The Serious Game

Author: Hjalmar Söderberg
Editor: Marion Boyars
Size: 18,54 MB
Format: PDF, ePub
Read: 559

"Arvid, an ambitious and educated young man, meets Lydia, the daughter of a landscape painter, one summer and falls in love. Lydia, however, has other suitors, and Arvid is frightened of being tied by his emotions. Years later, now trapped inside loveless

The Serious Game

Author: Egil Törnqvist
Editor: Amsterdam University Press
ISBN: 9048523672
Size: 13,45 MB
Format: PDF, Kindle
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Though Ingmar Bergman became famous as a filmmaker, his roots-and, to some extent, his heart-were in the theater. He directed more than one hundred plays in his career, and The Serious Game takes a close look at fourteen productions he staged at the Royal Dramatic Theatre in Stockholm. Looking closely at the relationship between the verbal and the visual, this book gives even longtime Bergman fans a new understanding of his sensitivity to nuance, his versatility, and his dedication to craftsmanship.

Interdisciplinary Models And Tools For Serious Games Emerging Concepts And Future Directions

Author: Van Eck, Richard
Editor: IGI Global
ISBN: 1615207201
Size: 16,19 MB
Format: PDF, ePub, Docs
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"This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.

Story And Simulations For Serious Games

Author: Nick Iuppa
Editor: CRC Press
ISBN: 1136142789
Size: 11,67 MB
Format: PDF, ePub
Read: 212

How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

Trends And Applications Of Serious Gaming And Social Media

Author: Youngkyun Baek
Editor: Springer
ISBN: 981456026X
Size: 14,56 MB
Format: PDF, ePub
Read: 151

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Serious Games The Challenge

Author: Stefan De Wannemacker
Editor: Springer
ISBN: 3642338143
Size: 11,26 MB
Format: PDF, Mobi
Read: 258

This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science.

C Game Programming For Serious Game Creation

Author: Daniel Schuller
Editor: Cengage Learning
ISBN: 1435456238
Size: 17,53 MB
Format: PDF, ePub, Mobi
Read: 124

Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in compli

Developing Serious Games

Author: Bryan P. Bergeron
ISBN: 9781584504443
Size: 18,52 MB
Format: PDF
Read: 845

Describes the various types of serious games, including military, academic, and medical, and provides information on their economic potential, customer base, and design.

Serious Games Development And Applications

Author: Minhua Ma
Editor: Springer
ISBN: 3642336876
Size: 16,21 MB
Format: PDF, Docs
Read: 937

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.

Handbook Of Research On Serious Games As Educational Business And Research Tools

Author: Cruz-Cunha, Maria Manuela
Editor: IGI Global
ISBN: 1466601507
Size: 14,91 MB
Format: PDF, ePub, Mobi
Read: 678

"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.