The Art Of Gears Of War 4

Author: Coalition
Editor: Dark Horse Comics
ISBN: 150670266X
Size: 13,24 MB
Format: PDF, Mobi
Read: 190
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25 years after the events of Gears of War 3, a fresh generation of heroes will encounter a new enemy that threatens to bring humanity even closer to extinction. To commemorate the next chapter, Dark Horse Books is joining forces with The Coalition to bring fans The Art Of Gears Of War 4. This gorgeous volume is a must-have item for veteran Gears and rookies alike!

Art Of Gears Of War 4

Author: Various
Editor: Dark Horse Comics
ISBN: 1630088021
Size: 14,81 MB
Format: PDF, ePub, Mobi
Read: 705
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The Gears of War series has revolutionized third-person shooter action with its gorgeous environments, iconic characters, and brutal action. Now to commemorate the continuation of the Gears epic, Dark Horse Books and The Coalition present The Art of Gears of War 4. Featuring hundreds of individual pieces of art, finished renders, and commentary from the game’s creators, this gorgeous volume is a must-have item for veteran Gears and rookies alike! * The essential companion to Gears of War 4! * Featuring exclusive commentary from the game’s creators! * Gears of War 4 is the long awaited sequel to the iconic videogame saga!

Digital Art Masters Volume 4

Author: 3dtotal.Com,
Editor: Taylor & Francis
ISBN: 1136136614
Size: 14,13 MB
Format: PDF, ePub, Docs
Read: 607
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Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 4 includes over 50 artists and 900 unique and stunning 2D and 3D digital art. Beyond the breaktaking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery. This volume, much like the previous volumes is not your standard coffee table book nor is it our usual how-to-book. This book offers inspiration and insight for the advanced amateur and professional CG artists. The Digital Art Masters series has expanded upon the competition's gallery book concept and has added the insight and experiences of professional CG artists worldwide. Divided into 5 sections, Sci-Fi, Scene, Fantasy, Character and Cartoon, Each featured artist segement will include the thought processes behind creating unique digital images and an artist portfolio for further inspiration. Find your inspiration and discover the tips, tricks and techniques that really work.

Catalog Of Copyright Entries Part 4 Works Of Art Etc New Series

Author:
Editor:
ISBN:
Size: 14,96 MB
Format: PDF, ePub, Docs
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Derek Bailey And The Story Of Free Improvisation

Author: Ben Watson
Editor: Verso
ISBN: 9781844670031
Size: 15,39 MB
Format: PDF, ePub, Docs
Read: 677
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This outstanding biography of the cult guitar player will likely cause you to abandon everything you thought you knew about jazz improvisation, post-punk and the avant-garde. Derek Bailey was at the top of his profession as a dance band and record-session guitarist when, in the early 1960s, he began playing an uncompromisingly abstract form of music. Today his anti-idiom of 'Free Improvisation' has become the lingua franca of the 'avant' scene, with Pat Metheny, John Zorn, David Sylvian and Sonic Youth's Thurston Moore among his admirers.

Music In Video Games

Author: K.J. Donnelly
Editor: Routledge
ISBN: 1134692048
Size: 10,30 MB
Format: PDF
Read: 325
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From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

A New English Dictionary Or A Compleat Collection Of The Most Proper And Significant Words And Terms Of Art Commonly Used In The Language

Author: John Kersey
Editor:
ISBN:
Size: 18,48 MB
Format: PDF, ePub
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Game Design

Author: Deborah Todd
Editor: CRC Press
ISBN: 1439894094
Size: 15,31 MB
Format: PDF
Read: 996
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This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features include examples of both classic and contemporary games, and interviews with many of the game industry’s brightest professionals who share their insights on key elements in game design, and their analysis on what makes a game a blockbuster hit. This book is a perfect guide for the novice, student, and game enthusiast interested in learning the nuts and bolts of the computer-game industry.

The Buddha In The Machine

Author: R. John Williams
Editor: Yale University Press
ISBN: 0300194471
Size: 20,27 MB
Format: PDF, ePub
Read: 244
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The famous 1893 Chicago World’s Fair celebrated the dawn of corporate capitalism and a new Machine Age with an exhibit of the world’s largest engine. Yet the noise was so great, visitors ran out of the Machinery Hall to retreat to the peace and quiet of the Japanese pavilion’s Buddhist temples and lotus ponds. Thus began over a century of the West’s turn toward an Asian aesthetic as an antidote to modern technology. From the turn-of-the-century Columbian Exhibition to the latest Zen-inspired designs of Apple, Inc., R. John Williams charts the history of our embrace of Eastern ideals of beauty to counter our fear of the rise of modern technological systems. In a dazzling work of synthesis, Williams examines Asian influences on book design and department store marketing, the commercial fiction of Jack London, the poetic technique of Ezra Pound, the popularity of Charlie Chan movies, the architecture of Frank Lloyd Wright, and the design of the latest high-tech gadgets. Williams demonstrates how, rather than retreating from modernity, writers, artists, and inventors turned to traditional Eastern technê as a therapeutic means of living with—but never abandoning—Western technology.

The Video Games Guide

Author: Matt Fox
Editor: McFarland
ISBN: 1476600678
Size: 12,85 MB
Format: PDF, Mobi
Read: 692
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The Video Games Guide is the world’s most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design—from the very earliest (1962’s Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game’s sequels and of course the author’s views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.