The Overworld Games

Author: Greyson Mann
Editor: Simon and Schuster
ISBN: 1510731164
File Size: 73,55 MB
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The toughest mobs in the overworld are ready to compete! Spring has sprung, and every mob at Mob Middle School is looking forward to the Overworld Games -- except Gerald Creeper Jr. Other schools are coming to compete from as far away as the Nether! But Gerald's got a problem. He's not big on sprinting, spider riding, or strategic explosions. So which event is this creeper cut out for? Through some creative creeping, Gerald manages to get a few new events on the schedule. Pig riding, anyone? Firework crafting? When Dad gets involved, Gerald wants to make him proud. But, man, that team from the Nether looks awfully tough. This creeper could be in way over his head . . . Gerald's ups and downs at Mob Middle School continue in this fourth book in the laugh-out-loud funny, heavily illustrated, diary-format series for Minecrafters.

The Overworld Games

Author:
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ISBN:
File Size: 14,63 MB
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Through some creative creeping, Gerald manages to get a few new events on the Overworld Games' schedule that he may be able to compete in successfully, but the team from the Nether looks awfully tough and he could be in way over his head.

Invasion Of The Overworld

Author: Mark Cheverton
Editor: Simon and Schuster
ISBN: 1632207133
File Size: 30,34 MB
Format: PDF, ePub
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A New York Times Best Seller!The world of Minecraft comes to life in this thrilling adventure for boys and girls! Gameknight999 loved Minecraft, but above all else, he loved to grief—to intentionally ruin the gaming experience for other users. When one of his father’s inventions teleports him into the game, Gameknight is forced to live out a real-life adventure inside a digital world. What will happen if he’s killed? Will he respawn? Die in real life? Stuck in the game, Gameknight discovers Minecraft’s best-kept secret, something not even the game’s programmers realize: the creatures within the game are alive! He will have to stay one step ahead of the sharp claws of zombies and pointed fangs of spiders, but he’ll also have to learn to make friends and work as a team if he has any chance of surviving the Minecraft war his arrival has started. This action-packed tribute to the worldwide computer game phenomenon is a runaway publishing smash and the perfect companion for Minecraft fans of all ages.

The Routledge Companion To Video Game Studies

Author: Mark J.P. Wolf
Editor: Routledge
ISBN: 1136290508
File Size: 54,34 MB
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The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.

History Of Digital Games

Author: Andrew Williams
Editor: CRC Press
ISBN: 1317503805
File Size: 26,88 MB
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The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends

Game Sound

Author: Canada Research Chair in Interactive Audio Karen Collins
Editor: MIT Press
ISBN: 026203378X
File Size: 49,10 MB
Format: PDF, Kindle
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A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Trapped In The Overworld

Author: Winter Morgan
Editor: Simon and Schuster
ISBN: 1510706070
File Size: 42,62 MB
Format: PDF, ePub
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Simon, Michael, and Lily are playing on a multiplayer server when a strange lightning storm hits their town. In the middle of an intense game, a bolt of lightning strikes, sucking the three friends into the game! They discover that they’ve been transformed into their Minecraft characters. They try to escape, but they are trapped in the Overworld! While battling other players and hostile mobs, Simon, Michael, and Lily try to find a way home. Just when they are ready to give up, their town is attacked and Simon’s Minecraft home is destroyed. The friends now have to find out who is terrorizing them, and if the same person is responsible for trapping them in the game. If the trio can find and defeat the evil villain, will they finally be able to make a home in their favorite game? It’s a battle against an unknown enemy in this first installment of the new Unofficial Minetrapped Adventure series. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Escape From The Overworld

Author: Danica Davidson
Editor: Simon and Schuster
ISBN: 1634501047
File Size: 52,85 MB
Format: PDF, Mobi
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?Minecraft spills into the real world ?Funny and exciting, two kids team up to save two worlds ?Classic good vs. evil story perfect for readers aged 7 to 12 ?Perfect for fans of Harry Potter and games like Minecraft, Terraria, and Pokemon GO ?From the publisher of The Quest of the Diamond Sword and Battle of the Nether Imagine a world where your favorite video game and your average day at school collide. That’s what Stevie and Maison discover shortly after Stevie escapes the Minecraft world and slips into ours. Neither Stevie nor Maison feel at home in their own worlds. Stevie was just exploring when he stumbled into our world, but it opened the way for all sorts of Minecraft mayhem. Now these kids must work together to save both worlds—and themselves. More and more creatures are slipping out by the second, wreaking havoc on a world that has no idea how to handle zombies, creepers, giant spiders, and the like. Stevie and Maison must put their heads together and use their combined talents in order to push the zombies back into Minecraft, where they belong. As Stevie and Maison’s worlds become more combined, their adventure becomes intense and even more frightening than they could have ever imagined. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Nintendo Games Secrets

Author: Rusel DeMaria
Editor: Prima Games
ISBN: 9781559581059
File Size: 77,46 MB
Format: PDF
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With hundreds of thousands of copies sold, this book is fast becoming the most successful imprint in the video and computer games area. In this exciting sequel to the original Nintendo Games Secrets, you'll find additional refinements and even more tips for "Double Dragon III", "Megaman 3", "The Simpsons", "Super Mario Bros. 3", and more.

Halo And Philosophy

Author: Luke Cuddy
Editor: Open Court
ISBN: 0812697286
File Size: 35,34 MB
Format: PDF
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Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo’s unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo’s music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player’s experience of war tell us anything about actual war? Is there meaning to Master Chief’s rough existence? How does it affect the player’s ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo’s post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.

Destruction Of The Overworld

Author: Mark Cheverton
Editor: Simon and Schuster
ISBN: 151070017X
File Size: 17,94 MB
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The Ender Dragon, infected by the Herobrine virus, has escaped into the Overworld! Gameknight999 and his father, Monkeypants271, traveled all the way to The End and banished the evil virus Herobrine to the only place they knew nothing could survive: the Void. They thought they had finally destroyed the enemy . . . But through the Void, Herobrine’s viral lines of code were able to spread all throughout The End, infecting the horrible Ender Dragon. After gaining the teleportation powers of the endermen, the dragon escaped out into the Overworld! Terrorizing Minecraft, the dragon’s evil presence is now transforming the lush and beautiful land into the dark and desolate world of The End. It will be up to Gameknight999, his dad, and their NPC friends to defeat the dragon without releasing Herobrine, while at the same time battling a massive army led by Feyd, the king of the endermen, and Xa-Tul, the zombie king. With everything on the line, Gameknight must use every bit of skill and bravery to save the entire Overworld from destruction. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Gamer Theory

Author: McKenzie Wark
Editor: Harvard University Press
ISBN: 0674735269
File Size: 22,67 MB
Format: PDF, ePub, Mobi
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Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.

The Nether Games

Author: Amplified Publishing
Editor: CreateSpace
ISBN: 9781505729344
File Size: 80,98 MB
Format: PDF
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The Cube World is a place separated into 3 different areas: The Overworld where everything is just peachy, the End where the Enderman live, and the Nether.... The Nether is a fiery pit in the Cube World filled with lava, Ghasts, Blazes, and other dangerous mobs... The Nether Games is an unofficial miner novel based on the popular books, "The Hunger Games" and "The Survival Games." In a world divided into districts, Zombies have taken over. All the villagers, children, and other mobs are paralyzed with fear.... The day has finally come. The day to decide those who would be participating in.. THE NETHER GAMES! Dive into this epic battle novel filled with heart wrenching moments and extreme fight scenes. Indulge in a Minecraft world like you have never seen before... Please note that this is not an official Minecraft book. We are not affiliated with Minecraft. Minecraft (r)/TM & (c) 2009-2013 Mojang / Notch.

An Architectural Approach To Level Design

Author: Christopher W. Totten
Editor: CRC Press
ISBN: 1466585412
File Size: 70,37 MB
Format: PDF, Docs
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Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

Game Writing

Author: Chris Mark Bateman
Editor:
ISBN:
File Size: 61,13 MB
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As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. This book addresses these issues. It is suitable for both beginners and experienced writers.

The Legend Of Zelda

Author: Alan Averill
Editor:
ISBN: 9781930206106
File Size: 39,85 MB
Format: PDF
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The Ultimate Player S Guide To Minecraft Xbox Edition

Author: Stephen O'Brien
Editor: Que Publishing
ISBN: 0133853802
File Size: 32,38 MB
Format: PDF, Docs
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The Ultimate Player’s Guide to Minecraft XBOX Edition Minecraft: These worlds are YOURS! Minecraft is WAY more than a game: it’s an alternate universe of creation, exhilaration, survival, adventure, passion! Don’t enter that universe alone. Take an experienced guide who’ll help you constantly as you learn the secrets of Minecraft on the Xbox 360 and Xbox One! Stephen O’Brien has been obsessing over Minecraft since its earliest betas. He’s seen it all! Now, he’ll take you deep inside craft and mine, cave and menagerie, farm and village. He’ll reveal combat traps and tricks you need to know… teach you enchantments of unimaginable power… help you survive where few dare to go… help you OWN the infinite worlds of Minecraft! Based on the international best-seller of the same name, this book is ideal for Minecrafters of all ages. Quick-start guide for first-night survival to get started NOW Customize your experience: monstrous, peaceful, and more Harvest resources, craft tools and shelters—let there be light Grab your pickaxe: mine iron, gold, diamonds, and redstone Escape (or defeat!) 14 types of hostile mobs Get friendly mobs on your side and build automated farms Brew potions to cure ills, gain superpowers, and throw at enemies Transform your shelter into a palace (or a secret underwater base) Create customized worlds with unique seeds Learn the secrets of redstone devices, and build incredible rail systems Play safely through The Nether and The End Play with up to eight of your friends on Xbox Live, or run in splitscreen mode Stephen O’Brien is an Australian-born writer and entrepreneur now residing in Sydney after too many years in Silicon Valley. He has written more than 30 books, including several best-sellers. O’Brien founded Typefi, the world’s leading automated publishing system, and in his spare time invented a new type of espresso machine called mypressi. He’s a perpetual innovator who remains astounded at the unparalleled creativity Minecraft can engender.

Mastering Nintendo Video Games Ii

Author: Judd Robbins
Editor: Prentice Hall Computer Pub
ISBN: 9780672484919
File Size: 29,12 MB
Format: PDF, Kindle
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Suggests winning strategies for twenty-five Nintendo games plus tips and game summaries for many others

Expatriate Games

Author: Dave Fromm
Editor: Skyhorse Publishing Inc.
ISBN: 160239296X
File Size: 47,18 MB
Format: PDF, ePub
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Traces the life lessons learned by the author throughout a year spent playing semi-professional basketball in Prague, a journey during which he struggled to overcome language barriers, learned the European style of play, and observed significant cultural transitions. 10,000 first printing.

The Video Game Almanac

Author: Mark H. Walker
Editor: Mars Pub Incorporated
ISBN:
File Size: 22,75 MB
Format: PDF, Docs
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"450+ reviews of computer and video games"--Cover.