We Don T Need Roads

Author: Caseen Gaines
Editor: Penguin
ISBN: 069816184X
Size: 11,27 MB
Format: PDF, ePub, Mobi
Read: 409

"A very compelling and enjoyable history of our trilogy. For me, reading it was like going back in time. And - Great Scott - there were even a few anecdotes that I'd never heard!" – Bob Gale, co-creator, co-producer, and co-writer of the Back to the Future trilogy A behind-the-scenes look at the making of the iconic Back to the Future trilogy Long before Marty McFly and Doc Brown traveled through time in a flying DeLorean, director Robert Zemeckis, and his friend and writing partner Bob Gale, worked tirelessly to break into the industry with a hit. During their journey to realize their dream, they encountered unprecedented challenges and regularly took the difficult way out. For the first time ever, the story of how these two young filmmakers struck lightning is being told by those who witnessed it. We Don’t Need Roads draws from over 500 hours of interviews, including original interviews with Zemeckis, Gale, Christopher Lloyd, Lea Thompson, Huey Lewis, and over fifty others who contributed to one of the most popular and profitable film trilogies of all time. The book includes a 16-page color photo insert with behind-the-scenes pictures, concept art, and more. With a focus not only on the movies, but also the lasting impact of the franchise and its fandom, We Don’t Need Roads is the ultimate read for anyone who has ever wanted to ride a Hoverboard, hang from the top of a clock tower, travel through the space-time continuum, or find out what really happened to Eric Stoltz after the first six weeks of filming. So, why don’t you make like a tree and get outta here – and start reading! We Don’t Need Roads is your density. "What fun! Deeply researched and engagingly written … the book Back to the Future fans have been craving for decades. Geekily enthusiastic and chock full of never-before-heard tales of what went on both on and off the screen, We Don't Need Roads is a book worthy of the beloved trilogy itself." – Brian Jay Jones, author of the national bestseller Jim Henson: The Biography From the Trade Paperback edition.


Author: Enouichibook
ISBN: 9781650365527
Size: 17,93 MB
Format: PDF, ePub, Mobi
Read: 559

Roads? Where we're going we don't need roads120pages 6*9

Roads Where Were Going We Dont Need Roads

Author: Tha Exs Publishers
ISBN: 9781074790943
Size: 18,22 MB
Format: PDF, ePub, Mobi
Read: 952

This notebook / journal Can be used as a: diary or gratitude journal, a travel journal, login names and passwords, to record your food recipes or progress toward your fitness goals, your mom notes in mothers day or to use for writing and note-taking in home or job. This 6"x9" 120 pages notebook Is an ideal gift for mom in mothers day and best gift for her and him, a good Birthday Gifts idea for kids and adults as well, Special occasions such as Christmas Gifts for all ages, Student's gifts, best choice for mothers day to express your love for your mommy, Stationery gift pack, Office workers and friends.Express your love, gratitude and appreciation to one another in mothers day Celebration.

The Road Story And The Rebel

Editor: SIU Press
ISBN: 9780809388172
Size: 19,74 MB
Format: PDF, ePub, Docs
Read: 390

This cultural history reveals the unique qualities of road stories and follows the evolution from the Beats' postwar literary adventures to today's postmodern reality television shows. Tracing the road story as it moves to both LeRoi Jones's critique of the Beats' romanticization of blacks as well as to the mainstream in the 1960s with CBS's Route 66, Mills also documents the rebel subcultures of novelist Ken Kesey and the Merry Pranksters, who used film and LSD as inspiration on a cross-country bus trip, and she examines the sexualization of male mobility and biker mythology in the films Scorpio Rising, The Wild Angels, and Easy Rider. Mills addresses how the filmmakers of the 1970s - Coppola, Scorsese, and Bogdanovich - flourished in New Hollywood with road films that reflected mainstream audiences and how feminists Joan Didion and Betty Friedan subsequently critiqued them. A new generation of women and minority storytellers gain clout and bring genre remapping to the national consciousness, Mills explains, as the road story evolves from such novels as Song of Solomon to films like Thelma and Louise and television's Road Rules 2.

Roads Were Not Built For Cars

Author: Carlton Reid
Editor: Island Press
ISBN: 1610916883
Size: 20,12 MB
Format: PDF
Read: 733

Cyclists were written out of highway history in the 1920s and 1930s by the all-powerful motor lobby: Roads Were Not Built For Cars tells the real story, putting cyclists center stage again. Not that the book is only about cyclists. It will also contains lots of automotive history because many automobile pioneers were cyclists before becoming motorists. A surprising number of the first car manufacturers were also cyclists, including Henry Ford. Some carried on cycling right through until the 1940s. One famous motor manufacturing pioneer was a racing tricycle rider to his dying day.

Learning Apex Programming

Author: Matt Kaufman
Editor: Packt Publishing Ltd
ISBN: 1782173986
Size: 10,62 MB
Format: PDF, Docs
Read: 305

If you are a developer who has some object-oriented programming experience, Learning Apex Programming is the perfect book for you. This book is most appropriate for developers who wish to gain an understanding of the Force.com platform and how to use Apex to create business applications.

The Scottish Bride

Author: Catherine Coulter
Editor: Penguin
ISBN: 1101214368
Size: 10,52 MB
Format: PDF, ePub, Docs
Read: 756

A Vicar, widower, and father, Tysen Sherbrooke is unprepared for the courageous spitfire who comes into his life when he becomes a Scottish baron.

The Immortrals

Editor: DC Musgrove
Size: 13,19 MB
Format: PDF, Docs
Read: 876

Screenwriting For Dummies

Author: Laura Schellhardt
Editor: John Wiley & Sons
ISBN: 1118052625
Size: 18,43 MB
Format: PDF, Kindle
Read: 167

Write a great script and get it into the hands of the Hollywood players! So you want to be a screenwriter? Whether you want to write a feature film or a TV script or adapt your favorite book, this friendly guide gives you expert advice in everything from creating your story and developing memorable characters to formatting your script and selling it to the studios. You get savvy industry tips and strategies for getting your screenplay noticed! The screenwriting process from A to Z -- from developing a concept and thinking visually to plotline, conflicts, pacing, and the conclusion Craft living, breathing characters -- from creating the backstory to letting your characters speak to balancing dialogue with action Turn your story into a script -- from developing an outline and getting over writer's block to formatting your screenplay and handling rewrites Prepare for Hollywood -- from understanding the players and setting your expectations to polishing your copy and protecting your work Sell your script to the industry -- from preparing your pitch and finding an agent to meeting with executives and making a deal Open the book and find: The latest on the biz, from entertainment blogs to top agents to box office jargon New story examples from recently released films Tips on character development, a story's time clock, dramatic structure, and dialogue New details on developing the nontraditional screenplay -- from musicals to animation to high dramatic style Expanded information on adaptation and collaboration, with examples from successful screenwriting duos


Author: Phylis Johnson
Editor: McFarland
ISBN: 0786488387
Size: 19,14 MB
Format: PDF, ePub, Docs
Read: 875

Unlike traditional animation techniques that use specialized 3D animation software, machinima—a term derived from the words “machine” and “cinema”—records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.