The Videogame Style Guide And Reference Manual

Author: Kyle Orland
Editor: Lulu.com
ISBN: 1430313056
File Size: 38,48 MB
Format: PDF, ePub, Mobi
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Journalists, stop playing guessing games! Inside the answers to your most pressing questions await: Videogame, one word or two? Xbox, XBox or X-box? What defines a good game review? Fitting neatly between The AP Stylebook and Wired Style, The Videogame Style Guide and Reference Manual is the ultimate resource for game journalists and the first volume to definitively catalogue the breathtaking multibillion-dollar game industry from A to Z. Includes official International Game Journalists Association rules for grammar, spelling, usage, capitalization and abbreviations, plus proven tips and guidelines for producing polished, professional prose about the world's most exciting entertainment biz. Exploring the field from yesterday's humble origins to tomorrow's hottest trends, The Videogame Style Guide and Reference Manual contains all the tools you need to realize a distinguished career in game journalism.

Bridging Literacies With Videogames

Author: Hannah R. Gerber
Editor: Springer
ISBN: 9462096686
File Size: 32,29 MB
Format: PDF, Docs
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Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.

The Video Game Theory Reader 2

Author: Bernard Perron
Editor: Routledge
ISBN: 113589518X
File Size: 32,59 MB
Format: PDF, Kindle
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The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.

The Book Of Games

Author: Bendik Stang
Editor: Book of Games
ISBN: 8299737826
File Size: 58,65 MB
Format: PDF, Mobi
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"Explores more than one hundred of the latest and most exciting video games, providing information of great interest to gamers and parents. Sorted by genre, each game is presented on a two-page spread including an informative game summary with challenges and hints, a description of key gameplay activities, average game score, parental age information and game complexity. Nine illustrative screen shots show the game in action; and if you like what you see, check out the list of similar games at the bottom of each page"--Publisher's website (viewed April 21, 2008).

Videogames Libraries And The Feedback Loop

Author: Sandra Schamroth Abrams
Editor: Emerald Group Publishing
ISBN: 1800715056
File Size: 14,80 MB
Format: PDF, Kindle
Read: 1973
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Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.

Choice

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ISBN:
File Size: 50,90 MB
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Gaming In Academic Libraries

Author: Amy Harris
Editor: Association of College & Research Libraries
ISBN:
File Size: 52,96 MB
Format: PDF, Docs
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This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.

Level Up

Author: Scott Rogers
Editor: John Wiley & Sons
ISBN: 0470970928
File Size: 34,60 MB
Format: PDF
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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

The Video Games Guide

Author: Matt Fox
Editor: McFarland
ISBN: 078647257X
File Size: 35,45 MB
Format: PDF, ePub, Mobi
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"The Video Games Guide is the world's most comprehensive reference book on computer and video games. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review of the game itself"--Provided by publisher.

Video Game Bible 1985 2002

Author: Andy Slaven
Editor: Trafford Publishing
ISBN: 1553697316
File Size: 56,48 MB
Format: PDF
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With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna

2005 Comic Book Checklist And Price Guide 1961 To Present

Author: Maggie Thompson
Editor: Krause Publications Incorporated
ISBN: 9780873498289
File Size: 26,63 MB
Format: PDF, ePub
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Lists prices for more than 75,000 publishers from 1961 to the present.

Instructors Resource Manual

Author: George Beekman
Editor: Prentice Hall
ISBN: 9780130923714
File Size: 32,12 MB
Format: PDF, ePub
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C Power User S Guide

Author: Herbert Schildt
Editor: McGraw-Hill Osborne Media
ISBN:
File Size: 23,88 MB
Format: PDF, Kindle
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Master techniques for handling menus, windows, graphics, and video game programming are among the features of this guide to the principles and methods of C programming

Nintendo Switch Neon Red And Blue Joy Con User S Manual

Author: Nintendo Injoy S16n7
Editor:
ISBN: 9781079630701
File Size: 49,18 MB
Format: PDF
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Unofficial User Guide - Introducing Nintendo Switch, the new home video game system from Nintendo. In addition to providing single and multiplayer thrills at home, the Nintendo Switch system can be taken on the go so players can enjoy a full home console experience anytime, anywhere. The mobility of a handheld is now added to the power of a home gaming system, with unprecedented new play styles brought to life by the two new Joy-Con controllers. PLAY ANYWHERE. Home Gaming System. At home the main unit rests in the Nintendo Switch dock, which connects the system to the TV and lets you play with family and friends in the comfort of your living room. On-the-Go. Lift Nintendo Switch from the dock and instantly transition to handheld mode for on-the-go gaming. By sharing Joy-Con, players can go head-to-head while away from home. You can also enjoy the same great games in tabletop mode by using the included stand to prop the system up.

The Associated Press Stylebook 2009

Author: The Associated Press
Editor: Basic Books
ISBN: 9780465012626
File Size: 56,13 MB
Format: PDF, Kindle
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The style of the Associated Press is the gold standard of news writing. With The AP Stylebook in hand, you can learn to write with the clarity and professionalism for which the Associated Press is famous. Fully revised and updated, this new edition contains more than 3,000 A to Z entries—including more than 200 new ones—detailing the AP’s rules on grammar, spelling, punctuation, capitalization, abbreviation and word and numeral usage. New entries include anti-spyware, high-definition, iPhone, outsourcing, podcast, text messaging, social networking, snail mail, WMD and Wikipedia. You’ll also find answers to such widespread questions as: • How should bankruptcy and mergers and acquisitions be covered? • When should the names of government bodies or businesses be spelled out and when should they be abbreviated? • What are the general definitions of the major religious movements? • Which companies do the big media conglomerates own? • Who are all the members of the British Commonwealth? • What constitutes “fair use”? • How should box scores for baseball games be filed, and how should sports terms like minicamp and wild card be used • What exactly does the Freedom of Information Act cover? With invaluable additional sections on the unique guidelines for business and sports reporting and on how you can guard against libel and copyright infringement, The AP Stylebook is the one reference that all writers, editors and students cannot afford to be without.

The Elementary School Library Collection Phases 1 2 3

Author:
Editor:
ISBN:
File Size: 63,37 MB
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2003 Comic Book Checklist And Price Guide

Author: Brent Frankenhoff
Editor: Krause Publications Incorporated
ISBN: 9780873494700
File Size: 53,78 MB
Format: PDF, Kindle
Read: 403
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Lists prices for more than 75,000 publishers from 1961 to the present.

1999 Comic Book Checklist And Price Guide

Author: Maggio Thompson
Editor:
ISBN: 9780873416405
File Size: 24,64 MB
Format: PDF, ePub, Docs
Read: 7489
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Listing more than 80,000 comics in three grades of condition and more than 240,000 current prices, this volume details independent releases and hard-to-find editions, plus all the regular releases, and more. Over 300 photos.

The Essential Guide To Game Audio

Author: Steve Horowitz
Editor: CRC Press
ISBN: 1134595379
File Size: 61,55 MB
Format: PDF, Docs
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The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.