Sony Design

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Sony Design

Author: Victoria and Albert Museum
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File Size: 43,22 MB
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Sony Design

Author: Ian Luna
Editor: Rizzoli International Publications
ISBN: 0847844994
File Size: 60,80 MB
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Unlike prior biography and business-focused books on SONY, this is the first illustrated book devoted to the design innovations of the world-recognized brand. Never-before-published prototypes and design concepts make this book the ultimate insider's guide for design enthusiasts, providing readers with another elucidating example of the crucial role design plays in our everyday lives. This is the first book to document over sixty years of innovative designs by Sony, the first trailblazer in personal electronics and pioneer of the legendary and highly successful WALKMAN, Handycam, Cyber-shot, and VAIO brands, among other leading SONY products.

Twentieth Century Design

Author: Jonathan M. Woodham
Editor: Oxford Paperbacks
ISBN: 9780192842046
File Size: 25,63 MB
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Presents an overview of twentieth-century design in the western industrialized world and the Far East, focusing on topics such as modernism, consumerism, and social responsibility

Premium By Design

Author: Marco Bevolo
Editor: Routledge
ISBN: 1317076176
File Size: 72,67 MB
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There are luxuries that most of us will never be able to afford in a lifetime, but just off the shores of the moneyed is a huge, fast growing, land of premium value which inspires people to get there, even if they need to stretch their budget to reach it. Premium by Design is a thoroughly researched, well argued and well presented study that identifies how global business leaders have succeeded in achieving margins by design. Thanks to original tools and processes, this book shows how you might also succeed. It is about better, but reachable and real, products and services. The book features insights from the world of customer science and design research. The key challenge for the world today is finding out how sustainable is the underlying process that is driving this apparent desire for more and more indulgent material possessiveness? This book might not have all the answers, but it will provoke and trigger a long overdue debate in the premium and image driven industries about tomorrow's values. As a result it is a must read for anyone in this market, or aspiring to it.

The International Design Yearbook 2005

Author: Marcel Wanders
Editor: Laurence King Publishing
ISBN: 1856694356
File Size: 26,47 MB
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In this, the 20th edition of the leading international showcase of domestic design, guest editor and acclaimed Dutch designer Marcel Wanders surveys the world of design and identifies new, original and interesting work in the areas of furniture, lighting, tableware, textiles and other products.

Design Economies And The Changing World Economy

Author: John R. Bryson
Editor: Routledge
ISBN: 1136883614
File Size: 19,90 MB
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Design is central to every service or good produced, sold and consumed. Manufacturing and service companies located in high cost locations increasingly find it difficult to compete with producers located in countries such as India and China. Companies in high-cost locations either have to shift production abroad or create competitive advantage through design, innovation, brand and the geographic distribution of tasks rather than price. Design Economies and the Changing World Economy provides the first comprehensive account of the relationship between innovation, design, corporate competitiveness and place. Design economies are explored through an analysis of corporate strategies, the relationship between product and designer, copying and imitation including nefarious learning, design and competitiveness, and design-centred regional policies. The design process plays a critical role in corporate competitiveness as it functions at the intersection between production and consumption and the interface between consumer behaviour and the development and design of products. This book focuses on firms, individuals, as well as national policy, drawing attention to the development of corporate and nation based design strategies that are intended to enhance competitive advantage. Increasingly products are designed in one location and made in another. This separation of design from the place of production highlights the continued development of the international division of labour as tasks are distributed in different places, but blended together to produce design-intensive branded products. This book provides a distinctive analysis of the ways in which companies located in developed market economies compete on the basis of design, brand and the geographic distribution of tasks. The text contains case studies of major manufacturing and service companies and will be of valuable interest to students and researchers interested in Geography, Economics and Planning.

Digital Dreams

Author: Paul Kunkel
Editor: Universe Pub
ISBN:
File Size: 71,44 MB
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For the past half century, the Sony Corporation has been highly successful at tapping the seductive nature of consumer electronics. Around the globe their ubiquitous products are recognized as symbols of cutting-edge technology and innovative design, making Sony the undisputed leader in high tech and one of the most recognized brand names in the world. Digital Dreams takes an unprecedented look inside the world's most influential design center and their products--many never before published--for the next millennium. With nearly 250 industrial designers; graphic, packaging, and logotype designers; user-interface specialists and Web designers working in offices from Tokyo to San Francisco to Cologne, the Sony Design Center is responsible for nearly 2,000 new products, concepts, packaging schemes and design strategies every year, driving sales of products and services totalling nearly $50 billion per year. By shaping the most pivotal technologies of our time, the Design Center exerts a greater influence on popular culture and current trends in industrial and graphic design than any other single entity. As Sony stands perched on the new millennium, its design team is now redefining virtually every major product line in the company's vast consumer electronics sector--launching Sony's definitive leap from analog to digital technology. Until now, the work of the Design Center has been shrouded in secrecy. Digital Dreams is the first comprehensive preview of the technological and aesthetic vision that will dominate the landscape of the next century. This book surveys Sony's twenty-first-century product line, examining more than 100 new products, concepts and prototypes. Following the transition to digital technology, Digital Dreams reveals the corporation's techniques and design philosophy at work. Everyone who listens to music, watches movies or TV, carries a Walkman, or communicates by telephone or the Internet will be affected by the "digital dream" now taking shape at Sony. For the past half century, the Sony Corporation has been highly successful at tapping the seductive nature of consumer electronics. Around the globe their ubiquitous products are recognized as symbols of cutting-edge technology and innovative design, making Sony the undisputed leader in high tech and one of the most recognized brand names in the world. Digital Dreams takes an unprecedented look inside the world's most influential design center and their products--many never before published--for the next millennium. With nearly 250 industrial designers; graphic, packaging, and logotype designers; user-interface specialists and Web designers working in offices from Tokyo to San Francisco to Cologne, the Sony Design Center is responsible for nearly 2,000 new products, concepts, packaging schemes and design strategies every year, driving sales of products and services totalling nearly $50 billion per year. By shaping the most pivotal technologies of our time, the Design Center exerts a greater influence on popular culture and current trends in industrial and graphic design than any other single entity. As Sony stands perched on the new millennium, its design team is now redefining virtually every major product line in the company's vast consumer electronics sector--launching Sony's definitive leap from analog to digital technology. Until now, the work of the Design Center has been shrouded in secrecy. Digital Dreams is the first comprehensive preview of the technological and aesthetic vision that will dominate the landscape of the next century. This book surveys Sony's twenty-first-century product line, examining more than 100 new products, concepts and prototypes. Following the transition to digital technology, Digital Dreams reveals the corporation's techniques and design philosophy at work. Everyone who listens to music, watches movies or TV, carries a Walkman, or communicates by telephone or the Internet will be affected by the "digital dream" now taking shape at Sony.

Sony Sony Design An Exhibition In The Boilerhouse At The Victoria Albert Museum

Author: Victoria and Albert Museum
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Doing Cultural Studies

Author: Paul du Gay
Editor: SAGE
ISBN: 9780761954026
File Size: 58,39 MB
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In recent years `culture' has become a central concern in a wide range of fields and disciplines. This book introduces the main substantive and theoretical strands of this `turn to culture' through the medium of a particular case study: that of the Sony Walkman. Using the example of the Walkman, the book indicates how and why cultural practices and institutions have come to play such a crucial part in our lives, and introduces some of the central ideas, concepts and methods of analysis involved in conducting cultural studies.

Design

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File Size: 36,26 MB
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The International Design Yearbook

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File Size: 35,97 MB
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The Culture Of Craft

Author: Peter Dormer
Editor: Manchester University Press
ISBN: 9780719046186
File Size: 70,68 MB
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Dormer presents a series of lively, clearly argued discussions about the relevance of handicraft in a world whose aesthetics and design are largely determined by technology. The question of computer aided design in craft is also addressed.

Architecture

Author: Jonathan Hill
Editor: Psychology Press
ISBN: 9780415235464
File Size: 26,89 MB
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The aim of this book is to expand the subject and matter of architecture, and to explore their interdependence. There are now many architectures. This book acknowledges architecture far beyond the familiar boundaries of the discipline and reassesses the object at its centre: the building. Architectural matter is not always physical or building fabric. It is whatever architecture is made of, whether words, bricks, blood cells, sounds or pixels. The fifteen chapters are divided into three sections - on buildings, spaces and bodies - which each deal with a particular understanding of architecture and architectural matter. The richness and diversity of subjects and materials discussed in this book locates architecture firmly in the world as a whole, not just the domain of architects. In stating that architecture is far more than the work of architects, this book aims not to deny the importance of architects in the production of architecture but to see their role in more balanced terms and to acknowledge other architectural producers. Architecture can, for example, be found in the incisions of a surgeon, the instructions of a choreographer or the movements of a user. Architecture can be made of anything and by anyone.

Design Like Apple

Author: John Edson
Editor: John Wiley & Sons
ISBN: 1118331761
File Size: 13,36 MB
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Implement the same principles that shaped Apple's approach to design Apple sees design as a tool for creating beautiful experiences that convey a point of view down to the smallest detail--îfrom the tactile feedback of keyboard to the out-of-the-box experience of an iPhone package. And all of these capabilities are founded in a deep and rich embrace of what it means to be a designer. Design Like Apple uncovers the lessons from Apple's unique approach to product creation, manufacturing, delivery, and customer experience. Offers behind-the-scenes stories from current and recent Apple insiders Draws on case studies from other companies that have mastered the creative application of design to create outrageous business results Delivers how-to lessons across design, marketing, and business strategy Bridging creativity and commerce, this book will show you to how to truly Design Like Apple.

How To Do Everything With Ilife 04

Author: Guy Hart-Davis
Editor: McGraw Hill Professional
ISBN: 0071483519
File Size: 69,72 MB
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Find out how to get the most out of iTunes, iPhoto, iMovie, and iDVD and use all these applications together to create customized content with your own digital media. Learn to burn MP3s, organize and edit your digital photos, shoot a movie and add effects, create your own DVDs, and much more.

3 5 Microdisks And Media Therefor From Japan

Author: United States International Trade Commission
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File Size: 12,89 MB
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Revolutionaries At Sony

Author: Reiji Asakura
Editor: McGraw-Hill Companies
ISBN:
File Size: 25,79 MB
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A Japanese business journalist offers the inside story behind the development and marketing of the Sony Playstation, the world's top-selling game.

World Design

Author: Hugh Aldersey-Williams
Editor: Rizzoli International Publications
ISBN:
File Size: 55,89 MB
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Explores contemporary design trends and philosophies and how they are influenced by national cultures, presenting examples from Europe, Asia, the Middle East, and North America