Xcode 5 Start To Finish

Author: Fritz Anderson
Editor: Addison-Wesley Professional
ISBN: 0133751023
File Size: 61,72 MB
Format: PDF, Mobi
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Use Xcode 5 to Write Great iOS and OS X Apps! Xcode 5 Start to Finish will help you use the tools in Apple’s Xcode 5 to improve productivity, write great code, and leverage the newest iOS 7 and OS X Mavericks features. Drawing on thirty years of experience developing for Apple platforms and helping others do so, Fritz Anderson shows you a complete best-practice Xcode workflow. Through three full sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. Anderson shows you better ways to storyboard, instrument, build, and compile code, and helps you apply innovations ranging from Quick Look to Preview Assistant. By the time you’re finished, you’ll have the advanced Xcode skills to develop outstanding software. Coverage includes Setting breakpoints and tracing execution for active debugging Creating libraries by adding and building new targets Integrating Git or Subversion version control Creating iOS projects with MVC design Designing Core Data schemas for iOS apps Linking data models to views Designing UI views with Interface Builder Using the improved Xcode 5 Autolayout editor Improving reliability with unit testing Simplifying iOS provisioning Leveraging refactoring and continual error checking Using OS X bindings, bundles, packages, frameworks, and property lists Localizing your apps Controlling how Xcode builds source code into executables Analyzing processor and memory usage with Instruments Integrating with Mavericks Server’s sleek continuous integration system Register your book at www.informit.com/register for access to this title’s downloadable code.

Xcode 6 Start To Finish

Author: Fritz Anderson
Editor: Addison-Wesley Professional
ISBN: 0134052781
File Size: 47,50 MB
Format: PDF, ePub
Read: 6968
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Use Xcode 6 to Craft Outstanding iOS and OS X Apps! Xcode 6 Start to Finish will help you use Apple’s Xcode 6 tools to improve productivity, write great code, and leverage the newest iOS 8 and OS X Yosemite features, including Apple’s new Swift programming language. Drawing on more than thirty years of experience developing for Apple platforms, and helping others do so, Fritz Anderson presents a complete best-practice workflow that reflects Xcode’s latest innovations. Through three full, sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. And all sample code has been completely written in Swift, with figures and descriptions that reflect Xcode’s radically new interface. This is the only Xcode 6 book focused on deep mastery of the tools you’ll be living with every day. Anderson reveals better ways to storyboard, instrument, build, and compile code, and helps you apply new features, ranging from Interface Builder Live Rendering to View Debugging and XCTest Performance Testing. By the time you’re finished, you’ll have all the Xcode 6 skills you need in order to develop truly exceptional software. Coverage includes Working with iOS-side dynamic frameworks and iOS/OS X extension modules Streamlining Model, View, and Controller development with Swift Rewriting Objective-C functions in Swift Efficiently managing layouts and view hierarchies with size classes Inspecting and fixing interface issues with the new View Debugger Displaying and configuring custom views within Interface Builder via Live Rendering Benchmarking performance within the Xcode 6 unit test framework Leveraging Xcode 6 automated tools to simplify localization Creating new extensions to inject services and UI into other applications Mastering new Swift debugging techniques Register your book at informit.com/register for access to this title’s downloadable code.

Xcode 5 Developer Reference

Author: Richard Wentk
Editor: John Wiley & Sons
ISBN: 1118835131
File Size: 12,15 MB
Format: PDF, ePub, Docs
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The Ios 5 Developer S Cookbook

Author: Erica Sadun
Editor: Addison-Wesley
ISBN: 0132575426
File Size: 67,94 MB
Format: PDF, ePub, Mobi
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UPDATE It has come to our attention that problems occurred during the production process of The iOS 5 Developer's Cookbook . The scope of the error is widespread. Our processing tools stripped out bits of code from listings and examples in the book. Since the electronic books are generated from the files we send to the printer, all eBook versions (including Kindle, EPUB, and PDF) were also affected. Please rest assured that the content is up to Erica Sadun's exceptional standards. We have resolved the production issues internally. We will be reprinting and producing new eBook versions of The iOS 5 Developer's Cookbook this week. The problems we encountered do not affect the sample code that Erica hosts on her GitHub repository; this is a print/eBook-only issue. While we take every measure to avoid problems such as this, sometimes these things do happen. On behalf of Erica, and from all of Pearson, we regret this unfortunate incident. We assure you that we take this very seriously and that we have taken every measure to ensure this won't happen again. Very soon, we will provide customers who have purchased the current printing with information on identifying whether your book was affected. We will explain how to obtain a replacement. We apologize for any inconvenience this has caused and thank you for your patience while we prepare the reprint and new eBook editions. Please check here (InformIT.com/ios5update) and on Erica's site (ericasadun.com) for more information. The iOS 5 Developer’s Cookbook, Third Edition Covers iOS 5, Xcode 4.2, Objective-C 2.0’s ARC, LLVM, and more! In this book, bestselling author and iOS development guru Erica Sadun brings together all the information you need to quickly start building successful iOS apps for iPhone, iPad, and iPod touch. Sadun has thoroughly revised this book to focus on powerful new iOS 5 features, the latest version of Objective-C, and the Xcode 4 development tools. The iOS 5 Developer’s Cookbook, Third Edition is packed with ready-made code solutions for the iOS 5 development challenges you’re most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn’t just cut-and-paste: Using her examples, Sadun fully explains both the “how” and “why” of effective iOS 5 development. Sadun’s tested recipes address virtually every major area of iOS development, from user interface design to view controllers, gestures and touch, to networking and security. Every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes: Mastering the iOS 5 SDK, Objective-C essentials, and the iOS development lifecycle Designing and customizing interfaces with Interface Builder and Objective-C Organizing apps with view controllers, views, and animations featuring the latest Page View controllers and custom containers Making the most of touch and gestures–including custom gesture recognizers Building and using controls from the ground up Working with Core Image and Core Text Implementing fully featured Table View edits, reordering, and custom cells Creating managed database stores; then adding, deleting, querying, and displaying data Alerting users with dialogs, progress bars, local and push notifications, popovers, and pings Requesting and using feedback Connecting to networks and services, handling authentication, and managing downloads Deploying apps to devices, testers, and the App Store

Learning Core Data For Ios

Author: Tim Roadley
Editor: Addison-Wesley
ISBN: 0133373606
File Size: 56,37 MB
Format: PDF, Kindle
Read: 326
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Get Started Fast with iOS 7 Core Data App Development Covers iOS 7 and Xcode 5 This is the first Core Data book to fully reflect Apple’s latest platform innovations, including its dramatic recent improvements to iCloud support. Hands-on from start to finish, it teaches you step-by-step as you create a modern data-driven iOS app using Storyboards, ARC, iOS 7, and Xcode 5. Tim Roadley introduces new patterns and best practices designed to overcome the frustrations of Core Data development. One step at a time, you’ll build and extend your skills--even mastering advanced techniques such as complex model migration, deep copy, background processing, and integration with Dropbox, StackMob, and iCloud. Downloadable versions of this book’s main project are provided with each chapter, so you can see exactly what your app project should look like--and get cookbook-style code for your own projects. Chapter exercises help you explore even further, whether you’re a self-learner or a student in an iOS development course. If you’re an experienced iOS developer, this guide brings together all the skills, tools, code, and patterns you need to add powerful data management capabilities to any app--quickly, easily, and painlessly. Coverage includes the following: Understanding Core Data Adding Core Data to an existing project Designing, upgrading, and migrating data models (automatically and manually with progress indication) Populating views with data, including table-views and picker-views Preloading a “default data” persistent store from XML Deep-copying from one persistent store to another Performance tuning with Instruments, using large photos as the example Background processing, using thumbnail generation as the example Efficient search Seamlessly backing up and restoring with Dropbox Stable integration with iCloud--with full support for multiple accounts, seeding, and de-duplication Web service integration with StackMob

C Programming

Author: Larry Edward Ullman
Editor:
ISBN:
File Size: 64,81 MB
Format: PDF, ePub, Docs
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Highly regarded programmer and teacher Larry Ullman breaks down a sometimes-intimidating topic into a series of task-based lessons that use step-by-step instructions and a plethora of visual aids to make the C programming language accessible.

Introducing Html5 Game Development

Author: Jesse Freeman
Editor: "O'Reilly Media, Inc."
ISBN: 1449315178
File Size: 12,84 MB
Format: PDF, Docs
Read: 7636
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Summary: Step-by-step guide to creating a 2D game using Impact, the JavaScript game framework that works with HTML5's Canvas element.

Mastering Xamarin Ui Development

Author: Steven F. Daniel
Editor: Packt Publishing Ltd
ISBN: 178646487X
File Size: 79,69 MB
Format: PDF, ePub, Mobi
Read: 6454
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Build stunning, maintainable, cross-platform mobile application user interfaces with the power of Xamarin About This Book Create, configure, and customize stunning platform-specific features as well as cross-platform UIs with the power of Xamarin Forms. Maximize the testability, flexibility, and overall quality of your Xamarin apps. Get the most out of Xamarin.Forms and create your own reusable templates with C# scripting in Xamarin. Who This Book Is For If you are a mobile developer with basic knowledge of Xamarin and C# coding, then this book is for you. What You Will Learn Develop stunning native cross-platform apps using the Xamarin.Forms framework Work with the different UI layouts to create customized layouts using the C# programming language and tweak it for a given platform Customize the user interface using DataTemplates and CustomRenderers and the Platform Effects API to change the appearance of control elements Build hybrid apps using the Razor Template Engine and create Razor Models that communicate with a SQLite database Use location based features within your app to display the user's current location Work with the Xamarin.Forms Map control to display Pin placeholders based on the stored latitude and longitude coordinates Understand and use the MVVM pattern architecture to navigate between each of your ViewModels and implement Data Binding to display and update information Work with the Microsoft Azure Platform to incorporate API Data Access using Microsoft Azure App Services and the RESTful API Incorporate third-party features within your app using the Facebook SDK and the Open Graph API Perform unit testing and profile your Xamarin.Forms applications Deploy your apps to the Google Play Store and Apple App Store In Detail Xamarin is the most powerful cross-platform mobile development framework. If you are interested in creating stunning user interfaces for the iOS and Android mobile platforms using the power of Xamarin and Xamarin.Forms, then this is your ticket. This book will provide you the practical skills required to develop real-world Xamarin applications. You will learn how to implement UI structures and layouts, create customized elements, and write C# scripts to customize layouts. You will create UI layouts from scratch so that you can tweak and customize a given UI layout to suit your needs by using Data Templates. Moving on, you will use third-party libraries – such as the Razor template engine that allows you to create your own HTML5 templates within the Xamarin environment – to build a book library Hybrid solution that uses the SQLite.Net library to store, update, retrieve, and delete information within a SQLite local database. You'll also implement key data-binding techniques that will make your user interfaces dynamic, and create personalized animations and visual effects within your user interfaces using Custom Renderers and the PlatformEffects API to customize and change the appearance of control elements. At the end of this book, you will test your application UI for robust and consistent behavior and then explore techniques to deploy to different platforms. Style and approach This easy to follow guide will walk you through building a real world Xamarin.Forms mobile app from start to finish. Each chapter builds upon the app using a step-by-step methodology that applies new advanced functionalities, design patterns, and best practices.

Cocoa Programming For Mac Os X

Author: Aaron Hillegass
Editor: Addison-Wesley Professional
ISBN:
File Size: 73,89 MB
Format: PDF, Docs
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Provides step-by-step instructions for learning Cocoa, discussing such topics as Objective-C, controls, helper objects, archiving, Nib files and NSWindowController, and creating interface builder palettes.

Iphone Applications Tune Up

Author: Loyal Moses
Editor: Packt Pub Limited
ISBN: 9781849690348
File Size: 35,58 MB
Format: PDF, Mobi
Read: 4616
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Written to be read straight through as well as to be used as a technical reference, each chapter of this book focuses on an individual aspect of application performance and how it relates to the overall development and tune-up process. The reader will be introduced to the fundamentals of iOS performance bottlenecks and how poor application performance can and does affect a user's experience, adoption, and ultimately success This book is for iOS application developers who are interested in resolving application performance bottlenecks in both new and existing Xcode projects. Readers should be familiar with the basic concepts and principles of iOS development, Objective-C syntax, and use of Apple's Xcode development environment.

Building Html5 Games With Impactjs

Author: Jesse Freeman
Editor: "O'Reilly Media, Inc."
ISBN: 1449331238
File Size: 44,59 MB
Format: PDF, Docs
Read: 6363
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Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step. You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact’s advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file

Java And Mac Os X

Author: T. Gene Davis
Editor: John Wiley & Sons
ISBN: 047064060X
File Size: 31,16 MB
Format: PDF, ePub, Mobi
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Sports Of The Times

Author: Gene Brown
Editor: Ayer Company Pub
ISBN: 9780405142253
File Size: 22,95 MB
Format: PDF, ePub
Read: 998
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Reprinted New York Times articles (created from 35mm microfilm).

Learning Cocoa With Objective C

Author: Jonathon Manning
Editor: "O'Reilly Media, Inc."
ISBN: 1449318495
File Size: 59,24 MB
Format: PDF, ePub
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Explains how to develop software for iOS and OS X in the Cocoa, Cocoa Touch, and Objective-C programming environments.

Foundation Version Control For Web Developers

Author: Chris Kemper
Editor: Apress
ISBN: 1430239735
File Size: 45,85 MB
Format: PDF
Read: 3457
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Foundation Version Control for Web Developers explains how version control works, what you can do with it and how. Using a friendly and accessible tone, you will learn how to use the three leading version control systems—Subversion, Git and Mercurial—on multiple operating systems. The history and integral concepts of version control are covered so that you will gain a thorough understanding of the subject, and why it should be used to manage all changes in web development projects. This book covers the valuable knowledge and transferable skills that will enable you use one of the three leading systems as well as easily switch to new systems that will arise in the workplace. Topics covered include: How to choose the correct software for your needs. Creating and working with repositories. Understanding trunks, branches, hooks, conflicts and merging. Setting up respository servers and integrating with Apache. Using Terminal, and understanding alternatives. Foundation Version Control for Web Developers is a concise beginner’s course for designer and developer alike. Even if you have no prior knowledge of version control, this book will provide you with the knowledge to fully manage projects from start to finish, ensuring your projects are as seamless and successful as you need them to be.

Applescript

Author: Hanaan Rosenthal
Editor: friendsofED
ISBN:
File Size: 62,48 MB
Format: PDF, Kindle
Read: 4342
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Provides information on using AppleScript, the scripting language for Macintosh, to automate a variety of daily computing tasks and workflow processes.

Iphone In Action

Author: Christopher Allen
Editor: Manning Publications Company
ISBN:
File Size: 65,84 MB
Format: PDF, ePub
Read: 1742
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Provides information on creating both native and Web programming for the iPhone.

Youth S Companion

Author:
Editor:
ISBN:
File Size: 21,51 MB
Format: PDF, ePub
Read: 3310
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The Definitive Guide To Sqlite

Author: Grant Allen
Editor: Apress
ISBN: 1430232269
File Size: 26,64 MB
Format: PDF, Mobi
Read: 1470
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Outside of the world of enterprise computing, there is one database that enables a huge range of software and hardware to flex relational database capabilities, without the baggage and cost of traditional database management systems. That database is SQLite—an embeddable database with an amazingly small footprint, yet able to handle databases of enormous size. SQLite comes equipped with an array of powerful features available through a host of programming and development environments. It is supported by languages such as C, Java, Perl, PHP, Python, Ruby, TCL, and more. The Definitive Guide to SQLite, Second Edition is devoted to complete coverage of the latest version of this powerful database. It offers a thorough overview of SQLite’s capabilities and APIs. The book also uses SQLite as the basis for helping newcomers make their first foray into database development. In only a short time you can be writing programs as diverse as a server-side browser plug-in or the next great iPhone or Android application! Learn about SQLite extensions for C, Java, Perl, PHP, Python, Ruby, and Tcl. Get solid coverage of SQLite internals. Explore developing iOS (iPhone) and Android applications with SQLite. SQLite is the solution chosen for thousands of products around the world, from mobile phones and GPS devices to set-top boxes and web browsers. You almost certainly use SQLite every day without even realizing it!