The Annotated Turing

Author: Charles Petzold
Editor: John Wiley & Sons
ISBN: 0470229055
Size: 19,75 MB
Format: PDF
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Provides an expansion of Turing's original paper, a brief look at his life, and information on the Turing machine and computability topics.

The Computing Universe

Author: Tony Hey
Editor: Cambridge University Press
ISBN: 1316123227
Size: 15,74 MB
Format: PDF, Kindle
Read: 233
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Computers now impact almost every aspect of our lives, from our social interactions to the safety and performance of our cars. How did this happen in such a short time? And this is just the beginning. In this book, Tony Hey and Gyuri Pápay lead us on a journey from the early days of computers in the 1930s to the cutting-edge research of the present day that will shape computing in the coming decades. Along the way, they explain the ideas behind hardware, software, algorithms, Moore's Law, the birth of the personal computer, the Internet and the Web, the Turing Test, Jeopardy's Watson, World of Warcraft, spyware, Google, Facebook and quantum computing. This book also introduces the fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world. This exciting and accessible introduction will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from.

How To Be A Geek

Author: Matthew Fuller
Editor: John Wiley & Sons
ISBN: 1509517170
Size: 16,20 MB
Format: PDF, ePub, Mobi
Read: 631
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Computer software and its structures, devices and processes are woven into our everyday life. Their significance is not just technical: the algorithms, programming languages, abstractions and metadata that millions of people rely on every day have far-reaching implications for the way we understand the underlying dynamics of contemporary societies. In this innovative new book, software studies theorist Matthew Fuller examines how the introduction and expansion of computational systems into areas ranging from urban planning and state surveillance to games and voting systems are transforming our understanding of politics, culture and aesthetics in the twenty-first century. Combining historical insight and a deep understanding of the technology powering modern software systems with a powerful critical perspective, this book opens up new ways of understanding the fundamental infrastructures of contemporary life, economies, entertainment and warfare. In so doing Fuller shows that everyone must learn ‘how to be a geek’, as the seemingly opaque processes and structures of modern computer and software technology have a significance that no-one can afford to ignore. This powerful and engaging book will be of interest to everyone interested in a critical understanding of the political and cultural ramifications of digital media and computing in the modern world.

Fun And Software

Author: Olga Goriunova
Editor: Bloomsbury Publishing USA
ISBN: 1623568870
Size: 17,72 MB
Format: PDF, ePub, Docs
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Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.

Holy Sci Fi

Author: Paul J. Nahin
Editor: Springer Science & Business Media
ISBN: 1493906186
Size: 13,56 MB
Format: PDF, ePub
Read: 901
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Can a computer have a soul? Are religion and science mutually exclusive? Is there really such a thing as free will? If you could time travel to visit Jesus, would you (and should you)? For hundreds of years, philosophers, scientists and science fiction writers have pondered these questions and many more. In Holy Sci-Fi!, popular writer Paul Nahin explores the fertile and sometimes uneasy relationship between science fiction and religion. With a scope spanning the history of religion, philosophy and literature, Nahin follows religious themes in science fiction from Feynman to Foucault and from Asimov to Aristotle. An intriguing journey through popular and well-loved books and stories, Holy Sci-Fi! shows how sci-fi has informed humanity's attitudes towards our faiths, our future and ourselves.

Computing With Quantum Cats

Author: John Gribbin
Editor: Random House
ISBN: 1448153905
Size: 16,74 MB
Format: PDF
Read: 865
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The quantum computer is no longer the stuff of science fiction. Pioneering physicists are on the brink of unlocking a new quantum universe which provides a better representation of reality than our everyday experiences and common sense ever could. The birth of quantum computers – which, like Schrödinger’s famous ‘dead and alive’ cat, rely on entities like electrons, photons or atoms existing in two states at the same time – is set to turn the computing world on its head. In his fascinating study of this cutting-edge technology, John Gribbin updates his previous views on the nature of quantum reality, arguing for a universe of many parallel worlds where ‘everything is real’. Looking back to Alan Turing’s work on the Enigma machine and the first electronic computer, Gribbin explains how quantum theory developed to make quantum computers work in practice as well as in principle. He takes us beyond the arena of theoretical physics to explore their practical applications – from machines which learn through ‘intuition’ and trial and error to unhackable laptops and smartphones. And he investigates the potential for this extraordinary science to create a world where communication occurs faster than light and teleportation is possible.

The Riddell Papers A Catalogue Of The Annotated Books And Manuscripts Of The Late John Riddell Esq Advocate

Author: John Riddell
Editor:
ISBN:
Size: 17,37 MB
Format: PDF, Docs
Read: 135
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