Social Design In Museums

Author: Stephen Bitgood
Editor:
ISBN: 9781907697333
File Size: 45,14 MB
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The second volume of this major two-volume, 900-page collection of essays distils the exceptional insights and advice of one of the world's leading thinkers in the field of visitor studies, Stephen Bitgood, a pioneer in the field of social design.Spanning both theory and practice, Social Design in Museums is guaranteed to have museum and heritage professionals thinking afresh about the fundamentals of their organisation's interface with the public. Its contents are crucial to an understanding of the learning process within these institutions - and an essential step towards enhancing their effectiveness. Social Design in Museums brings together a selection of Stephen Bitgood's key essays, complete with contemporary updates, resulting in a practical, comprehensive reference handbook for professionals in those specialisms which contribute to effective museum communication: including design, learning, curatorship, visitor studies and marketing.Dr Bitgood is Professor Emeritus of Psychology at Jacksonville State University, USA. A founder of the Visitor Studies Association, and of the Visitor Studies Conference, and co-editor of Visitor Studies: Theory, Research and Practice, he hasspoken and published widely and has undertaken extensive researchin exhibition centres (museums, science centres and zoos) focusing on how to increase the impact of exhibits by applying psychological principles. The two volumes include practical, down-to-earth advice on topics such as: how best to check the readability of exhibition texts, and how to formulate questions and sample your audience to get useful results; as well as time-saving summaries of the key results from important visitor research studies.

Museum Communication And Social Media

Author: Kirsten Drotner
Editor: Routledge
ISBN: 1135053413
File Size: 17,33 MB
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Visitor engagement and learning, outreach, and inclusion are concepts that have long dominated professional museum discourses. The recent rapid uptake of various forms of social media in many parts of the world, however, calls for a reformulation of familiar opportunities and obstacles in museum debates and practices. Young people, as both early adopters of digital forms of communication and latecomers to museums, increasingly figure as a key target group for many museums. This volume presents and discusses the most advanced research on the multiple ways in which social media operates to transform museum communications in countries as diverse as Australia, Denmark, Germany, Norway, the UK, and the United States. It examines the socio-cultural contexts, organizational and education consequences, and methodological implications of these transformations.

Museums And Design For Creative Lives

Author: Suzanne MacLeod
Editor: Routledge
ISBN: 0429676875
File Size: 21,68 MB
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Museums and Design for Creative Lives questions what we sacrifice when we allow economic imperatives to shape public museums, whilst also considering the implications of these new museum realities. It also asks: how might we instead design for creative lives? Drawing together 28 case studies of museum design spanning 70 years, the book explores the spatial and social forms that comprise these successful examples, as well as the design methodologies through which they were produced. Re-activating a well-trodden history of progressive museum design and raising awareness of the involvement of the built forms in how we feel, think and act, MacLeod provides strategies and methods to actively counter the economisation of museums and a call to museum makers to work beyond the economic and advance this deeply human history of museum making. Museums and Design for Creative Lives will be of great interest to academics and students in museum studies, gallery studies, heritage studies, arts management, communication and architecture and design departments, as well as those interested in understanding more about design as a resource in museums. The book provides a valuable resource for museum leaders and practitioners.

Interpretive Planning For Museums

Author: Marcella Wells
Editor: Left Coast Press
ISBN: 1611321573
File Size: 54,60 MB
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This book helps museums integrate visitors' perspectives into interpretive planning by recognizing, defining, and recording desired visitor outcomes throughout the planning process.

Reshaping Museum Space

Author: Suzanne Macleod
Editor: Taylor & Francis
ISBN: 9780415343459
File Size: 36,59 MB
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Collating the views of international museum professionals, architects, designers and academics, this book highlights the complexity and significance of museum space, studies recent developments in museum architecture and exhibition design.

The Future Of Museum And Gallery Design

Author: Suzanne MacLeod
Editor: Routledge
ISBN: 1351370367
File Size: 47,77 MB
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The Future of Museum and Gallery Design explores new research and practice in museum design. Placing a specific emphasis on social responsibility, in its broadest sense, the book emphasises the need for a greater understanding of the impact of museum design in the experiences of visitors, in the manifestation of the vision and values of museums and galleries, and in the shaping of civic spaces for culture in our shared social world. The chapters included in the book propose a number of innovative approaches to museum design and museum-design research. Collectively, contributors plead for more open and creative ways of making museums, and ask that museums recognize design as a resource to be harnessed towards a form of museum-making that is culturally located and makes a significant contribution to our personal, social, environmental, and economic sustainability. Such an approach demands new ways of conceptualizing museum and gallery design, new ways of acknowledging the potential of design, and new, experimental, and research-led approaches to the shaping of cultural institutions internationally. The Future of Museum and Gallery Design should be of great interest to academics and postgraduate students in the fields of museum studies, gallery studies, and heritage studies, as well as architecture and design, who are interested in understanding more about design as a resource in museums. It should also be of great interest to museum and design practitioners and museum leaders.

Attention And Value

Author: Stephen Bitgood
Editor: Left Coast Press
ISBN: 1611322650
File Size: 37,10 MB
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How can museums capture visitors’ attention? And how can their attention be sustained? In this important volume, leading visitor researcher and educational psychologist Stephen Bitgood proposes a model—the attention-value model—that will help museum practitioners create more effective museum environments. A major advance beyond earlier efforts, the attention-value model shows how both personal and exhibit design variables influence the capture, focus, and engagement of attention. Bitgood also offers extensive background in the visitor attention literature, details of his extensive testing of the attention-value tool, and guidelines for its application. Balancing theory, research, and practical application, Attention and Value is a must-read for exhibition developers at all levels—from students to seasoned practitioners.

Reinventing The Museum

Author: Gail Anderson
Editor: Rowman Altamira
ISBN: 0759101701
File Size: 66,27 MB
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Reinventing the Museum gathers 35 seminal articles reflecting over 100 years of dialogue within the museum community about what it means to be a high-quality, relevant institution. Important reading for museum professionals, students, and anyone interested in museums and their development.

Experience Design

Author: Peter Benz
Editor: Bloomsbury Publishing
ISBN: 1472571134
File Size: 64,50 MB
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How can we design better experiences? Experience Design brings together leading international scholars to provide a cross-section of critical thinking and professional practice within this emerging field. Contributors writing from theoretical, empirical and applied design perspectives address the meaning of 'experience'; draw on case studies to explore ways in which specific 'experiences' can be designed; examine which methodologies and practices are employed in this process; and consider how experience design interrelates with other academic and professional disciplines. Chapters are grouped into thematic sections addressing positions, objectives and environments, and interactions and performances, with individual case studies addressing a wide range of experiences, including urban spaces, the hospital patient, museum visitors, mobile phone users, and music festival and restaurant goers.

Museum Websites And Social Media

Author: Ana Sánchez Laws
Editor: Berghahn Books
ISBN: 1782388699
File Size: 32,66 MB
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Online activities present a unique challenge for museums as they harness the potential of digital technology for sustainable development, trust building, and representations of diversity. This volume offers a holistic picture of museum online activities that can serve as a starting point for cross-disciplinary discussion. It is a resource for museum staff, students, designers, and researchers working at the intersection of cultural institutions and digital technologies. The aim is to provide insight into the issues behind designing and implementing web pages and social media to serve the broadest range of museum stakeholders.

Designing For The Museum Visitor Experience

Author: Tiina Roppola
Editor: Routledge
ISBN: 0415891841
File Size: 22,85 MB
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Exhibition environments are enticingly complex spaces: as facilitators of experience; as free-choice learning contexts; as theaters of drama; as encyclopedic warehouses of cultural and natural heritage; as two-, three- and four-dimensional storytellers; as sites for self-actualizing leisure activity. But how much do we really know about the moment-by-moment transactions that comprise the intricate experiences of visitors? To strengthen the disciplinary knowledge base supporting exhibition design, we must understand more about what 'goes on' as people engage with the multifaceted communication environments that are contemporary exhibition spaces. The in-depth, visitor-centered research underlying this book offers nuanced understandings of the interface between visitors and exhibition environments. Analysis of visitors' meaning-making accounts shows that the visitor experience is contingent upon four processes: framing, resonating, channeling, and broadening. These processes are distinct, yet mutually influencing. Together they offer an evidence-based conceptual framework for understanding visitors in exhibition spaces. Museum educators, designers, interpreters, curators, researchers, and evaluators will find this framework of value in both daily practice and future planning. Designing for the Museum Visitor Experience provides museum professionals and academics with a fresh vocabulary for understanding what goes on as visitors wander around exhibitions.

Museum Architecture

Author: Suzanne MacLeod
Editor: Routledge
ISBN: 1134053622
File Size: 70,40 MB
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Recent decades have witnessed an explosion of museum building around the world and the subsequent publication of multiple texts dedicated to the subject. Museum Architecture: A new biography focuses on the stories we tell of museum buildings in order to explore the nature of museum architecture and the problems of architectural history when applied to the museum and gallery. Starting from a discussion of the key issues in contemporary museum design, the book explores the role of architectural history in the prioritisation of specific stories of museum building and museum architects and the exclusion of other actors from the history of museum making. These omissions have contemporary relevance and impact directly on the ways in which the physical structures of museums are shaped. Theoretically, the book places a particular emphasis on the work of Pierre Bourdieu and Henri Lefebvre in order to establish an understanding of buildings as social relations; the outcome of complex human interactions and relationships. The book utilises a micro history, an in-depth case study of the ‘National Gallery of the North’, the Walker Art Gallery in Liverpool, to expose the myriad ways in which museum architecture is made. Coupled with this detailed exploration is an emphasis on contemporary museum design which utilises the understanding of the social realities of museum making to explore ideas for a socially sustainable museum architecture fit for the twenty-first century.

Museum Architecture And Interior Design

Author: Manuelle Gautrand
Editor: Design Media Pub Limited
ISBN: 9789881566249
File Size: 11,81 MB
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In the long period of adapting to social development, museums have become cultural complexes with multiple functions. With the development of society, the functions of museums are also changing with new functions, forms and solutions continually emerging. The projects featured in this book are focusing on architecture and interior, light and indoor climate and sustainable features in art museums supported with case studies, full colour photographs and architectural plans throughout.Among the projects presented here are Arab Museum of Modern Art in Doha, Qatar, New Museum of Contemporary Art in Krakow, Poland, Emil Schumacher Museum in Hagen, Germany, Song & Fjordane Art Museum in Forde, Norway.

The Manual Of Museum Planning

Author: Gail Dexter Lord
Editor: Rowman & Littlefield
ISBN: 9780742504066
File Size: 43,56 MB
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An essential resource for all museum professionals as well as trustees, architects, designers, and government agencies involved with the dynamic world of museums and galleries.

Online Communities And Social Computing

Author: A. Ant Ozok
Editor: Springer Science & Business Media
ISBN: 3642027741
File Size: 62,39 MB
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The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Human Computer Interactions In Museums

Author: Eva Hornecker
Editor: Morgan & Claypool Publishers
ISBN: 1681735148
File Size: 77,71 MB
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Museums have been a domain of study and design intervention for Human-Computer Interaction (HCI) for several decades. However, while resources providing overviews on the key issues in the scholarship have been produced in the fields of museum and visitor studies, no such resource as yet existed within HCI. This book fills this gap and covers key issues regarding the study and design of HCIs in museums. Through an on-site focus, the book examines how digital interactive technologies impact and shape galleries, exhibitions, and their visitors. It consolidates the body of work in HCI conducted in the heritage field and integrates it with insights from related fields and from digital heritage practice. Processes of HCI design and evaluation approaches for museums are also discussed. This book draws from the authors' extensive knowledge of case studies as well as from their own work to provide examples, reflections, and illustrations of relevant concepts and problems. This book is designed for students and early career researchers in HCI or Interaction Design, for more seasoned investigators who might approach the museum domain for the first time, and for researchers and practitioners in related fields such as heritage and museum studies or visitor studies. Designers who might wish to understand the HCI perspective on visitor-facing interactive technologies may also find this book useful.

Marketing And Social Media

Author: Christie Koontz
Editor: Rowman & Littlefield
ISBN: 0810890828
File Size: 45,93 MB
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Marketing and Social Media: A Guide for Libraries, Archives, and Museums is a much-needed guide to marketing for libraries, archives, and museum professionals in the social media age. This book is both an introductory textbook and a guide for working professionals who want to go beyond mere promotion to developing a planned and deliberately managed marketing campaign. Beginning with mission, goals, and objectives, readers will review the components of both the internal and external environments which must be understood to plan an objective campaign. Chapter coverage includes how to do a SWOT analysis, identify and involve stakeholders, a 4-step marketing model, market research, market segmentation, market mix strategy, and evaluation are all covered. Each chapter includes explanatory topical content designed to build a framework of marketing and social media management understanding including discussion questions (which can be developed into classroom or workshop assignments and key terms. Illustrative and brief case study examples from all three institution types are embedded in chapters as relevant.

Learning In The Museum

Author: George E. Hein
Editor: Routledge
ISBN: 1134860471
File Size: 46,19 MB
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Learning in the Museum examines major issues and shows how research in visitor studies and the philosophy of education can be applied to facilitate a meaningful educational experience in museums. Hein combines a brief history of education in public museums, with a rigorous examination of how the educational theories of Dewey, Piaget, Vygotsky and subsequent theorists relate to learning in the museum. Surveying a wide range of research methods employed in visitor studies is illustrated with examples taken from museums around the world, Hein explores how visitors can best learn from exhibitions which are physically, socially, and intellectually accessible to every single visitor. He shows how museums can adapt to create this kind of environment, to provide what he calls the 'constructivist museum'. Providing essential theoretical analysis for students, this volume also serves as a practical guide for all museum professionals on how to adapt their museums to maximize the educational experience of every visitor.

The Handbook Of Interior Architecture And Design

Author: Graeme Brooker
Editor: A&C Black
ISBN: 1472539044
File Size: 23,86 MB
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The Handbook of Interior Architecture and Design offers a compelling collection of original essays that seek to examine the shifting role of interior architecture and interior design, and their importance and meaning within the contemporary world. Interior architecture and interior design are disciplines that span a complexity of ideas, ranging from human behaviour and anthropology to history and the technology of the future. Approaches to designing the interior are in a constant state of flux, reflecting and adapting to the changing systems of history, culture and politics. It is this process that allows interior design to be used as evidence for identifying patterns of consumption, gender, identity and social issues. The Handbook of Interior Architecture and Design provides a pioneering overview of the ideas and arrangements within the two disciplines that make them such important platforms from which to study the way humans interact with the space around them. Covering a wide range of thought and research, the book enables the reader to investigate fully the changing face of interior architecture and interior design, while offering questions about their future trajectory.

Context Aware Mobile Computing

Author: Geri Gay
Editor: Morgan & Claypool Publishers
ISBN: 1598299905
File Size: 55,30 MB
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The integration of ubiquitous mobile computing resources into physical spaces can potentially affect the development, maintenance, and transformation of communities and social interactions and relations within a particular context or location. Ubiquitous mobile computing allows users to engage in activities in diverse physical locations, to access resources specific to the location, and to communicate directly or indirectly with others. Mobile technologies can potentially enhance social interactions and users' experiences, extend both social and informational resources available in context, and greatly alter the nature and quality of our interactions. Activities using mobile devices in context generate complex systems of interactions, and the benefits of ubiquity and mobility can be easily lost if that complexity is not appreciated and understood. This monograph attempts to address issues of using and designing location-based computing systems and the use of these tools to enhance social awareness, navigate in spaces, extend interactions, and influence others. Table of Contents: Introduction / Space, Place, and Context / Creating a Sense of Presence and Awareness with Mobile Tools / Mobile Computing: A Tool for Social Influence to Change Behavior / Ethical Issues and Final Thoughts