since the first edition appeared in 2005, it has shaped the field and become the primary reference work for multimedia learning. Multimedia environments, including online presentations, e-courses, interactive lessons, simulation games, slideshows, and even textbooks, play a crucial role in education. This revised second edition incorporates the latest developments in multimedia learning and contains new chapters on topics such as drawing, video, feedback, working memory, learner control, and intelligent tutoring systems. It examines research-based principles to determine the most effective methods of multimedia instruction and considers research findings in the context of cognitive theory to explain how these methods work.

Interactive Multimedia Learning

Author: Johannes Konert
Editor: Springer
ISBN: 3319102567
Size: 20,83 MB
Format: PDF, ePub
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This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.

Short And Long Term Modality Effect In Multimedia Learning

Author: Alessia Ruf
Editor: Springer
ISBN: 365812430X
Size: 12,51 MB
Format: PDF, ePub, Docs
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In a multimethod laboratory study Alessia Ruf compared multimodal learning in system-paced and self-paced environments over time. The results show that overall participants achieved the highest learning success in short- and long-term when they learned with visual texts and controlled the learning time by themselves. These results reveal a general impression of the modality effect, show possibilities to improve e-learning systems and give recommendations for further research.

Design For Multimedia Learning

Author: Tom Boyle
Editor:
ISBN:
Size: 20,24 MB
Format: PDF, ePub, Docs
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This book provides the first coherent set of principles and frameworks for designing breakthrough educational multimedia.This book establishes a framework for educational multimedia that divides the development process into conceptual and presentation levels. Conceptual design proposes a new synthesis for unifying the scattered knowledge in this area, and creating a deep learning architecture. Presentation design deals with the realization of an educational multimedia offering, involving issues such as screen layout, color schemes and the detailed use of individual media. Well-illustrated examples help the reader understand all the critical issues of multimedia learning environment design, development and evaluation.Anyone involved or interested in either multimedia or instructional design.