Partizan Press Guide To Solo Wargaming

Author: Stuart Asquith
ISBN: 9781858185484
Size: 16,39 MB
Format: PDF, ePub, Mobi
Read: 320

The Wargaming Compendium

Author: Henry Hyde
Editor: Casemate Publishers
ISBN: 1783830697
Size: 14,37 MB
Format: PDF, Kindle
Read: 972

This book gives a complete introduction to the hobby of wargaming with miniatures, especially suitable for the newcomer but also containing sufficient depth and breadth of information to attract the more experienced gamer. Packed with color photographs, maps and diagrams, the book is a visual treat, but one built on the solid foundations of a highly literate and engaging text that does not dumb down the hobby. Every aspect is explained clearly and in a way that both informs and entertains, with plenty of personality, gentle humor and a lightness of touch. The contents include a brief history of the development of wargaming, choice of periods from ancients to sci-fi, the question of scale (not only of miniatures, but the size of game from the smallest skirmishes to epic battles), terrain, buying and painting miniatures, creating scenarios for wargames, running a campaign, solo wargaming and so on. It also incorporates simple wargaming rules covering all periods of history as well as fantasy and science fiction gaming. These rules will have optional mechanisms allowing them to be used for very small games with just a few figures, or much bigger games with several regiments or brigades on each side.

A Wargamer S Guide To 1066 And The Norman Conquest

Author: Daniel Mersey
Editor: Casemate Publishers
ISBN: 1473848474
Size: 13,61 MB
Format: PDF, ePub, Mobi
Read: 712

This is one of the first titles in an exciting new series of guides for wargamers. Taking one of the most pivotal and famous episodes in British military history, it gives a wargamers perspective of the dramatic events of 1066 and the Norman conquest up to around 1070, and advice on how to recreate these on the gaming table. Advice is given on factors to consider when choosing an appropriate set of commercially available rules, or devising your own, to best suit the scale and style of battle you want and capture the flavor of the period. The relevant ranges of figures and terrain pieces and buildings are also reviewed. Analysis of the forces involved, organization, tactics and strategies will help with building your armies and there are interesting scenarios included. Whether this is a new period for you, or you are looking to refresh your existing interest in the period, this handy guide is sure to hold much if interest for you.

One Hour Wargames

Author: Neil Thomas
Editor: Pen and Sword
ISBN: 1473840937
Size: 14,92 MB
Format: PDF, ePub
Read: 357

A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.


Author: Neil Thomas
Editor: Casemate Publishers
ISBN: 1781594066
Size: 15,37 MB
Format: PDF
Read: 626

A set of simple, fast-playing rules for wargaming the conflicts that re-shaped Europe in the period 1815-78. This important, yet often-neglected period includes the Crimean War, the Italian Risorgimento, the wars of Bismarck's Prussia against Denmark, Austro-Hungary and France and the Russo-Turkish war. Tactically it saw armies struggle to adapt Napoleonic doctrines to incorporate important technological advances such as breech-loading rifles, steel breech-loading cannon and the first machine guns. The book includes brief analysis of the essential strategic and tactical military developments of the period, a set of elegantly simple rules which are fast-playing and easy to learn, yet deliver realistic outcomes. A selection of generic scenarios, covering diverse situations such as flank attacks, pitched battles and meeting engagements, is supported by army lists for 28 different armies. There are also 12 historical scenarios, ranging from the Battle of the Alma in the Crimean War to Sedan in 1870, the decisive battle of the Franco-Prussian War, each with historical background, deployment map, orders of battle and any special rules for that engagement. Useful appendices include a guide to further reading, an overview and price guide to the many scales and ranges of figures available, and a selection of useful addresses for the gamer.

Solo Wargaming

Author: Donald F. Featherstone
Editor: Warne
Size: 19,61 MB
Format: PDF, ePub, Mobi
Read: 272

Battleplan Magazine

Author: Decision Games
Editor: Past Into Print Publishing
Size: 17,66 MB
Format: PDF, ePub, Docs
Read: 877

Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical lasted nine issues, before it was folded into the Wargamer, Volume 2 periodical. In this inaugural issue, published in March/April 1987, the contents include: Letter from the Editior Squad Leader Scenarios - "One if by Air, Two if by Sea" and "Blunting the Spearhead" Solitaire Up Front - Flamethrower Defense Scenario Overlord 1943 - Variant for AH Fortress Europa (includes countersheet insert) Battle for Leyte - Scenario for SSG Carriers at War A House Restored - Rules variants for GDW A House Divided (part 1 of 3) The Russian Campaign - Political variants for AH Russian Campaign (includes countersheet insert) Holding the Line - Scenario for Task Force's Armor at Kursk Field Marshal - Variant situation cards and weather effects for Jedko Games Field Marshal by John Edwards (includes card inserts) Combat Cards II - Escalation variant for Yaquinto WWII card game Warlords of the World - Tournament scenario contest for Panther game Warlords Quick and Dirty Variants - Collection of variants for World in Flames, Third Reich, and Operation Konrad Solo Wargames Gamer’s Guide Classified Ads Writer’s Guidelines Inserts: Fortress Europa Variant “Overlord ’43” Countersheet, Russian Campaign II Variant Counters, Field Marshal Variant Situation Cards, Charles Roberts and H.G. Wells Award Ballot, "One if by Air, Two if by Sea" and "Blunting the Spearhead" Squad Leader Scenarios.

Fletcher Pratt S Naval Wargame Wargaming With Model Ships 1900 1945

Author: John Curry
ISBN: 9781447518556
Size: 18,95 MB
Format: PDF, Kindle
Read: 354

The Fletcher Pratt Naval Wargame was one of the most successful naval wargames of the 20th century. The straightforward rules, based on the innovation of estimating the range in order to hit, have an enduring fascination as a simulation of the 'big gun era' 1900-1945. As a result of extensive research, this book brings together previously unpublished material into a comprehensive guide to these classic rules, including: The full rules, with previously unpublished amendments by Fletcher Pratt. Optional rules as agreed by Fletcher Pratt. The previously unpublished strategic game. Solo wargaming rules. Guidance on how to play the game. Updates for the rules as suggested by Donald Featherstone. A sample scenario by Fletcher Pratt, The Action off Murmansk. An in-depth evaluation of the rules versus naval reality featuring contributions from experts such as James Dunnigan, Commander Bothwell, Fletcher Pratt and Phil Barker.

Simulating War

Author: Philip Sabin
Editor: Bloomsbury Publishing
ISBN: 1441114920
Size: 20,51 MB
Format: PDF, Mobi
Read: 452

Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this new work, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside such techniques as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

The Rough Guide To Videogaming

Author: Kate Berens
Editor: Rough Guides
ISBN: 9781858289106
Size: 17,86 MB
Format: PDF, ePub
Read: 510

Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.