Author: S. D. Perry
Editor: Titan Books
ISBN: 9781781161814
Size: 18,54 MB
Format: PDF, Kindle
Read: 336

"Based on the ... videogame from CAPCOM"--Cover.

1000 Facts About Video Games Vol 3

Author: James Egan
ISBN: 1326829424
Size: 18,67 MB
Format: PDF, Kindle
Read: 421

The Mammoth Book Of Best New Horror 12

Author: Stephen Jones
Editor: Hachette UK
ISBN: 1780337124
Size: 20,44 MB
Format: PDF, ePub, Mobi
Read: 315

The World Fantasy Award-winning anthology series reaches its twelfth spectacular volume. Collecting around a quarter of a million words by some of the biggest names and rising stars of the genre, this latest annual showcase of all things dark and deadly includes stories and novellas by Ramsey Campbell, Dennis Etchison, Terry Lamsley, Tim Lebbon, Paul J. McAuley, Kim Newman, Michael Marshall Smith and Hollywood director Mick Garris. Also featuring the most comprehensive overview of the year, a fascinating necrology and a list of useful contacts, this is the one book that all lovers of the supematural and psychological terror will want on their shelves.

World Building

Author: Marta Boni
Editor: Amsterdam University Press
ISBN: 9048525314
Size: 18,99 MB
Format: PDF
Read: 275

This edited collection of original essays situates itself at the cutting edge of media theory, exploring imaginary worlds as forms of knowledge and forms of life. By exploring the concept of worlds from theoretical and practical perspectives, this book puts forward a unique and original starting point for rethinking media theory, going beyond the notion of communication and understanding the role of worlds in interaction rituals as well as the building of values and meaning in contemporary society. In recent years, due to digital distribution and the integration of social networking and entertainment content, viewing strategies and narrative forms are undergoing important changes. Notably, we are faced with the rise of multi- platform conglomerates, in which film, television, Internet, graphic novels, toys, and virtual environments create heterogeneous yet compact universes, recognizable as brands and having a well-defined semiotic identity. Scholars are looking for new theoretical tools to understand the role of contemporary new media in these phenomena and the increasingly central place that viewers hold in exploring, mapping, interpreting and expanding story worlds. On the one hand, Internet networks are increasingly studied as the environment for the emergence of forms of consumption through fragments. As Henry Jenkins recently underlined, media become spreadable (Jenkins, Ford, Green 2013). On the other, the observation of production practices in the contemporary media sphere shows that, instead of being only fluid and ephemeral elements, media fragments sometimes converge in persistent and heterogeneous spaces built from multiple contributions and comparable to worlds. Media creators don't merely forge stories or characters. Instead, they build worlds: fictional worlds, character worlds, alternative worlds...

The World Of Scary Video Games

Author: Bernard Perron
Editor: Bloomsbury Publishing USA
ISBN: 1501316222
Size: 10,25 MB
Format: PDF, ePub, Mobi
Read: 490

As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

The Works Of Lord Byron Including The Suppressed Poems

Author: George Gordon N. Byron (6th baron.)
Size: 16,25 MB
Format: PDF, Docs
Read: 441