Pixar Storytelling

Autore: Dean Movshovitz
ISBN: 9781717736406
Grandezza: 10,89 MB
Formato: PDF, Kindle
Vista: 6418

PIXAR STORYTELLING is the first book to offer an in-depth analysis of the screenwriting techniques that make Pixar's immensely popular films so successful and moving. Learn what Pixar's core story ideas all have in common, how Pixar creates compelling conflict and stakes, and what makes their films' resolutions so emotionally satisfying.

Pixar And The Aesthetic Imagination

Autore: Eric Herhuth
Editore: Univ of California Press
ISBN: 0520966058
Grandezza: 17,36 MB
Formato: PDF, ePub, Docs
Vista: 5233

In Pixar and the Aesthetic Imagination, Eric Herhuth draws upon film theory, animation theory, and philosophy to examine how animated films address aesthetic experience within contexts of technological, environmental, and sociocultural change. Since producing the first fully computer-animated feature film, Pixar Animation Studios has been a creative force in digital culture and popular entertainment. But, more specifically, its depictions of uncanny toys, technologically sublime worlds, fantastic characters, and meaningful sensations explore aesthetic experience and its relation to developments in global media, creative capitalism, and consumer culture. This investigation finds in Pixar’s artificial worlds and transformational stories opportunities for thinking through aesthetics as a contested domain committed to newness and innovation as well as to criticism and pluralistic thought.

Storytelling In Design

Autore: Anna Dahlström
Editore: O'Reilly Media
ISBN: 1491959398
Grandezza: 36,21 MB
Formato: PDF, ePub, Docs
Vista: 8488

With the wide variety of devices, touch points, and channels in use, your ability to control how people navigate your well-crafted experiences is fading. Yet it’s still important to understand where people are in their journey if you’re to deliver the right content and interactions atthe right time and on the right device. This practical guide shows you how storytelling can make a powerful difference in product design. Author Anna Dahlström details the many ways you can use storytelling in your projects and throughout your organization. By applying tried-and-tested principles from film and fiction to the context of design and business, you’ll learn to create great product experiences. Learn how the anatomy of a great story can make a difference in product design Explore how traditional storytelling principles, tools, and methods relate to key product design aspects Understand how purposeful storytelling helps tell the right story and move people into action Use storytelling principles to tell, sell, and present your work

The Best Story Wins

Autore: Matthew Luhn
Editore: Morgan James Publishing
ISBN: 1642790214
Grandezza: 31,12 MB
Formato: PDF, Docs
Vista: 3474

The Best Story Wins provides fresh perspectives on the principles of Pixar-style storytelling, adapted by one of the studio’s top creatives to meet the needs of entrepreneurs, marketers, and business-minded storytellers of all stripes. Pixar movies have transfixed viewers around the world and stirred a hunger in creative and corporate realms to adopt new and more impactful ways of telling stories. Former Pixar and The Simpsons Animator and Story Artist Matthew Luhn translates his two and half decades of storytelling techniques and concepts to the CEOs, advertisers, marketers, and creatives in the business world and beyond. A combination of Luhn’s personal stories and storytelling insights, The Best Story Wins retells the “Hero’s Journey” story building methods through the lens of the Pixar films to help business minds embrace the power of storytelling for themselves!

The Films Of Pixar Animation Studio

Autore: James Clarke
Editore: Oldcastle Books
ISBN: 1842439383
Grandezza: 16,86 MB
Formato: PDF, Kindle
Vista: 4168

A major icon of cinema and pop-culture more widely, Pixar Animation Studios has played a vital part in reminding audiences of animation's capacity as a major artform. Hugely popular, and recognised as a real force in the imaginative lives of its audience, Pixar's movies have attained critical mass. The Films of Pixar Animation Studio offers the reader and animation enthusiast a one-stop handbook to the studio's work, discussing each film in great detail. Each Pixar feature film is explored in terms of creative choices made by the films' producers, writers, directors and animators from the first bright idea through to final realisation. The book also makes connections between the studio's aesthetic and the wider realm of animation history, the blockbuster movie and the enduring examples of folk tales.

Storytelling In The Media Convergence Age

Autore: R. Pearson
Editore: Springer
ISBN: 1137388153
Grandezza: 10,56 MB
Formato: PDF, Mobi
Vista: 5496

Why do screen narratives remain so different in an age of convergence and globalisation that many think is blurring distinctions? This collection attempts to answer this question using examples drawn from a range of media, from Hollywood franchises to digital comics, and a range of countries, from the United States to Japan

Learn To Draw Disney Pixar S Toy Story

Autore: Disney Storybook Artists
Editore: Walter Foster Pub
ISBN: 160058263X
Grandezza: 40,60 MB
Formato: PDF, Mobi
Vista: 214

Presents easy-to-follow instructions on drawing the characters from the "Toy Story" films, including Woody, Buzz Lightyear, Jessie, Rex, and Mr. Potato Head.

Animated Life

Autore: Floyd Norman
Editore: Taylor & Francis
ISBN: 1136126376
Grandezza: 31,20 MB
Formato: PDF, Docs
Vista: 2035

A well designed, well written animated film has warmth, humor and charm. Since Steamboat Mickey, animators have been creating characters and films that are charming, warm and humorous, allowing people to connect with the animated medium. Animaton fans love the characters for a lifetime. This is the legacy of the countless animators and artists who created the classic characters and fun stories and the legacy of Disney Legend, Floyd Norman. Written with wit and verve, Animated Life is a guided tour through an entire lifetime of techniques, practical hands-on advice and insight into an entire industry. A vital tutorial in animation's past, present and future for students who are now poised to be part of another new generation in the art form. Apply artistic magic to your own projects and garner valuable insight and inspiration from a True Disney legend. With valuable advice, critical comment, and inspiration for every student of the arts, Animated Life is a classic in the making with completely relevant techniques and tools for the contemporary animation or fine arts professional.

Disney Pixar Coco The Story Of The Movie In Comics

Autore: Disney/Pixar
Editore: Joe Books Limited
ISBN: 9781772755312
Grandezza: 10,90 MB
Formato: PDF, ePub, Mobi
Vista: 7674

Though twelve-year-old Miguel Rivera dreams of playing guitar for the world, his family of shoemakers, who banned music generations ago, has a different future in mind for the hopeful musician. One night, Miguel's attempt to prove his musical talent finds him in the Land of the Dead—a colorful metropolis where his musical idol, Ernesto de la Cruz, lives in a sparkling hacienda. With help from a kind trickster named Héctor, Miguel aims to meet Ernesto and complete the puzzle of his family's past. Miguel will soon discover that his family's secret is far bigger than he ever imagined…

The Pixar Touch

Autore: David A. Price
Editore: Vintage
ISBN: 0307269507
Grandezza: 59,23 MB
Formato: PDF, ePub, Docs
Vista: 8692

A Wall Street Journal Best Book of the Year The Pixar Touch is a lively chronicle of Pixar Animation Studios' history and evolution, and the “fraternity of geeks” who shaped it. With the help of animating genius John Lasseter and visionary businessman Steve Jobs, Pixar has become the gold standard of animated filmmaking, beginning with a short special effects shot made at Lucasfilm in 1982 all the way up through the landmark films Toy Story, Finding Nemo, Wall-E, and others. David A. Price goes behind the scenes of the corporate feuds between Lasseter and his former champion, Jeffrey Katzenberg, as well as between Jobs and Michael Eisner. And finally he explores Pixar's complex relationship with the Walt Disney Company as it transformed itself into the $7.4 billion jewel in the Disney crown. With an Updated Epilogue

Drawing Thinking

Autore: Marc Treib
Editore: Routledge
ISBN: 1135763194
Grandezza: 69,31 MB
Formato: PDF, Docs
Vista: 4954

Bringing together authors from the fields of architecture, landscape architecture and art, this book addresses the question ‘Why draw?’ by examining the various dynamic relationships between media, process, thought and environment.

Disney Pixar The Incredibles Cinestory Comic

Autore: Disney
Editore: Joe Books Ltd
ISBN: 1772758582
Grandezza: 45,61 MB
Formato: PDF
Vista: 8849

Once known to the world as the heroes Mr. Incredible and Elastigirl, Bob Parr and his wife, Helen, have been forced to adopt civilian identities and retreat to the suburbs to live "normal" lives with their three kids, Violet, Dash, and Jack-Jack. Itching to get back into action, Bob gets his chance when a mysterious communication summons him to a remote island for a top secret assignment… Get ready for Disney/Pixar The Incredibles 2 by reliving the adventures of the best super family on the planet in the cinestory comic adaptation of the original movie.

Disney Pixar Toy Story 3

Autore: Disney/Pixar
Editore: Joe Books Ltd
ISBN: 1926516486
Grandezza: 73,16 MB
Formato: PDF, Mobi
Vista: 9879

Woody, Buzz Lightyear, and the rest of the TOY STORY gang return for an all-new adventure, along with a few new faces—some plastic, some plush—including Barbie's counterpart Ken, a thespian hedgehog named Mr. Pricklepants and a strawberry-scented bear named Lots-O-Huggin' Bear.

Data Fluency

Autore: Zach Gemignani
Editore: John Wiley & Sons
ISBN: 1118851005
Grandezza: 23,95 MB
Formato: PDF, ePub
Vista: 7150

A dream come true for those looking to improve their data fluency Analytical data is a powerful tool for growing companies, but what good is it if it hides in the shadows? Bring your data to the forefront with effective visualization and communication approaches, and let Data Fluency: Empowering Your Organization with Effective Communication show you the best tools and strategies for getting the job done right. Learn the best practices of data presentation and the ways that reporting and dashboards can help organizations effectively gauge performance, identify areas for improvement, and communicate results. Topics covered in the book include data reporting and communication, audience and user needs, data presentation tools, layout and styling, and common design failures. Those responsible for analytics, reporting, or BI implementation will find a refreshing take on data and visualization in this resource, as will report, data visualization, and dashboard designers. Conquer the challenge of making valuable data approachable and easy to understand Develop unique skills required to shape data to the needs of different audiences Full color book links to bonus content at juiceanalytics.com Written by well-known and highly esteemed authors in the data presentation community Data Fluency: Empowering Your Organization with Effective Communication focuses on user experience, making reports approachable, and presenting data in a compelling, inspiring way. The book helps to dissolve the disconnect between your data and those who might use it and can help make an impact on the people who are most affected by data. Use Data Fluency today to develop the skills necessary to turn data into effective displays for decision-making.

Literacy Playshop

Autore: Karen E. Wohlwend
Editore: Teachers College Press
ISBN: 0807771961
Grandezza: 31,22 MB
Formato: PDF, ePub, Mobi
Vista: 2786

Building on her award-winning research (featured in Playing Their Way into Literacies) which emphasizes that play is an early literacy, Wohlwend has developed a curricular framework for children ages 3 to 8. The Literacy Playshop curriculum engages children in creating their own multimedia productions, positioning them as media makers rather than passive recipients of media messages. The goal is to teach young children to critically interpret the daily messages they receive in popular entertainment that increasingly blur toys, stories, and advertising. The first half of this practical resource features case studies that show how six early childhood teachers working together in teacher study groups developed and implemented play-based literacy learning and media production. The second half of the book provides a Literacy Playshop framework with professional development and classroom activities, discussion questions, and technology try-it sections. This user-friendly book will inspire and support teachers in designing their own Literacy Playshops.

Disney Pixar The Good Dinosaur Cinestory Comic

Autore: Disney Storybook Artists
ISBN: 9781926516288
Grandezza: 44,10 MB
Formato: PDF, ePub
Vista: 1117

Disney Pixar is on a winning streak and The Good Dinosaur will be no exception! Tying to the holiday release of The Good Dinosaur, this Cinestory comic will engage readers with its unique storytelling that follows the adventures of the young dinosaur Arlo. By adapting the film script to comic format and using screen grabs of the film to create a continuous book-length comic story--as has been done with the successful Disney Frozen and Disney Pixar Inside Out cinestories--The Good Dinosaur will be a hit with all fans of animation and comics."

Disney Pixar Cars Cinestory Comic

Autore: Disney/Pixar
Editore: Joe Books Limited
ISBN: 9781772754858
Grandezza: 65,37 MB
Formato: PDF, Docs
Vista: 5794

Excitement is building for Disney•Pixar Cars 3, releasing in cinemas in summer 2017, and eager fans will love this graphic novel–style retelling of the first Disney•Pixar Cars movie. Hotshot rookie race car Lightning McQueen is living life in the fast lane . . . until he hits a detour on his way to the most important race of his life. Now stranded in Radiator Springs, a forgotten town on U.S. Route 66, he meets Sally, Mater, Doc Hudson, and a variety of quirky characters who help him discover that there's more to life than trophies and fame.

Seeing Things

Autore: Alan Louis Ackerman
Editore: University of Toronto Press
ISBN: 1442643641
Grandezza: 17,84 MB
Formato: PDF, Mobi
Vista: 2344

A technological revolution has changed the way we see things. The storytelling media employed by Pixar Animation Studios, Samuel Beckett, and William Shakespeare differ greatly, yet these creators share a collective fascination with the nebulous boundary between material objects and our imaginative selves. How do the acts of seeing and believing remain linked? Alan Ackerman charts the dynamic history of interactions between showing and knowing in Seeing Things, a richly interdisciplinary study which illuminates changing modes of perception and modern representational media. Seeing Things demonstrates that the airy nothings of A Midsummer Night's Dream, the Ghost in Hamlet, and soulless bodies in Beckett's media experiments, alongside Toy Story's digitally animated toys, all serve to illustrate the modern problem of visualizing, as Hamlet put it, 'that within which passes show.' Ackerman carefully analyses such ghostly appearances and disappearances across cultural forms and contexts from the early modern period to the present, investigating the tension between our distrust of shadows and our abiding desire to believe in invisible realities. Seeing Things provides a fresh and surprising cultural history through theatrical, verbal, pictorial, and cinematic representations.

Creativity Inc

Autore: Ed Catmull
Editore: Random House
ISBN: 1448126282
Grandezza: 73,88 MB
Formato: PDF, ePub
Vista: 111

'Just might be the best business book ever written.' - Forbes Magazine This is the story behind the company that changed animation forever. Here, the founder of Pixar reveals the ideas and techniques that have made Pixar one of the most widely admired creative businesses, and one of the most profitable. As a young man, Ed Catmull had a dream: to make the world’s first computer-animated movie. When an early partnership with George Lucas led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986, he couldn’t have known what would come. Nine years later and against all odds, Toy Story was released. It was the start of a new generation of animation. Through its focus on the joy of storytelling, inventive plots and emotional authenticity, Pixar revolutionised how animated films were created. Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, with behind-the-scenes examples from Pixar itself. It is a book about how to build and sustain a creative culture with a unique identity. And through this story, we learn what creativity really is.

Behind The Seen

Autore: Charles Koppelman
Editore: New Riders
ISBN: 0133786668
Grandezza: 52,16 MB
Formato: PDF, Mobi
Vista: 2326

The first volume to reveal the post-production process of a major motion picture (Cold Mountain) edited entirely in Final Cut Pro! Offers a rare inside glimpse at the creative process of one of cinema's giants: threetime Academy Award-winning editor Walter Murch. Includes anecdotes from the director, edit staff, and producers; photos, emails, and journal entries from Murch; and behind-the-scenes insights. Accounts from Apple's Final Cut Pro team about what they think about the future of it in feature films. As the first software-only desktop nonlinear editing system, Final Cut Pro sat the film industry on its ear when it debuted back in 1999. Now it's shaking things up again as editor Walter Murch, director Anthony Minghella, and a long list of Hollywood heavy-hitters are proving that this under-$1,000 software can (and should) be used to edit a multi-million dollar motion picture! This book tells the story of that endeavor: the decision to use Final Cut Pro, the relationship between the technology and art (and craft) of movie-making, how Final Cut Pro was set up and configured for Cold Mountain, how the software's use affected the work flow, and its implications for the future of filmmaking. More than anything, however, this is Murch's own story of what seemed to many a crazy endeavor-- told through photos, journal entries, email musings, and anecdotes that give readers an inside view of what the film editor does and how this particular film progressed through post-production. The book includes, in his own words, Murch's vision, approach, and thoughts on storytelling as he shapes Cold Mountain under the intense pressures of completing a major studio film.