Zbrush Character Sculpting

Autore: Simon Morse
Editore: 3Dtotal Pub
ISBN: 9780955153082
Grandezza: 48,72 MB
Formato: PDF, Docs
Vista: 4759
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Explore the versatile modeling features of ZBrush and learn how traditional sculpting techniques can be applied to 3D character creation.

Zbrush Characters And Creatures

Autore: Kurt Papstein
Editore: 3Dtotal Pub
ISBN: 9781909414136
Grandezza: 62,59 MB
Formato: PDF, Mobi
Vista: 1893
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Step-by-step guides by industry experts reveal how to get professional results from the revolutionary digital sculpting and painting software ZBrush.

Zbrush Character Creation

Autore: Scott Spencer
Editore: John Wiley & Sons
ISBN: 9781118099216
Grandezza: 15,23 MB
Formato: PDF, ePub, Mobi
Vista: 2079
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ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.

Zbrush Digital Sculpting Human Anatomy

Autore: Scott Spencer
Editore: John Wiley & Sons
ISBN: 9780470599877
Grandezza: 21,12 MB
Formato: PDF, Mobi
Vista: 4813
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Zbrush Studio Projects

Autore: Ryan Kingslien
Editore: John Wiley & Sons
ISBN: 1118067622
Grandezza: 69,88 MB
Formato: PDF, Docs
Vista: 3782
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The Swordmaster

Autore: Gavin Goulden
Editore: 3Dtotal Pub
ISBN: 9780956817174
Grandezza: 52,66 MB
Formato: PDF
Vista: 5820
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Learn how to model, sculpt, unwrap, texture, and render a low poly game character using an industry-standard workflow.

Zbrush Creature Design

Autore: Scott Spencer
Editore: John Wiley & Sons
ISBN: 1118236262
Grandezza: 19,30 MB
Formato: PDF
Vista: 1943
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Zero in on the most cutting-edge trend in creature design forfilm and games: ZBrush! ZBrush allows you to develop a creature for film and games inrealistic, 3D format. With this book, you will learn how to createa unique creature from start to finish and search for and repairany foreseeable problems. Clear instructions guide you throughusing Photoshop in combination with ZBrush to finely render acreature so you can see how it will appear on screen. ExperiencedZBrush author and designer Scott Spencer shows you how to startwith your concept in ZBrush as a preliminary digital model and thenfurther refine it in Photoshop in order to fabricate ahyperrealistic image. Guides you through artistic concepts to visualize yourcreature Walks you through the process of conceptualizing a creature inZBrush Details techniques for using Photoshop to refine yourdesign Encourages you to use ZBrush as a sculpting and designing tooland then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creatureconcepts to life.

Digital Art Masters

Autore: 3dtotal.Com,
Editore: Taylor & Francis
ISBN: 1136130454
Grandezza: 34,59 MB
Formato: PDF, ePub, Docs
Vista: 9206
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Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 5 includes over 50 artists and 900 unique and stunning 2D and 3D digital art. Beyond the breath taking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery. This volume, much like the previous volumes is not your standard coffee table book nor is it our usual how-to-book. New to this volume will be 5 artist video tutorials. Five artists will specifically detail an aspect of their gallery image from start to finish, offering further technique driven insight and expertise offering 2 1⁄2 hours of additional inspiration. With a click of a mouse, artists willbe able to apply the leading techniques to their own work with access to additional video tutorials, source files, textures and digital brushes at the companion website: http://www.focalpress.com/digital-art-masters/index.html.

3ds Max Modeling For Games Volume Ii

Autore: Andrew Gahan
Editore: Taylor & Francis
ISBN: 1136129251
Grandezza: 73,16 MB
Formato: PDF, Docs
Vista: 3910
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There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

Digital Art Masters

Autore: 3dtotal.Com,
Editore: Taylor & Francis
ISBN: 1136139818
Grandezza: 69,45 MB
Formato: PDF
Vista: 627
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Meet some of the finest digital 2D and 3D artists working in the industry today, from Patrick Beaulieu, Philip Straub, Benita Winckler, Alessandro Baldasseroni to Khalid Al Muharraqi, Marcel Baumann and Marek Denko and see how they work. More than just a gallery book - in Digital Arts Masters each artist has written a breakdown overview, with supporting imagery of how they made there piece of work. With Digital Arts Masters you'll understand the artists' thought process and discover the tips, tricks and techniques which really work.

Books In Print 2009 2010

Autore:
Editore:
ISBN: 9780835250214
Grandezza: 64,31 MB
Formato: PDF, ePub, Mobi
Vista: 8930
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Anatomy For 3d Artists

Autore: Chris Legaspi
Editore: 3Dtotal Pub
ISBN: 9781909414242
Grandezza: 72,17 MB
Formato: PDF, Mobi
Vista: 1404
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A comprehensive human anatomy guide for today's 3D artist, offering fundamental, theoretical and practical skills in anatomy and proportion.