The Planet Construction Kit

Author: Mark Rosenfelder
Editor:
ISBN: 9780984470037
File Size: 70,51 MB
Format: PDF, ePub
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A companion volume to the Language Construction Kit, this book explains everything you need to know about creating your own world with its own geology, creatures, cultures, religions, technology, and styles of war- plus how to create maps, illustrations and 3-D models. An essential whether you're writing science fiction or fantasy, designing RPGs, creating movies or video games, or remodeling a spare asteroid.

India Construction Kit

Author: Mark Rosenfelder
Editor: Createspace Independent Publishing Platform
ISBN: 9781979145145
File Size: 27,78 MB
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An engaging introduction to India (and all of South Asia) for conlanger, conworlders, linguists, and anyone who'd like to learn more about the world. It starts with the topography and history of India, deals with all its major religions, and goes on to cover astronomy, mathematics, daily life, cuisine, clothing, and architecture. In addition there are meaty grammatical sketches of Sanskrit, Hindi, and Tamil, and a discussion of the writing systems that have been used in the subcontinent.

Advanced Language Construction

Author: Mark Rosenfelder
Editor: Createspace Independent Pub
ISBN: 9781478267539
File Size: 13,72 MB
Format: PDF, Mobi
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The sequel to the Language Construction Kit: learn more about constructed languages and about linguistics: logic, pidgins and creoles, sign languages, the linguistic life cycle, and a meaty step-by-step survey of morphosyntax. Create detailed and plausible languages for RPGs, fantasy and science fiction, movies, or video games... or just learn more about how languages work with the same accurate yet fun approach as the original LCK.

China Construction Kit

Author: Mark Rosenfelder
Editor: Createspace Independent Publishing Platform
ISBN: 9781518684081
File Size: 45,84 MB
Format: PDF, Docs
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An essential and very readable resource for conlangers and writers who want to create a non-European world, and anyone who wants to know more about our planet's leading civilization. A concise but meaty overview of the history, philosophy, and literature of China, and much more: clothing, architecture, technology, cosmology, medicine, cuisine, and more. Plus grammatical sketches of both Mandarin and Old Chinese, and a discussion of the writing system. The history and literature sections are written for people interested in the Chinese languages, with key terms in both pinyin and hanzi.

The Incomputable

Author: S. Barry Cooper
Editor: Springer
ISBN: 3319436694
File Size: 78,12 MB
Format: PDF, Mobi
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This book questions the relevance of computation to the physical universe. Our theories deliver computational descriptions, but the gaps and discontinuities in our grasp suggest a need for continued discourse between researchers from different disciplines, and this book is unique in its focus on the mathematical theory of incomputability and its relevance for the real world. The core of the book consists of thirteen chapters in five parts on extended models of computation; the search for natural examples of incomputable objects; mind, matter, and computation; the nature of information, complexity, and randomness; and the mathematics of emergence and morphogenesis. This book will be of interest to researchers in the areas of theoretical computer science, mathematical logic, and philosophy.

Internet Explorer Construction Kit For Dummies

Author: Clayton Walnum
Editor: John Wiley & Sons
ISBN: 9780764583735
File Size: 31,53 MB
Format: PDF, ePub, Mobi
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Adobe Coldfusion 9 Web Application Construction Kit Volume 2

Author: Ben Forta
Editor: Pearson Education
ISBN: 9780321694461
File Size: 41,76 MB
Format: PDF, Docs
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Written by the best known and most trusted name in the ColdFusion community, Ben Forta, The ColdFusion Web Application Construction Kit is the best-selling ColdFusion series of all time - the books that most ColdFusion developers used to learn the product. This second volume of the series begins by introducing important code organization and management techniques, and then progresses to topics that include integrating with all sorts of other technologies (including PDF, Adobe Flex and Data Services, Ajax, advanced SQL and databases, ORM), debugging, and optimizing performance. From design and planning, to application deployment and troubleshooting, this instructional reference is all you need to successfully work, create, and progress with ColdFusion 9. Complete coverage of ColdFusion 9 is included in "Volume 1, Getting Started" (0-321-66034-X) and "Volume 3, Advanced Application Development" (0-321-67920-2).

Building Imaginary Worlds

Author: Mark J.P. Wolf
Editor: Routledge
ISBN: 1136220801
File Size: 43,89 MB
Format: PDF, Kindle
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Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Dinostars And The Planet Plundering Pirates

Author: Ben Mantle
Editor: Pan Macmillan
ISBN: 1509829660
File Size: 47,65 MB
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Dinosaurs aren't extinct. They're living in another galaxy . . . Meet the Dinostars. Join Captain T-Rex and his team in this exciting series of dinosaur space adventures! With fun space facts and a fantastically funny story with bold bright artwork by the talented author-illustrator, Ben Mantle. When planets start vanishing from the Dinostar galaxy, it doesn't take long for Captain T-Rex and his team to find out who's taking them - Space Pirates! If the Dinostars are going to get their planets back, they'll need a clever plan . . . and a very tasty doughnut.

Popular Science Monthly

Author:
Editor:
ISBN:
File Size: 31,56 MB
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Domark Games

Author: Source Wikipedia
Editor: Books LLC, Wiki Series
ISBN: 9781155347943
File Size: 35,18 MB
Format: PDF, ePub
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 29. Chapters: Strike series, APB, Rampart, Hard Drivin', Star Wars, Klax, Pit-Fighter, 3D Construction Kit, R.B.I. Baseball, Cyberball, The Lords of Midnight, AV-8B Harrier Assault, Domark Software, Championship Manager, F1, Big Red Racing, Championship Manager 2, Vindicators, Badlands, Eureka!, Battle Frenzy, The Spy Who Loved Me, James Bond 007: The Duel, Spitting Image, 007: Licence to Kill, Castle Master, Escape from the Planet of the Robot Monsters, 3D Construction Kit II, Championship Manager 93/94, Toobin', Xybots, Kawasaki Superbike Challenge, Split Personalities, The Orion Conspiracy, International Rugby Challenge, Absolute Zero, MiG-29 Fulcrum, The Living Daylights, Simis. Excerpt: Strike is the common name of a series of video games created by Mike Posehn, John Patrick Manley and Tony Barnes released between 1991 and 1997 by Electronic Arts for a number of video game systems. The games are multi-directional shooters shown from an isometric perspective. In the game, the player controls a helicopter (although in the following titles some levels require the player to successfully control other vehicles such as a hovercraft, an F-117 Nighthawk, a motorcycle and even on foot). The series is composed of five games, and was very popular during the 16-bit era. The last two games released on the PlayStation featured live-action cut-scenes that reflected and explained events in the game. The player controls a helicopter - an AH-64 Apache or a similar type - equipped with three ammunition types, limited fuel and armor. While there are refits for ammo, fuel & armor scattered around the map, armor is more easily repaired by rescuing and delivering POWs, allied soldiers or other passengers to a landing point. If either armor or fuel reach zero, the aircraft crashes and a life is lost. Levels are composed of several missions that can...

The Professional Audio Sourcebook

Author:
Editor:
ISBN:
File Size: 56,80 MB
Format: PDF
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Keyboard

Author:
Editor:
ISBN:
File Size: 56,38 MB
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Es Lebe Di Ente

Author: Mark Blaschitz
Editor: Springer Verlag Wien
ISBN:
File Size: 55,48 MB
Format: PDF, Kindle
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Whoop to the Duck! ist gleichzeitig umfassende Retrospektive und Vorausschau des seit 1988 zwischen Ingenieurswesen und Kunst agierenden Labels SPLITTERWERK. Das Buch spannt den Bogen von städtebaulichen Konzepten für unsere "posturbane Gesellschaft" über die Rückkehr des Ornaments in der Architektur bis zu beispielhaften Realisierungen von neuen Wohnkonzepten. So finden bei SPLITTERWERK der offene Grundriss von Frank Lloyd Wright, der Raumplan von Adolf Loos oder die Frankfurter Küche von Margarete Schütte Lihotzky ihre zeitgemäße Fortführung in der Grazer Wohnung. Im 21. Jahrhundert werden Wände zu maßgeschneiderten Bildwelten, in denen sich Funktionen on demand zuschalten lassen. Die Erforschung von experimentellen Oberflächen führt SPLITTERWERK zu einer grundsätzlichen Neubewertung des Bildhaften. Die von Robert Venturi und Denise Scott Brown kritisierte "Ente" erfährt eine Wiederbelebung der anderen Art, die zu einem weiteren Paradigmenwechsel in der Architektur auffordert.

Classroom Bulletin Board Activities Kit

Author: Sonia Forseth Helton
Editor: Prentice Hall Direct
ISBN:
File Size: 11,20 MB
Format: PDF, ePub, Mobi
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Future Music

Author:
Editor:
ISBN:
File Size: 43,98 MB
Format: PDF, ePub, Docs
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Exploring English With Microcomputers

Author: Daniel Chandler
Editor: Trans-Atlantic Publications
ISBN:
File Size: 65,27 MB
Format: PDF, ePub
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Analog Science Fact Science Fiction

Author: John Wood Campbell
Editor:
ISBN:
File Size: 47,82 MB
Format: PDF, ePub
Read: 3466
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