Realistic Image Synthesis Using Photon Mapping

Author: Henrik Wann Jensen
Editor: A K Peters/CRC Press
ISBN: 9781568814629
File Size: 30,55 MB
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Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.

Realistic Image Synthesis Using Photon Mapping 2nd Edition

Author: Henrik Wann Jensen
Editor: A K Peters Limited
ISBN: 9781568811970
File Size: 75,94 MB
Format: PDF, Docs
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A Survey Of Photon Mapping For Realistic Image Synthesis

Author: Justin L. Shumaker
Editor:
ISBN:
File Size: 58,60 MB
Format: PDF, Mobi
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This report is an overview and discussion of the finer details not found in most of the photon mapping documents that currently exist. While the vast majority of photon mapping media tends to market this global illumination algorithm as a do-it-all turn-key solution, they fail to discuss the finer details and pitfalls that developers will encounter in the implementation process. Finer details are also covered to not only explain what to expect during the implementation process, but also to provide graphical examples that may serve as a beacon during the various milestones throughout the implementation process.

Handbook Of Digital Image Synthesis

Author: Vincent Pegoraro
Editor: CRC Press
ISBN: 1315395215
File Size: 32,48 MB
Format: PDF, ePub, Docs
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The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span not only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators, and medical imaging. This resource provides an extensive, yet concise, treatment of the elementary principles and advanced concepts underpinning digital image synthesis, while covering a broad range of scientific topics such as pure and applied mathematics, geometric surfaces and data structures, the physics of light interaction and propagation, analytical and numerical simulation schemes, and optical perception and imaging. With its foundations laid from the ground up, the content includes a compilation of the theoretical formulas relevant for practical implementation in an actual rendering system, along with their step-by-step derivation, which provides field practitioners with a thorough understanding of their underlying assumptions and limitations, as well as with the methodologies necessary to adapt the results to new problems. Throughout, the presentation of the material is substantiated by numerous figures and computer-generated images illustrating the core ideas, several tables synthesizing results and industry standards, and platform-independent pseudo-code highlighting the core algorithms, in addition to a large collection of bibliographic references to the literature and an index of the standard scientific terms defined therein, thereby allowing the reader to rapidly harness fundamental notions and experimental trends.

Physically Based Rendering

Author: Matt Pharr
Editor: Morgan Kaufmann
ISBN: 0128007095
File Size: 68,81 MB
Format: PDF, Docs
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Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering Provides the source code for a complete rendering system allowing readers to get up and running fast Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described Serves as an essential resource on physically-based rendering

3d Rendering

Author:
Editor: PediaPress
ISBN:
File Size: 20,89 MB
Format: PDF, ePub, Docs
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Photon Mapping Methods On Programmable Graphics Hardware

Author: Craig Donner
Editor:
ISBN:
File Size: 21,44 MB
Format: PDF, ePub, Mobi
Read: 172
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Photon Mapping And Real Time Global Illumination

Author: Kevin Freeman
Editor:
ISBN:
File Size: 61,12 MB
Format: PDF, Docs
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13th Eurographics Workshop On Rendering

Author: Simon Gibson
Editor:
ISBN: 9781581135343
File Size: 24,93 MB
Format: PDF, ePub
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Sequential Monte Carlo Methods For Physically Based Rendering

Author: Shao Hua Fan
Editor:
ISBN:
File Size: 19,67 MB
Format: PDF
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Rendering Techniques 2007

Author: Jan Kautz
Editor: A K Peters/CRC Press
ISBN: 9781568813646
File Size: 66,51 MB
Format: PDF, Docs
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This carefully chosen collection surveys the state of the art and presents new techniques covering the following main areas: • Radiance transfer • Camera, sound and painting • Scattering, translucency and soft shadows • Illumination and perception • Trees, shells and flows • Images and videos The 18th Eurographics Symposium on Rendering was held in Grenoble, France from May 25-27, 2007. This is an event in a series of highly successful Eurographics Symposia on Rendering and the Eurographics Workshops on Rendering, held over the past 17 years.

Graphics Interface 2005

Author: Kori Inkpen
Editor: A K Peters/CRC Press
ISBN:
File Size: 77,42 MB
Format: PDF, Kindle
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Graphics Interface is the Canadian annual conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly-scheduled computer graphics and human-computer interaction conference. This volume contains the papers from Graphics Interface 2005. Of particular interest are the invited contributions on special topics from leaders in the field, Ramesh Raskar, Holly Rushmeier, and Bill Buxton.

Proceedings

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ISBN:
File Size: 41,25 MB
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Final Program And Proceedings

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Editor:
ISBN:
File Size: 15,72 MB
Format: PDF, Kindle
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Report

Author:
Editor:
ISBN:
File Size: 62,21 MB
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Photonics For Port And Harbor Security

Author:
Editor:
ISBN:
File Size: 35,56 MB
Format: PDF, ePub
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Interactive Computer Graphics

Author: Edward Angel
Editor: Addison-Wesley
ISBN:
File Size: 27,66 MB
Format: PDF, ePub, Mobi
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Interactive Computer Graphics fourth edition presents introductory computer graphics concepts using a proven top-down, programming-oriented approach and careful integration of OpenGL to teach core concepts. The fourth edition has been revised to more closely follow the OpenGL pipeline architecture and includes a new chapter on programmable hardware topics (vertex shaders). As with previous editions, readers learn to program three-dimensional applications as soon as possible. The Fourth edition focuses on core theory in graphics. Topics such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing and hardware issues are covered.

Computer Facial Animation Second Edition

Author: Frederic I. Parke
Editor: A K Peters/CRC Press
ISBN:
File Size: 37,91 MB
Format: PDF
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This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to the development of morphable face models, performance driven animation, as well as increasingly detailed lip-synchronization and hair modeling techniques. These topics are described in the context of existing facial animation principles. The second edition provides an up-to-date source for professionals and academic researchers working in the field of facial animation.

Journal Of Graphics Tools

Author:
Editor:
ISBN:
File Size: 34,68 MB
Format: PDF
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Advanced Global Illumination

Author: Philip Dutre
Editor: CRC Press
ISBN: 1439864950
File Size: 74,36 MB
Format: PDF
Read: 8879
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This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.