The Game Of Logic

Author:
Editor: Lulu.com
ISBN: 0555511111
Size: 20,80 MB
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Symbolic Logic And The Game Of Logic

Author: Lewis Carroll
Editor: Courier Corporation
ISBN: 9780486204925
Size: 13,77 MB
Format: PDF
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Lewis Carroll explains the theory and applications of symbolic logic in a collection of entertaining problems

The Game Of The Name

Author: Gregory McCulloch
Editor: Oxford University Press
ISBN: 0198750862
Size: 19,82 MB
Format: PDF
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This is an accessible introduction to modern work in the field of analytical philosophy. It gives a clear explanation of Frege's logical ideas, examining their connection with materialism, language, and the analysis of mind.

Selected Mathematical Works Symbolic Logic The Game Of Logic Feeding The Mind

Author: Lewis Carroll
Editor: e-artnow
ISBN: 8026805186
Size: 10,94 MB
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This carefully crafted ebook: “Selected Mathematical Works: Symbolic Logic + The Game of Logic + Feeding the Mind” is formatted for your eReader with a functional and detailed table of contents. Lewis Carroll wrote several mathematics books. He was mainly interested in using logic diagrams as a pedagogical tool. Symbolic Logic, first published in 1896, contains literally dozens of puzzles. He believed heartily that children would enjoy learning mathematics if they could be enticed by amusing stories and puzzles. The Game of Logic, published in 1897, was intended to teach logic to children. His "game" consisted of a card with two diagrams, together with a set of counters, five grey and four red. The two diagrams were Carroll's version of a two-set and a three-set Venn diagram. A manuscript of a brief lecture Lewis Carroll once gave, Feeding the Mind, discusses the importance of not only feeding the body, but also the mind. Carroll wittily puts forth connections between the diet of the body and mind, and gives helpful tips on how to best digest knowledge in the brain. This essay was originally printed in 1907. Lewis Carroll ((1832-1898) is best known as the author of Alice in Wonderland and Alice Through the Looking Glass. His real name was Charles Dodgson. His father, the Reverend Charles Dodgson, instilled in his son a love of mathematics from an early age. Lewis studied at Oxford, and later taught there as a Mathematics Lecturer.

Game Of Thrones And Philosophy

Author: Henry Jacoby
Editor: John Wiley & Sons
ISBN: 1118206053
Size: 10,35 MB
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An in-depth look at the philosophical issues behind HBO's Game of Thrones television series and the books that inspired it George R.R. Martin's New York Times bestselling epic fantasy book series, A Song of Ice and Fire, and the HBO television show adapted from it, have earned critical acclaim and inspired fanatic devotion. This book delves into the many philosophical questions that arise in this complex, character-driven series, including: Is it right for a "good" king to usurp the throne of a "bad" one and murder his family? How far should you go to protect your family and its secrets? In a fantasy universe with medieval mores and ethics, can female characters reflect modern feminist ideals? Timed for the premiere of the second season of the HBO Game of Thrones series Gives new perspectives on the characters, storylines, and themes of Game of Thrones Draws on great philosophers from ancient Greece to modern America to explore intriguing topics such as the strange creatures of Westeros, the incestuous relationship of Jaime and Cersei Lannister, and what the kings of Westeros can show us about virtue and honor (or the lack thereof) as they play their game of thrones Essential reading for fans, Game of Thrones and Philosophy will enrich your experience of your favorite medieval fantasy series.

The Game Of Language

Author: Jaakko Hintikka
Editor: Springer Science & Business Media
ISBN: 9789027716873
Size: 10,13 MB
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Since the first chapter of this book presents an intro duction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short intro duction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo sophical perspective by relating its basic ideas to Kant's phi losophy of mathematics, space, and time. Chapters 3-6 are samples of GTS's accomplishments in understanding different kinds of semantical phenomena, mostly in natural languages. Beyond presenting results, some of these chapters also have other aims. Chapter 3 relates GTS to an interesting line of logical and foundational studies - the so-called functional interpretations - while chapter 4 leads to certain important methodological theses. Chapter 7 marks an application of GTS in a more philo sophical direction by criticizing the Frege-Russell thesis that words like "is" are multiply ambiguous. This leads in turn to a criticism of recent logical languages (logical notation), which since Frege have been based on the ambi guity thesis, and also to certain methodological sug gestions. In chapter 8, GTS is shown to have important implications for our understanding of Aristotle's doctrine of categories, while chapter 9 continues my earlier criticism of Chomsky's generative approach to linguistic theorizing.

Logic And Structure Of The Computer Game

Author: Stephan Günzel
Editor: Universitätsverlag Potsdam
ISBN: 3869560649
Size: 19,47 MB
Format: PDF
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The fourth volume of the DIGAREC Series holds the proceedings to the conference Logic and Structure of the Computer Gameʺ, held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of ‘mediality’, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure.

The Logic Of Strategy

Author: Cristina Bicchieri
Editor: Oxford University Press
ISBN: 9780195353655
Size: 18,78 MB
Format: PDF
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Edited by three leading figures in the field, this exciting volume presents cutting-edge work in decision theory by a distinguished international roster of contributors. These mostly unpublished papers address a host of crucial areas in the contemporary philosophical study of rationality and knowledge. Topics include causal versus evidential decision theory, game theory, backwards induction, bounded rationality, counterfactual reasoning in games and in general, analyses of the famous common knowledge assumptions in game theory, and evaluations of the normal versus extensive form formulations of complex decision problems.

Signs Of Logic

Author: Ahti-Veikko Pietarinen
Editor: Springer Science & Business Media
ISBN: 1402037295
Size: 10,73 MB
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Charles Sanders Peirce (1839-1914) was one of the United States’ most original and profound thinkers, and a prolific writer. Peirce’s game theory-based approaches to the semantics and pragmatics of signs and language, to the theory of communication, and to the evolutionary emergence of signs, provide a toolkit for contemporary scholars and philosophers. Drawing on unpublished manuscripts, the book offers a rich, fresh picture of the achievements of a remarkable man.

Poker Logic Puzzles

Author: Mark Zegarelli
Editor: Sterling Publishing Company, Inc.
ISBN: 9781402723964
Size: 18,99 MB
Format: PDF, Mobi
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These logic puzzles bring a new element to the table: the super-hot game of poker. Figure out how much money a player lost over several nights, at what age each person in the group learned the game and much more. The puzzles range from easy to difficult.