Storytelling In Video Games

Author: Amy M. Green
Editor: McFarland
ISBN: 1476668760
File Size: 57,64 MB
Format: PDF, ePub
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Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.
Video Games and Storytelling
Language: en
Pages: 239
Authors: Souvik Mukherjee
Categories: Social Science
Type: BOOK - Published: 2015-09-15 - Publisher: Springer

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that
Storytelling in Video Games
Language: en
Pages: 235
Authors: Amy M. Green
Categories: Games & Activities
Type: BOOK - Published: 2017-11-28 - Publisher: McFarland

Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of
Video Game Storytelling
Language: en
Pages: 208
Authors: Evan Skolnick
Categories: Games & Activities
Type: BOOK - Published: 2014-12-02 - Publisher: Watson-Guptill

UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide
Interactive Storytelling for Video Games
Language: en
Pages: 336
Authors: Josiah Lebowitz, Chris Klug
Categories: Art
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious
Interactive Stories and Video Game Art
Language: en
Pages: 220
Authors: Chris Solarski
Categories: Computers
Type: BOOK - Published: 2017-01-20 - Publisher: CRC Press

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from