Starting Out With Python

Author: Tony Gaddis
Editor: Pearson
ISBN: 9780134444321
Size: 19,31 MB
Format: PDF, Kindle
Read: 998
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For courses in Python programming. A clear and student-friendly introduction to the fundamentals of Python In Starting Out with Python�, 4th EditionTony Gaddis' accessible coverage introduces students to the basics of programming in a high level language. Python, an easy-to-learn and increasingly popular object-oriented language, allows readers to become comfortable with the fundamentals of programming without the troublesome syntax that can be challenging for novices. With the knowledge acquired using Python, students gain confidence in their skills and learn to recognize the logic behind developing high-quality programs. Starting Out with Python discusses control structures, functions, arrays, and pointers before objects and classes. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, focused explanations, and an abundance of exercises appear in every chapter. Updates to the 4th Edition include revised, improved problems throughout, and new Turtle Graphics sections that provide flexibility as assignable, optional material. Also Available with MyLab Programming. MyLab(tm)Programming is an online learning system designed to engage students and improve results. MyLabProgramming consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback, MyLab Programming improves the programming competence of beginning students who often struggle with the basic concepts of programming languages. Note: You are purchasing a standalone product; MyLab Programming does not come packaged with this content. Students, if interested in purchasing this title with MyLab Programming, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information. If you would like to purchase both the physical text and MyLab Programming, search for: 0134543661 / 9780134543666 Starting Out with Python Plus MyLab Programming with Pearson eText -- Access Card Package, 4/e Package consists of: 0134444329 / 9780134444321 Starting Out with Python 0134484967 / 9780134484969 MyLab Programming with Pearson eText -- Access Code Card -- for Starting Out with Python Students can use the URL and phone number below to help answer their questions: http://247pearsoned.custhelp.com/app/home 800-677-6337

Starting Out With Python Global Edition

Author: Tony Gaddis
Editor: Pearson Higher Ed
ISBN: 1292065532
Size: 16,16 MB
Format: PDF, ePub, Docs
Read: 780
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This text is intended for a one-semester introductory programming course for students with limited programming experience. In Starting Out with Python®, Third Edition Tony Gaddis’ evenly-paced, accessible coverage introduces students to the basics of programming and prepares them to transition into more complicated languages. Python, an easy-to-learn and increasingly popular object-oriented language, allows readers to become comfortable with the fundamentals of programming without the troublesome syntax that can be challenging for novices. With the knowledge acquired using Python, students gain confidence in their skills and learn to recognize the logic behind developing high-quality programs. Starting Out with Python discusses control structures, functions, arrays, and pointers before objects and classes. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, detail-oriented explanations, and an abundance of exercises appear in every chapter. Teaching and Learning Experience This program presents a better teaching and learning experience–for you and your students. It will help: Enhance Learning with the Gaddis Approach: Gaddis’s accessible approach features clear and easy-to-read code listings, concise real-world examples, and exercises in every chapter. Support Instructors and Students: Student and instructor resources are available to expand on the topics presented in the text. Keep Your Course Current: This edition’s programs have been tested with Python 3.3.2.

Starting Out With Visual C

Author: Tony Gaddis
Editor: Pearson
ISBN: 9780134382609
Size: 19,98 MB
Format: PDF, ePub
Read: 439
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Starting Out With App Inventor For Android

Author: Tony Gaddis
Editor: Addison-Wesley
ISBN: 9780132955263
Size: 11,62 MB
Format: PDF, Mobi
Read: 874
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This title is suitable for an entire CS0 course or one semester of a CS1 course. It is also suitable for individuals seeking an introduction to programming. In Starting Out with App Inventor for Android, Tony Gaddis and Rebecca Halsey teach the fundamentals of programming while simultaneously showing students how to create fun, useful, and imaginative apps. Because App Inventor allows students to create apps and see them running on a phone, programming becomes a personally meaningful skill. Gaddis's highly accessible, step-by-step presentation presents all the details needed to understand the “how” and the “why”—but never loses sight of the fact that most novice programmers struggle with this material. His gradual approach ensures that readers understand the logic behind developing high-quality programs. Teaching and Learning Experience This program presents a better teaching and learning experience—for you and your students. It will help: Engage Students with Dynamic Mobile Apps: Students not only learn how to create their own apps, they can actually see them run on their phone or the Android emulator. Enhance Learning with the Gaddis Approach: Gaddis's accessible approach features clear and easy-to-read code listings, concise real-world examples, and exercises in every chapter. Motivate Learning: When students learn they can easily create their own mobile apps, they become motivated to learn programming—whether that is in the CSO or CS1 course. Integrate App Inventor in the Classroom: App Inventor can be used in a variety of ways in the classroom, and this text is designed to accommodate all of them.

Starting Out With Visual C 2012

Author: Tony Gaddis
Editor: Addison-Wesley
ISBN: 9780133129458
Size: 13,78 MB
Format: PDF, Docs
Read: 470
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Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the Visual C# programming language by presenting all the details needed to understand the how and the why but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. In Starting Out With Visual C# 2012, Gaddis makes a very detailed and evenly paced presentation of both programming and C# syntax concepts so all readers will be able to follow along. His GUI-based approach to teaching C# will resonate with students in CS, IT, and CIS courses. Teaching and Learning ExperienceThis program will provide a better teaching and learning experience, for both instructors and students. Here's how: Gaddis's Accessible, Step-by-Step Approach: Gaddis makes a very detailed and evenly paced presentation of both programming and C# syntax concepts so all readers will be able to follow along. Engaged Students: Gaddis's GUI-based visual approach and entertaining program examples will capture and keep students' interest.Support Instructors and Students: Easy-to-read code, practice problems, and streamlined design help facilitate learning.

Starting Out With C From Control Structures To Objects

Author: Tony Gaddis
Editor: Pearson
ISBN: 9780134498379
Size: 16,58 MB
Format: PDF, Mobi
Read: 437
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For two-semester courses in the C++ programming sequence, or an accelerated one-semester course. A clear and student-friendly way to teach the fundamentals of C++ Starting Out with C++: From Control Structures through Objects covers control structures, functions, arrays, and pointers before objects and classes in Tony Gaddis's hallmark accessible, step-by-step presentation. His books help beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the "how" and the "why"-but never losing sight of the fact that most beginners struggle with this material. His approach is gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. Updates to the 9th Edition include revised, improved problems throughout and a new chapter featuring completely rewritten and expanded material on the Standard Template Library (STL). Also Available with MyLab Programming. MyLab(tm) Programming is an online learning system designed to engage students and improve results. MyLab Programming consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback, MyLab Programming improves the programming competence of beginning students who often struggle with the basic concepts of programming languages. Note: You are purchasing a standalone product; MyLab(tm) & Mastering(tm) does not come packaged with this content. Students, if interested in purchasing this title with MyLab & Mastering, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information. If you would like to purchase both the physical text and MyLab & Mastering, search for: 0134544846 / 9780134544847 Starting Out with C++ from Control Structures to Objects Plus MyProgrammingLab with Pearson eText -- Access Card Package, 9/e Package consists of: 0134484193 / 9780134484198 MyProgrammingLab with Pearson eText -- Access Card -- for Starting Out with C++ from Control Structures to Objects, 9/e 0134498372 / 9780134498379 Starting Out with C++ from Control Structures to Objects Students can use the URL and phone number below to help answer their questions: http://247pearsoned.custhelp.com/app/home 800-677-6337

Starting Out With C

Author: Tony Gaddis
Editor: Pearson
ISBN: 0134379322
Size: 12,22 MB
Format: PDF, ePub
Read: 821
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For courses in C++ Programming. Fundamentals of C++ for Novices and Experienced Programmers Alike Intended for use in a two-term, three-term, or accelerated one-term C++ programming sequence, this Ninth Edition of Starting Out with C++: Early Objects introduces the fundamentals of C++ to novices and experienced programmers alike. In clear, easy-to-understand terms, the text introduces all of the necessary topics for beginning C++ programmers. Real-world examples allow readers to apply their knowledge in understanding how, why, and when to implement the features of C++. The text is organized in a progressive, step-by-step fashion that allows for flexibility. Building on the popularity of previous editions, the Ninth Edition has been updated and enhanced with new material, including C++11 topics and recent changes in technology. Note: You are purchasing a standalone product; MyLab™ & Mastering™ does not come packaged with this content. Students, if interested in purchasing this title with MyLab & Mastering, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information. If you would like to purchase both the physical text and MyLab & Mastering, search for: 0134520521 / 9780134520520 Starting Out with C++: Early Objects Plus MyProgrammingLab with Pearson eText -- Access Card Package, 9/e Package consists of: 0134379543 / 9780134379548 MyProgrammingLab with Pearson eText -- Standalone Access Card -- for Starting Out With C++: Early Objects 0134400240 / 9780134400242 Starting Out with C++: Early Objects

Starting Out With Java

Author: Tony Gaddis
Editor: Addison-Wesley
ISBN: 9780133957105
Size: 20,25 MB
Format: PDF, ePub, Mobi
Read: 890
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Invent Your Own Computer Games With Python 4th Edition

Author: Al Sweigart
Editor: No Starch Press
ISBN: 1593277954
Size: 18,39 MB
Format: PDF, ePub, Mobi
Read: 531
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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Programming The Raspberry Pi Second Edition Getting Started With Python

Author: Simon Monk
Editor: McGraw Hill Professional
ISBN: 125958741X
Size: 18,76 MB
Format: PDF, Docs
Read: 386
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An updated guide to programming your own Raspberry Pi projects Learn to create inventive programs and fun games on your powerful Raspberry Pi—with no programming experience required. This practical TAB book has been revised to fully cover the new Raspberry Pi 2, including upgrades to the Raspbian operating system. Discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. DIY projects include a hangman game, RGB LED controller, digital clock, and RasPiRobot complete with an ultrasonic rangefinder. Set up your Raspberry Pi and explore its features Navigate files, folders, and menus Write Python programs using the IDLE editor Use strings, lists, functions, and dictionaries Work with modules, classes, and methods Create user-friendly games using Pygame Build intuitive user interfaces with Tkinter Attach external electronics through the GPIO port Add powerful Web features to your projects